3.50 star(s) 2 Votes

Do you want the player to transform into a futa and then return to female? (Using drugs)

  • Yes

    Votes: 1,610 68.5%
  • No

    Votes: 740 31.5%

  • Total voters
    2,350

Terideewani

New Member
Jun 5, 2019
2
0
Hey i deafeated the bear i came out of he cave. But i dont know what to do next, when i returned to the cave, its says i need a pick axe to clean the stoens. But i coulndt find the pick axe. The answer you above mentioned. I didnt understood. Please help!!
 

Zekoslava02

Member
Game Developer
Oct 27, 2017
426
372
Hey i deafeated the bear i came out of he cave. But i dont know what to do next, when i returned to the cave, its says i need a pick axe to clean the stoens. But i coulndt find the pick axe. The answer you above mentioned. I didnt understood. Please help!!
When you get out of the cave where the bear is, go right and jump over the river (you jump on the rocks). Find a small cave and inside you will find a pick ax and an empty bottle in a ruined barrel.
 

D2019

Newbie
May 19, 2019
29
4
You have to beat the bear and come out the other side. Enter the small cave and pick up a pick axe to break the stone.
Unable to enter the smell cave as I am unable to remove the skeleton which seems to be stopping me from entering the cave.
 

AlecVentrue

Member
Jun 7, 2020
393
158
So by mine is a Bug, the Enemys attacking on and on and on, that sucks, can you do something against that Bug? As soon as i am done fighting it starts over again!
Tysm
 

noahxedge

Newbie
Apr 18, 2019
89
103
I see a lot of potential. I really hope it will turn out well. Hope it will have more content than succulence
 

Queen_Of_Darkness

Active Member
May 21, 2017
532
294
Game is broken as fuck for me. I've extracted the basic craft book fix into the www directory as well. I still cant craft anything. I have about 51 sticks but when trying to build a camp she says 'I have no sticks'. I cant do anything in this game right now other than collecting random shit. I have shovel and Pickaxe. I even found the empty water bottle and filled it with sea water. I have sticks, planks, rocks, pumpkins, watermelon, Bear meat, Skin, chicken and seashells. But i cant do anything else in this game.
 
Jul 10, 2019
57
210
Interesting game that seems to have some potential (I'm a big fan of female protagonist / RPGM genre). Some observations in no particular order:

0. This is just not intuitive . . . came back to add another one: Trying to make the futa potion, but it says "you have no coconut bow with water." Okay. I have a coconut bow. I have water. No freakin' idea how to put water into the "bow." Took it to the ocean. Took it to the river. Clicked on the "bow." Clicked on a water bottle. Filled the bucket with water. Nothing. I'm done until I get answers. I imagine a lot of players are getting frustrated - game could be fun, but the mechanics are just not clear.

1. Potential bug: You can "land" your boat on the second island in a location such that you can never get back to it (i.e. right on the cusp (righthand side) where you leave the beach and enter the screen with the ruins). So my character is trapped there right now. I think that is probably a game over (and unfortunately my two most recent saves were (a) on that island and (b) way earlier in the game). Ah well. I can power through with a restart. But the Dev might want to restrict where the boat can land (maybe add a dock or something).

2. The crafting stuff is too complicated. (a) What is the purpose of the crafting marks? That seems to be an unnecessary "feature" because I don't think you even need them to make anything. I wasted time adding and removing marks and I don't think they're needed. (b) You can "craft" in too many ways. (i) Using the "Basic Crafting" under Items (e.g. making the spear) (ii) clicking on the flashing star (e.g. making the boat) (iii) smashing rocks on larger rocks (to make the knife); (iv) using the crafting table (e.g. making the fishing rod) and (v) clicking on an individual item (e.g. making bait or coconut bow*). I spent more time figuring out the 5 different ways to make items than I spent playing the actual game. Either add this to the tutorial or simplify how you make things (probably easier to update the tutorial than to reprogram making things). You may just want to copy and edit what I've put here - that would have saved me probably 45 minutes (and I almost quit playing the game I was so pissed). You shouldn't have to read the forum to figure these things out (although I figured it out on my own after realizing . . . there must be a reason for a crafting table).

3. Potential bug: Handbook of Crafting (Key Item) has a bug (and I see there is a "bug fix" but there is no explanation - I downloaded and copied the data folder into my game folders - didn't seem to solve the problem). If you go to the last page of the book it remains on your screen. To get rid of that image you have to go back through the book and hit Exit.

4. Fishing / foil: My first playthrough I went through ALL of my vines / rope without finding any foil while fishing - I went through probably 30 rods. So that was permanent game over. You need to fix the random number generator so foil is more common (and broken rod is far less common). On my second try, I was able to get foil (needed for the raft and water filter) by making 4 rods, saving, then playing 5-6 iterations of that save until I got a foil - so that means I went through about 20 more rods before I got a foil. Fix this please. Otherwise, you're going to get the classic "RPGM games suck and are grindy" complaints from all the Renpy sympathizers on here.

5. Upper left of main island: That vine to get to that area is not at all obvious - especially since up to that point no other vines can be climbed. So again, I almost quit the game because I "couldn't" get to that area. Maybe make the descent stairs like the rest of the map, rather than vines.

6. Quests: This game would be greatly helped by using the built-in quest feature of RPGM. I just looked at the Changelog and was shocked at all of the new content. Because being in the game gives almost zero indication what to do next. I've rescued Sunday, I've built a chicken coop and installed chickens, I've planted a garden, I've built the water purifier, and I've found the mountain flower. I'm guessing (!) that now I'm supposed to make the potion, turn futa, and then something else happens? The best games either use an internal dialog or quest function to help the player have a clue as to what to do next. I like sandbox, but also appreciate some sense of what to do next . . . otherwise I'm just blindly wandering around (which then triggers the anti-RPGM trolls).

