Ragnar_Rykkel

Member
Jan 4, 2018
158
262
Can we teleport or fast travel in the game somehow?
Might just be me so stupid on not noticing how, but if someone could tell, I'd appreciate it
 
Nov 19, 2021
223
166
Can we teleport or fast travel in the game somehow?
Might just be me so stupid on not noticing how, but if someone could tell, I'd appreciate it
Once you get the dash power-up, you can return to the beach and go left to a new section. Go through there, beat the boss, and the reward lets you fast travel to previously visited save points.
 

nnjagnga333

Member
Jul 4, 2019
247
600
Found a bug from the start of the game. Buying the hairpin for double jump seems to permanently reduce your attack by 22, on top of the stated debuff when. Unequipping it removes the -25, but still leaves you weakened.
 

E-123-Omega

Newbie
Nov 22, 2024
28
11
Found a bug from the start of the game. Buying the hairpin for double jump seems to permanently reduce your attack by 22, on top of the stated debuff when. Unequipping it removes the -25, but still leaves you weakened.
The solution is very simple. First, buy any ring that gives + to statistics.
 

Ragnar_Rykkel

Member
Jan 4, 2018
158
262
Some scenes would be fun to see added vore, when enemies dominate character, with like their feet or other parts, where either mc devours them, or them doing accidental unbirth with it. This game has more content than many games, and even if it's sprite, it's really well done work
 

domacleod

Member
Oct 18, 2017
200
199
I'm not sure if there is one already as I couldn't find it, but a way to teleport back to the castle (or to any unlocked checkpoints, preferably) would be great. The game is not linear, so you have to backtrack all the way back to a crossroads to access another side of the map. The backtracking is not very fun. Also the merchant is only in the castle at the start, so gathering any essence is basically meaningness unless you backtrack ALL THE WAY back to the start.

Apart from that, everything's fun. Enemy types could use more variety than "this one does melee" and "this one shoots projectiles" - the Sadako enemy type is great, but there's very few of it, the Naga is good but again, very few of it, the Medusa is good but again, very few of it. Would like to see more enemies with fun mechanics rather than just "this one hits you and this one shoots you" that is basically everywhere else.

The high-tech area could use some more enemy types than just floating balls that create infinite chainsaws and the occasional flying shemale demon. I'd even suggest the two don't thematically fit together - the flying demon probably fits better in the fleshy part that follows.

A better-explained "lust" mechanic would be useful - it doesn't seem like there is a "lust" bar, but there is an item to increase lust by 50, there are effects that increase your lust gain over time, but what exactly "lust" is, how much of it there is, and what it does, are very unclear.

TLDR: A fun game, but could use some quality of life improvements like teleporting between areas and some clearer stat descriptions.
 

PaNiq

Active Member
Dec 3, 2017
632
668
I'm not sure if there is one already as I couldn't find it, but a way to teleport back to the castle (or to any unlocked checkpoints, preferably) would be great. The game is not linear, so you have to backtrack all the way back to a crossroads to access another side of the map. The backtracking is not very fun. Also the merchant is only in the castle at the start, so gathering any essence is basically meaningness unless you backtrack ALL THE WAY back to the start.

Apart from that, everything's fun. Enemy types could use more variety than "this one does melee" and "this one shoots projectiles" - the Sadako enemy type is great, but there's very few of it, the Naga is good but again, very few of it, the Medusa is good but again, very few of it. Would like to see more enemies with fun mechanics rather than just "this one hits you and this one shoots you" that is basically everywhere else.

The high-tech area could use some more enemy types than just floating balls that create infinite chainsaws and the occasional flying shemale demon. I'd even suggest the two don't thematically fit together - the flying demon probably fits better in the fleshy part that follows.

A better-explained "lust" mechanic would be useful - it doesn't seem like there is a "lust" bar, but there is an item to increase lust by 50, there are effects that increase your lust gain over time, but what exactly "lust" is, how much of it there is, and what it does, are very unclear.

TLDR: A fun game, but could use some quality of life improvements like teleporting between areas and some clearer stat descriptions.
Have you tried pressing esc? There's a big ass button saying "teleport" right in there
 

gtgod

Member
Mar 16, 2022
108
44
I'm not sure if there is one already as I couldn't find it, but a way to teleport back to the castle (or to any unlocked checkpoints, preferably) would be great.
There is an item that you can get by going left after passing one screen from the very start but you need the dash skill you get from the first boss

more variety than "this one does melee" and "this one shoots projectiles" that is basically everywhere else.
Agreed, more special effects from enemies would make things more interesting like the pirates could inflict poison when their attack hits and the enemy pathing could be smarter, like in the city when they are trying to jump through windows they are always jumping too high and I have seen both ground and flying based enemies fall into death pits, killing themselves(for the flying ones they simply fly too low).
Maybe some cat girls could be waiting to ambush you when you get close enough or some webs have been left as a trap that will spawn a drider girl when tripped.

A better-explained "lust" mechanic would be useful - it doesn't seem like there is a "lust" bar, but there is an item to increase lust by 50, there are effects that increase your lust gain over time, but what exactly "lust" is, how much of it there is, and what it does, are very unclear.
The pause menu keeps track of that from 0 to 100% but ya there's no tutorial for it.
 

Droneclaimore

Newbie
Dec 7, 2024
24
15
Some scenes would be fun to see added vore, when enemies dominate character, with like their feet or other parts, where either mc devours them, or them doing accidental unbirth with it. This game has more content than many games, and even if it's sprite, it's really well done work
i would say the unbirth rebirth thing from that mommy creature was sooo cool ngl i would love to see more like this i mean yeah we have bee lady and the other pink one but its not the same as that lizered mommy

but yeah more vore and feet dom scene would be nice
 

E-123-Omega

Newbie
Nov 22, 2024
28
11
i would say the unbirth rebirth thing from that mommy creature was sooo cool ngl i would love to see more like this i mean yeah we have bee lady and the other pink one but its not the same as that lizered mommy

but yeah more vore and feet dom scene would be nice
I would prefer to see more BDSM, like after the wedding with the centaur. Bondage, shibari, leashes, shackles, and the like.
 

Taboo-Sho

Member
Nov 15, 2018
470
581
I would prefer to see more BDSM, like after the wedding with the centaur. Bondage, shibari, leashes, shackles, and the like.
Maybe in their next game... I think this ones wrapping up soon snice I think we have all the areas in the game now.
 
Nov 19, 2021
223
166
Closer than it seems. How long have people been waiting for Half-Life 3? It's already a meme.
Closer indeed; there is an update planned at the end of this month which is aiming to add more checkpoints along the routes plus Mega intends to overhaul the level layouts so they're a little more balanced and fair (and a lot less leap-of-faith) so we have that to look forward to.

Also a few more enemy animations but no idea for who and what.
 
4.60 star(s) 31 Votes