Fan Art My New Girlfriend [CircleGames] - Fan-art

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player two

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Dec 4, 2022
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I'm not big on reverse engineering, but to my knowledge that only works if you have the original image output from A1111/ComfyUI & Co. Edited images- atleast I believe that's the case, lose all the parameters connected to image generation in their metadata, PNG or not.

CG does heavy photoshop editing (and possibly upscaling), so all the data is lost anyway. Or so I'd think.
Yup. That is correct. The PNGs must be the OG PNGs from the AI Generator. If they are manipulated, it highly probable all is lost from the PNG Text Blocks as that is not normal EXIF information.
 
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SymbioticLife

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Damned thick thighs and ass are awesome. Dude a year ago that wasn't still possible to produce quality AI renders, give it a couple of years tops and we will have fully animated VNs in a blink of an eye.
Past progress is no guarantee on the future. The first few years of a new technology often see rapid growth only for it to stagnate. There's no way of knowing what the future holds in terms of AI. The reality is for right now even remotely complex scenes need high amounts of controlnet (and/or photoshop) to make work, and nothing about that has really changed for some time. Even though illustrious is a superior product to pony v6, that rudimentary fact remains the same. In terms of animation... it's improving rapidly but it's very far still from what an animator can do.

And the issue is the more complex the models the more powerful the machine you need to run them, and that goes for hosted services too. So beyond the AI technology needing to advance, hardware also needs to make leaps if hobbyists want to be able to keep up. Hosted services are one thing, but they never beat local generation (And have often NSFW filters for the top of the line sites).
 
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Yougiblack

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Past progress is no guarantee on the future. The first few years of a new technology often see rapid growth only for it to stagnate. There's no way of knowing what the future holds in terms of AI. The reality is for right now even remotely complex scenes need high amounts of controlnet (and/or photoshop) to make work, and nothing about that has really changed for some time. Even though illustrious is a superior product to pony v6, that rudimentary fact remains the same. In terms of animation... it's improving rapidly but it's very far still from what an animator can do.

And the issue is the more complex the models the more powerful the machine you need to run them, and that goes for hosted services too. So beyond the AI technology needing to advance, hardware also needs to make leaps if hobbyists want to be able to keep up. Hosted services are one thing, but they never beat local generation (And have often NSFW filters for the top of the line sites).
You have a point surely, but I believe we're not near a stagnant point anytime soon. The rapid growth is extraordinary to slow down anytime soon and more variables keep on joining more and more and the output is greater than anticipated. Regarding the hardware bit maybe some optimization plays a role to run these things on less demanding machines, who knows but definitely a human after touch will always be necessary to make up for any fuck ups.
 

palmtrees89

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I've only known SDf for a couple of hours. View attachment 4663665 View attachment 4663668
That's why i asked for advice in the off thread. I'm interested in understanding the mechanics of how to work and edit a finished image, etc.
You transfer the image to the 'Inpaint' tab. That's where you can re-generate parts of the image and change stuff. I'd recommend doing a YouTube search for Inpaint tutorials with A1111 (or whichever tool you're using). Like the artstyle tho, looks neat!
 
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SymbioticLife

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I decided for this post I'd peel back the curtain just a little bit on some of what my workflow looks like for what I would consider a lower difficulty image. Still requiring some work due to having multiple characters, but not anything overly complex or out of the norm (the more complex/out of the norm, the more Pony hates it and makes you torture yourself to get it to work).

WNVPG91KCCN5FSNSX4RFHMQ9B0.jpeg
So I took an image, usually these days I render my own initial image in Illustrious because it can do anything I want more tailor made pose wise, but I loved the pose here so I wanted to try it out.

WNVPG91KCCN5FSNSX4RFHMQ9B0a.png
I then reconstruct the parts of the image as required and give Pony general direction in other areas.



We get a product that is nearly there after using controlnets... but touchup is required... I'm not going to post every in between iteration though, but you know obviously I tweak things as necessary


aaaaaaaaaaaaaa.png

Now there are actually various things I'd still love to correct, but considering it's just fan art I'mnot going to spend any more time on it than I already have. Hope people enjoy.
 
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swiver

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Sep 13, 2020
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I decided for this post I'd peel back the curtain just a little bit on some of what my workflow looks like for what I would consider a lower difficulty image. Still requiring some work due to having multiple characters, but not anything overly complex or out of the norm (the more complex/out of the norm, the more Pony hates it and makes you torture yourself to get it to work).

View attachment 4666815
So I took an image, usually these days I render my own initial image in Illustrious because it can do anything I want more tailor made pose wise, but I loved the pose here so I wanted to try it out.

View attachment 4666817
I then reconstruct the parts of the image as required and give Pony general direction in other areas.



We get a product that is nearly there after using controlnets... but touchup is required... I'm not going to post every in between iteration though, but you know obviously I tweak things as necessary


View attachment 4666835

Now there are actually various things I'd still love to correct, but considering it's just fan art I'mnot going to spend any more time on it than I already have. Hope people enjoy.
Lovely. Anya;s body pose and more importantly face/mouth/direction of looking is quite different from the original. Was that deliberate? And if not and you don't want to give up on it is it feasible to fix? I mean that is part of the pose you loved...
 

SymbioticLife

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Mar 17, 2019
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Lovely. Anya;s body pose and more importantly face/mouth/direction of looking is quite different from the original. Was that deliberate? And if not and you don't want to give up on it is it feasible to fix? I mean that is part of the pose you loved...
I could definitely fix it, in multiple different ways. I could use control net to more heavily alter the direction of her head and eyes, or I could do a more finessed approach and manually change things with the layout in PS before running it through at a lower denoise. But for a fan art I don't think I'll bother tbh.
 
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swiver

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Sep 13, 2020
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I could definitely fix it, in multiple different ways. I could use control net to more heavily alter the direction of her head and eyes, or I could do a more finessed approach and manually change things with the layout in PS before running it through at a lower denoise. But for a fan art I don't think I'll bother tbh.
Fair enough. But I was also wondering what happened to begin with. If you used the base image above why'd the result differ in the first place?
 
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SymbioticLife

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Fair enough. But I was also wondering what happened to begin with. If you used the base image above why'd the result differ in the first place?
Well I guess I need you to clarify, do you mean the blond girl in the original or the Anya image I overlayed in image 2? I would have liked to have her looking up like in the original, but that'd take a bit of work as I said. If you mean how Anya's looking at the "camera" in the second image where I overlayed her with a game image, then I didn't see it as a voyeur scene so I wanted her eyes elsewhere.
 
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5.00 star(s) 2 Votes