7. Sex scenes / monsters: My least favorite games are those where you only get the sex scenes when you lose battles. Sure would be great if you could work sex into the progress of the game. Otherwise this will be like half a dozen other "lose the battle / see the h-scene" games. Those don't tend to get as good of reviews as games that make sex an integral part of the story (I know . . . it is early . . . but the Dev is paying attention to this forum, so I thought I'd toss it out there).

8. Cave / bear: Maybe have the rocks fall right after you defeat the bear? Because my first time through the game, I didn't know I needed the spear. So I'm trapped in the cave without a weapon - instant game over.

9. Symbols: I also have little to no idea what all the symbols represent. There's a column on the right . . . I'm guessing those are player stats, but having played most of the content I don't see the purpose / urgency. And then on the top left by the players image there is some more . . . stuff. Red is HPs. Not sure about Blue (MP?). Then there's a water symbol that sometimes appears, I think there's a bottle outline that you can sometimes see, and I think there's a third outline, but I can't see it now and don't remember. Might want to explain those in an intro / tutorial.

Keep up the good work. I'm eager to see the next release. I'm only being verbose because the Dev is on this forum and seems to want feedback . . . and I'd like to see this game be a great one.

*By the way, I think coconut "bow" is supposed to be "bowl."
 
Last edited:
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Queen_Of_Darkness

Active Member
May 21, 2017
532
294
Alright. Ignoring my previous comment i'm going to list out a bunch of issues I've noticed throughout the game.

1. The game doesn't notice any changes we do to the inventory items through a save editor. Example: I have picked up only 12 sticks but through a save editor i turn that 12 into 99, but the game still recognizes the sticks in inventory as 12. hence the 'I don't have enough sticks' dialogue.

2. There's a infinite loop with the crafting of a knife or Axe. Example: To make a knife we need sharp stone and rope, but the MC says i have no rope. To make rope we need vines, but to get a vine we need a knife.

3. Enemies don't disappear after their defeat and they can infinity challenge the MC making it an infinite loop of challenges if the MC is cornered.

4. There is no indication in the game what so ever for getting the sharp stone. We can get Shovel, pickaxe and rope by taring the dress. But how is the user supposed to get the Sharp stone to make a knife or axe??
 

Xangeon007

Newbie
Dec 20, 2019
47
53
still searching for the futa/trans part though :/
thank you for letting me know i was just about to try this game simply cause the tag, but knowing its not even a part of the game, thank you for this im not gonna try it till then
 

Y2k94

Member
Jan 16, 2019
268
319
thank you for letting me know i was just about to try this game simply cause the tag, but knowing its not even a part of the game, thank you for this im not gonna try it till then
it's a part of the game now. it wasn't back then
 

GoblinSpirit

Member
Dec 31, 2019
248
135
I think i broke my game, i pushed the rock to the button, the light blink and didn't open the cave, gone out the cave and inside again, to reset the rock position, now i can't push it again.
 

prehot

Member
Jun 25, 2020
221
96
Managed to get to the first memory part and i am trying to pack the bag with the clothing accessories but i am unable to find a pair of white panties in the house. It looks like a pair of white panties are in the bathroom in the baket but i am unable to interact with them. Am i missing something obvious?
Interesting game concept btw albeit a bit hard to get by it without maybe a quest system or some hints built in game.

Also i 2nd the part with the rock in the cave softlock happening to me as well.
 
Jul 10, 2019
57
210
Alright. Ignoring my previous comment i'm going to list out a bunch of issues I've noticed throughout the game.

1. The game doesn't notice any changes we do to the inventory items through a save editor. Example: I have picked up only 12 sticks but through a save editor i turn that 12 into 99, but the game still recognizes the sticks in inventory as 12. hence the 'I don't have enough sticks' dialogue.

2. There's a infinite loop with the crafting of a knife or Axe. Example: To make a knife we need sharp stone and rope, but the MC says i have no rope. To make rope we need vines, but to get a vine we need a knife.

3. Enemies don't disappear after their defeat and they can infinity challenge the MC making it an infinite loop of challenges if the MC is cornered.

4. There is no indication in the game what so ever for getting the sharp stone. We can get Shovel, pickaxe and rope by taring the dress. But how is the user supposed to get the Sharp stone to make a knife or axe??
2. Pick up a stone and smash it on a larger stone, thus making a sharp rock. Then tear dress and make knife.
3. Dev is working on this. In v0.5 sometimes the monsters continue to attack, but sometimes they die and stay that way. If stuck in a loop use "escape."
4. See #2. I believe this is explained in the tutorial (which you can access in Items).
 

Queen_Of_Darkness

Active Member
May 21, 2017
532
294
2. Pick up a stone and smash it on a larger stone, thus making a sharp rock. Then tear dress and make knife.
3. Dev is working on this. In v0.5 sometimes the monsters continue to attack, but sometimes they die and stay that way. If stuck in a loop use "escape."
4. See #2. I believe this is explained in the tutorial (which you can access in Items).
For 2. I've tried interacting with the larger rocks. Nothing happens.

For 3. Escape doesn't matter as they keep running after you. So if they corner you they'll keep attacking you over and over in an infinite loop.
 

Zekoslava02

Member
Game Developer
Oct 27, 2017
426
372
For 2. I've tried interacting with the larger rocks. Nothing happens.

For 3. Escape doesn't matter as they keep running after you. So if they corner you they'll keep attacking you over and over in an infinite loop.
Did you start a new game or did you go load?

When a new game starts there is an option to turn off the monsters.
 
3.50 star(s) 2 Votes