Just finished every available event (minus a few branching scenes). Fully upgraded the Radishes, Almost completely upgraded the Pumpkins, Cabbages, and Rice. Currently on Watermelon. Made a bit too much money to really spend with which I think will come handy in the next update. If there was something I had to criticize... it would have to be the acquisition of certain events to trigger. Some of them are vague and you'd only trigger it by chance or fail to notice there's a button you can click on that activates the event. The most annoying however would have to be with having the girls at a specific location or day of the week as it were. You could be close to triggering it only to then encounter an entirely different event and lose out because you ran out of energy before the other could trigger causing at best a single day loss or at worst waiting several days until you can get another chance at it. I feel much potential with this game though some of the grammar I hope gets cleaned up as sometimes it just didn't read well or fail to realize what relations I've set. Instead leaving the default "Roomate" option in some of the cutscenes.
I earnestly await more as the update gets ready for its next release. It is grindy up until you realize you can probably breeze through a certain point and then notice how your cat (I named him Marty) will sometimes give you an apple for interacting with him giving you 1 free energy. The only thing I caution is which things to upgrade, currently you can only advance up to Rank A. If you want to progress efficently you have to make sure of a few things:
1. The girls who can be milked can be interacted with to improve their mood. Ryo, an optional character, will take a while before you're able to perform repeatable events as is the other girl whom you can restore the memories of.
2. Once a week after getting the Cheese Making option from Olivia, you can stock pile a bunch of milk and get at maximum 2 batches of cheese being made. It's best to do so when you got all of the available girls in one day with the Advanced Milking.
3. Completely improve the condition of Radishes after you have the ability to begin crushing and improving the seeds, do so with 100 veggies to get between 25 and 30 at random. Having 400 or alternatively 370 if your numbers are favorable, just make sure you remember to keep track of how much more you need because the Rank Ups do not carry over any leftovers.
4. Radishes are the best to stick with until you can confidently have a large enough stock pile to both sell when you need $200 on Sundays and for when you perform certain requests that can give up to $400 or a bit more.
5. After obtaining all cows you may notice you have one or two who are always increasing their mood, those characters can be used at least 4 days of the week without issue so long as you give them breaks in between. Note that Neutral Mood is pretty good as it won't decrease unless you are overworking them.
6. Improving fertility will not matter as of 1.3 since only 1 character can get pregnant at the moment but it may matter much later when the other girls are more... ready to conceive. Otherwise, a pregnant character won't do so again. But a bug with the game is that the Stage of Pregnancy does not display properly instead being at 0 constantly.
7. It is important to stock up on items like pie slices and getting some condoms with at least 2 Construction Materials for the Fence and the Structure needed for producing more milk.
If you got a question or feel stuck... I may be able to help. Though be warned that some situations like say you're low on money and you've planted something lengthy like a Pumpkin, Sunday comes and you lack the necessary funds... all of your money gets taken but Isabelle's mood lowers if I remember correctly. The first instance is a freebie. Best of luck to the devs... the story could use some better pacing and weirdly I encountered an event with Aurora that had the fence up when it wasn't constructed yet. Among other scenes that are not necessarily consistent or acknowledge a character's current condition or the player's progression.