Philia

Member
Dec 27, 2020
329
688
Hello everyone, Mega (a.k.a Laek) here. A friendly patron brought my attention to the thread, regarding this rare bug described above. Just now I've finally managed to track it down and correct it and this fix will be coming in the next version. Since I'm here anyways, I took the opportunity to catch up with the chatter in the thread so I might as well clear up some things regarding the ever contentious topic of "vore" in my game.

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This will clear up some confusion that may arise, but if you have any more direct questions I'll hang around for while to answer.
Thank you so much for your hard work on this game and keeping it so varied and exciting both fetish- and gameplaywise!
We’re all so lucky to have this unique game, even if some like myself don’t care for the vore, this still has so much else going for it!
Mystic Knight Maya is one of my favorite fetish games in the world.
Good luck onwards!
 
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Zepheral

Clussy
Moderator
Donor
Dec 2, 2017
627
3,253
Guys, I appreciate your enthusiasm but not everyone is in the stuff you like. It would be nice if you put the images you post under a spoiler in the future. The first one with the snake is pretty dope though.
I'll put you in a SPOILER!!! But in all honesty, I forgot the SPOILER tag exist here. So thanks.

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other-s

Member
Sep 21, 2021
166
167
Man, it's so weird to see all this vore positivity here. Though I suppose it's fitting, given one of the creator's main fetishes. And I do appreciate it too.
 
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I am #54

Newbie
May 21, 2017
45
63
What would really be interesting; would be then playing as the character you are transformed into. With their traits, skills, weaknesses, animations etc. Might be technically very challenging, but intriguing though.
That'd kinda be the dream, but sweet jebus the work that'd be involved would result in so much scope creep. If I had to absolutely pick one though... playable werewolf form would rock I think.

What I really want though which would be more in the scope of doable, unlikely as it'd be, would be for a bat and kitsune transformation that arn't tied to the drone testers.
 

other-s

Member
Sep 21, 2021
166
167
Nothing yet. It's likely Mega's doing a 2 month dev cycle. We might end up getting more than what was shown, but they've started taking 2 months to do updates lately. I don't mind it, especially if it alleviates burnout for them.
 

DralaFi

Newbie
Jul 10, 2022
32
28
I'm curious, is there a way to mod or change the encounter duration or timing of stages? Some characters I would LOVE to be able to adjust the length of the encounter stages.

Not sure if/where there might be a preference setting or timing number for specific characters that could be changed.
 
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other-s

Member
Sep 21, 2021
166
167
I'm not too sure at the moment, but it's a possibility down the line. With the next update, Mega said that we'll be able to change the dialogue of the game over scenes, so that's a start for modding.
 
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Damien Rocks

Active Member
Sep 8, 2018
636
836
I'm curious, is there a way to mod or change the encounter duration or timing of stages? Some characters I would LOVE to be able to adjust the length of the encounter stages.

Not sure if/where there might be a preference setting or timing number for specific characters that could be changed.
Heck, if I could make my own, I'd work for him myself.
 
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bobi121

Member
Aug 1, 2019
324
336
Yeesh, very first time drawing on a tablet, it's incredibly difficult.
But hey, here's a finished Maya pose.
View attachment 2685527
Not bad but you need refinement. Now i am no expert but the breasts are off and avoid making single lines that include more than one body part like you did with her legs. Curves are very important especially for females. With time and dedication you will become a good artist.
 
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Damien Rocks

Active Member
Sep 8, 2018
636
836
Is this really your 1st time drawing? Looks pretty decent, not bad. How long did it take?
Thank you!
Not my first time drawing, lol, my first time drawing on a tablet!
Oooh I dunno, lost track of time... I'd say, a few 20-40 minutes?

Not bad but you need refinement. Now i am no expert but the breasts are off and avoid making single lines that include more than one body part like you did with her legs. Curves are very important especially for females. With time and dedication you will become a good artist.
Indeed I do.
I know what you meant, the model was fine, actually, that's where the breasts are supposed to be.
1686391381999.png (The bellybutton is wrong, anatomically speaking)
The haphazard positioning of the arm led to an awkward outcome, considering the drawing itself is weirdly un-refined.

I'm in the process of learning human anatomy actually, taking classes, I'd like to muster up enough cash to actually go to college & learn professionally (Drawing/Animation/Game programing)

I make pixel art.
Geyser ver 13.gif Alucard hurt.gif queen_test_0.gif

And I'm moderately trained in drawing skills.

20230502_115226.jpg 20230509_155611.jpg

I'd very much like to kickstart my career as an artist, but I have no idea where to start. :cautious:
(EDIT: I'm open to suggestions!)

Who knows, maybe someday I'll make some sprite work for Mega. (As I mentioned here).
Heck, if I could make my own, I'd work for him myself.
Hell, if he gave me the wolf girl sprites, I'd probably make the internal view scene myself (To the best of my ability)
 
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Sha1ax

Member
Mar 27, 2018
111
184
MBB's dropped us an update, so here it is

Hello again everyone!

Sorry for the delayed report; I have a bad tendency to "tunnel vision" when I'm focused on work, so much so that I forget to post updates for you all on the progress of the game's development. It is a bad point of my persona, which I still find difficult to fix sometimes, so apologies for that.

I also had some thoughts running through my head lately, which I wanted to put in order before making another post here. More specifically, I've updated some things here on patreon, mostly the main description on the landing page, and I've also changed the text for the supporter tiers as well.

My goal with those changes is thus: I wanted to clarify a few things regarding how I as a creator would like to approach this hobby going forward, and consequently, to better temper the expectations (relating to my work) of those who so graciously choose to support me.

As a reminder, I wasn't making constant polls anymore (remember when I ran 12 or so in a row every month), I wasn't posing progress reports with previews as frequently, the final version of the game very likely won't have CGs anymore, etc.

Essentially, I was setting up all of those expectations that were outdated and weren't relevant anymore (for better or worse) because those texts remained unchanged since I first created this patreon page all those years ago.

Tough it is worth noting that a good constant (that I'm quite proud of) is that my release schedule has stayed consistent since the inception: a 2 month dev-cycle, with a few times going into 3 months, where I release the new version at the last few days of the month; this consistency will remain unchanged.

I guess that this is all to say that going forward, I feel much more comfortable and motivated working, if I'm working within the backdrop of a relaxed relationship between me as a creator and all of my supporters, and therefore I wanted to reflect that in the texts of my page.

So I encourage you to read those changes and to alter (or halt) your support if you feel that this new way of how I want to approach things does not match your expectations. There will be no hard feelings from me as I'm already grateful beyond belief.

Anticipating a few questions:

1) Development of MKM will continue as normal.
2) For version 1.0 you'll still get a steam key (or a DRM-free key) if you've supported 10$ in total.
3) You'll still appear in the credits as a supporter (if you so desire, as some prefer to be removed to remain anonymous).
4) I'll still tunnel vision and forget to post progress reports once in a while LOL

With that out of the way, let me finally update everyone on the progress regarding this 1 month of development (now well into the 2nd month) of the upcoming "Bad Endings". As you can see in the preview images, the endings for the giant botfly, centauress and slime queen are 100% done.

I've decided that every boss of the game will have one, so next up I'm working on the Champion's (arena minotaur) one, which is a bit tricky since his current animation already goes through 3 poses, so I'll be refining his additional bad ending.

As far as release date goes, I'll probably close up this 2 month dev-cycle at the end of June and make a release with all of the completed bad endings, as opposed to extending the dev cycle to 3 months just to have more endings in the same package. So please expect the 1st batch of bad endings at the end of this month.

Best Regards,
Mega
 
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