Good, but not perfect, which is understandable for a game in development. The artstyle is great, the animations are great, and there isn't that much back-tracking, which is a welcome thing in all metroidvanias. Now the bad: combat kinda falls apart when there's more than two enemies at once, and fighting ranged enemies is a pain in the ass with how big the projectiles are sometimes. There are a few bugs as well, like getting stuck in terrain or the qte slider being inconsistent, but those will probably get fixed eventually. The enemies could use some variety, there's 2 or 3 types every level, which is alright, but there could be more animations for them, currently there's one "lose", one "win" and one "charm" animation for all of them, and there can be threesome "lose" animations, but seeing the same thing every time I defeat an enemy just makes me not want to do the animation unless I need the extra 5 hp it gives. Regular NPC animations are great tho, with some being 2 or even 3 stage long. If you like the tags and don't mind a metroidvania with kinda clunky combat, this one's a must try.