I'm getting the same issue ImpassiI have 2 recurring bugs, this one:
And 2: I can't open the Phone because it just blurs the screen and there is no way to go back or do anything.Code:I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_other.rpy", line 586, in __call__ rv = self.callable(*self.args, **self.kwargs) File "game/script.rpy", line 111, in choice_callback File "game/01blur.rpy", line 37, in blur_bg ValueError: <SLE: 'choice' ('choice',) <renpy.display.screen.ScreenDisplayable object (choice(items)) at 0x0000000013290130>> is not in list -- Full Traceback ------------------------------------------------------------ Full traceback: File "events/prologue/part_9/prologue_part_9.rpyc", line 17, in script File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\ast.py", line 1618, in execute choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\exports.py", line 1109, in menu rv = renpy.store.menu(new_items) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\exports.py", line 1364, in display_menu rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\ui.py", line 301, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\core.py", line 2165, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\core.py", line 2687, in interact_core root_widget.visit_all(lambda d : d.per_interact()) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\displayable.py", line 431, in visit_all d.visit_all(callback, seen) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\displayable.py", line 431, in visit_all d.visit_all(callback, seen) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\displayable.py", line 431, in visit_all d.visit_all(callback, seen) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\screen.py", line 480, in visit_all callback(self) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\core.py", line 2687, in <lambda> root_widget.visit_all(lambda d : d.per_interact()) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\screen.py", line 491, in per_interact self.update() File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\screen.py", line 726, in update i.set_transform_event(self.current_transform_event) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\behavior.py", line 2757, in set_transform_event rv = run(self.action) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\behavior.py", line 395, in run return action(*args, **kwargs) File "renpy/common/00action_other.rpy", line 586, in __call__ rv = self.callable(*self.args, **self.kwargs) File "game/script.rpy", line 111, in choice_callback File "game/01blur.rpy", line 37, in blur_bg File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\exports.py", line 1781, in with_statement return renpy.game.interface.do_with(trans, paired, clear=clear) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\core.py", line 1544, in do_with self.with_none() File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\core.py", line 1582, in with_none scene_lists.replace_transient() File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\scenelists.py", line 266, in replace_transient self.remove(layer, tag, prefix=p if p is not None else prefix) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\scenelists.py", line 594, in remove self.hide_or_replace(layer, remove_index, prefix) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\scenelists.py", line 509, in hide_or_replace index = l.index(oldsle) ValueError: <SLE: 'choice' ('choice',) <renpy.display.screen.ScreenDisplayable object (choice(items)) at 0x0000000013290130>> is not in list Windows-10-10.0.19045 AMD64 Ren'Py 8.2.1.24030407 My New Paranormal Life 0.1 Wed Jul 17 19:25:17 2024
the bed...if you can't take a nap i'd suggest deleting and re-installing cause it works fine for me.So, not sure if there is something I missed, but after the first morning where you meet the redhead and get the firewood, I'm stuck. There doesn't seem to be any way of advancing time and nothing for me to interact with. Is that it for the intro game? Or is there a mechanic I can't find to advance time?
I figured out a workaround on the first bug, it's because I had Skip Transitions toggled on. If you have it off it works fine. This also fixes the second one (the phone issue)I have 2 recurring bugs, this one:
And 2: I can't open the Phone because it just blurs the screen and there is no way to go back or do anything.Code:I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_other.rpy", line 586, in __call__ rv = self.callable(*self.args, **self.kwargs) File "game/script.rpy", line 111, in choice_callback File "game/01blur.rpy", line 37, in blur_bg ValueError: <SLE: 'choice' ('choice',) <renpy.display.screen.ScreenDisplayable object (choice(items)) at 0x0000000013290130>> is not in list -- Full Traceback ------------------------------------------------------------ Full traceback: File "events/prologue/part_9/prologue_part_9.rpyc", line 17, in script File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\ast.py", line 1618, in execute choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\exports.py", line 1109, in menu rv = renpy.store.menu(new_items) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\exports.py", line 1364, in display_menu rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\ui.py", line 301, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\core.py", line 2165, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\core.py", line 2687, in interact_core root_widget.visit_all(lambda d : d.per_interact()) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\displayable.py", line 431, in visit_all d.visit_all(callback, seen) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\displayable.py", line 431, in visit_all d.visit_all(callback, seen) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\displayable.py", line 431, in visit_all d.visit_all(callback, seen) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\screen.py", line 480, in visit_all callback(self) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\core.py", line 2687, in <lambda> root_widget.visit_all(lambda d : d.per_interact()) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\screen.py", line 491, in per_interact self.update() File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\screen.py", line 726, in update i.set_transform_event(self.current_transform_event) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\behavior.py", line 2757, in set_transform_event rv = run(self.action) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\behavior.py", line 395, in run return action(*args, **kwargs) File "renpy/common/00action_other.rpy", line 586, in __call__ rv = self.callable(*self.args, **self.kwargs) File "game/script.rpy", line 111, in choice_callback File "game/01blur.rpy", line 37, in blur_bg File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\exports.py", line 1781, in with_statement return renpy.game.interface.do_with(trans, paired, clear=clear) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\core.py", line 1544, in do_with self.with_none() File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\core.py", line 1582, in with_none scene_lists.replace_transient() File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\scenelists.py", line 266, in replace_transient self.remove(layer, tag, prefix=p if p is not None else prefix) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\scenelists.py", line 594, in remove self.hide_or_replace(layer, remove_index, prefix) File "E:\Hgames\My_New_Paranormal_Life-0.1-win\MNPL-0.1-win\renpy\display\scenelists.py", line 509, in hide_or_replace index = l.index(oldsle) ValueError: <SLE: 'choice' ('choice',) <renpy.display.screen.ScreenDisplayable object (choice(items)) at 0x0000000013290130>> is not in list Windows-10-10.0.19045 AMD64 Ren'Py 8.2.1.24030407 My New Paranormal Life 0.1 Wed Jul 17 19:25:17 2024
Pregnancy content would be greatly appreciated!Thank you for the correction. What I had planned as futanari content were scenes futa-female because they were required for the story, yes they would be npcs. However, I decided to add a futanari romance because people have requested it
I am taking into consideration all the suggestions.
That's a great idea Maybe I'll implement it Thank you for your suggestion
Unfortunately, there won't be any incest in the game. I hadn't considered pregnancy Perhaps I'll consider it if there's interest
Worked for me.Preferences allow you to select/skip minigame, yet it forces you to play the cafe minigame anyway.![]()
Yeah, here, too. With Mega.Antivirus flagged this for a trojan...
Same, the character art screams A.I. to me. I don't like that the dev seems to have ignored your comment.It's missing the ai tags
And don't try to say "no ai was used", because look at those hands