- Feb 1, 2019
- 17
- 52
And with craziness please, that's one of the best and funny aspects of GGGB.I agree for the most part, if things don't get better i think it's best to abandon ORS (after Stan gets laid of course) and start a new much simpler game. But i rather it be a completely new and fresh game than it being GGGB 2
you are mistaking Eva for L&P and Stopper dude !!ICSTOR 2.0. y’all see
yep , some supporter is foolish .
i'm support her since GGGB ....
But now I feel that eva manages the development time. The past few months have been noticed to be spent mostly playing around and asking friends or other developers to fix their work for help periodically. until the moment eva starts to get serious about work Why not succeed? For example, "Your boss ordered the work to be completed within 4-5 months. But you started working really hard. in the past 2 months And the result was not smooth and lost a lot of credit.”
You're completely wrong and your inability to see that suggests you're trolling (in which case, nice), or *insert insult to intelligence here*.
Eva's already created a completed game. A completed game that's recognized as one of the best on this site, with some of the best characters, story, and art. She's pretty hardworking, diligent, and talented as hell. Is this me white knighting her? I don't know, I don't think so, you just have to recognize she's good at her job.
Development is a complicated beast, and if you expect it to be linear, prepare to be disappointed (like you currently are). Early chapters are easy - you develop 5 scenes, include a few choices that don't affect much, and everyone's happy. But late chapters are HARD. They're not linear, they're exponential in how the workload grows.
What I mean is, imagine it's now chapter 10, and Eva wants to create some content for 5 specific paths, plus some general content everyone sees. So chapter 10 requires SIX TIMES the work of chapter 1, which just had the one path to follow. So, Eva should actually take SIX TIMES as long to complete the update. That's not milking, that's math.
Naturally she won't take 6 times as long because she'll find ways to be efficient and each given path in chapter 10 won't be as long as the whole of chapter 1, but you get what I'm saying. The workload gets bigger and bigger as the paths grow and branch off.
There's really nothing to suggest that she's milking, since she's actively working on it. Also, how can the game be dead when she's updating her progress regularly?
I get people have been burned by developers before, but I see a game still being actively developed - it's just a problem of workload vs. single dev capacity.
Guys I think it's time to make a petition for Good Girl Gone Bad 2.
Seriosuly the dev process was so much smoother because it was much more simple (in a good way) by focusing on 1 thing, doing it good and that's it. Updates were regular and frequent with great amount of content, no bs.
ORS has been a trainwreck, it's just trying to do too much of everything and I personnaly don't even think it's great by the end... it lacks the crazyness of GGGB and don't allow the player to fully immerse into 1 MC decisions etc + abysmal updates because it's probably a nightmare to progress all that extra complexity
I hope Eva keep making games but ngl ORS kinda sucks
it all comes down to what happens after the release of chapter 10, I understand that Eva was feeling burnout a little and hit a wall but if the releases go back to every 2 or 3 months I'm ok with that.
Someone already said it: Lena has been in the hole the wholegame:I can't fathom people flaming the developer that it takes too much time to release updates. These people have no idea how much work it is to develop a game, specially when it is deep in development and it's a non-linear game, where you have to go through all code (horrible in itself) and control dozens of variables.
The dev is also writing and drawing, as far as I know, which are two things that take a lot of time to think through. All in all, there are lots of games that can be criticized in this regard. There are a lot more that can't. This is one of the former.
Meh.. a lot of other simple female MC corruption games (Japanese). ORS is something a bit different at least (with two MCs)Guys I think it's time to make a petition for Good Girl Gone Bad 2.
I doubt she will do something similar to GGGB again. GGGB was her first game, she was full of ideas and without any creative barriers. ORS is a more ambitious project, from the beginning it has been a product for Steam and other platforms.Guys I think it's time to make a petition for Good Girl Gone Bad 2.
Seriosuly the dev process was so much smoother because it was much more simple (in a good way) by focusing on 1 thing, doing it good and that's it. Updates were regular and frequent with great amount of content, no bs.
ORS has been a trainwreck, it's just trying to do too much of everything and I personnaly don't even think it's great by the end... it lacks the crazyness of GGGB and don't allow the player to fully immerse into 1 MC decisions etc + abysmal updates because it's probably a nightmare to progress all that extra complexity
I hope Eva keep making games but ngl ORS kinda sucks
It would be a shame if she self-censored for this reason... at least without patch. Incest ok, but could the blackmail with Seymour be toned down because of steam? and the drug gang plot line in gggb is not steam compatible for ex?I doubt she will do something similar to GGGB again. GGGB was her first game, she was full of ideas and without any creative barriers. ORS is a more ambitious project, from the beginning it has been a product for Steam and other platforms.
Steam can ban your game for any bullshit they don't want in their platform, so devs must be careful with their content. Also to appeal to the mass market you have to water down your work.
In GGGB you can play as a damsel in distress in some rapey situations while here Lena plays an active role accepting or rejecting Seymour advances.It would be a shame if she self-censored for this reason... at least without patch. Incest ok, but could the blackmail with Seymour be toned down because of steam? and the drug gang plot line in gggb is not steam compatible for ex?
Everyone keeps asking for the same thing:
- We have seen LEna bang a number of guys, gamers still want LEna bangs.
- Jeremy bangs everything that moves, we got players still wanting to see him bang more.
Dev be like: been there, done that.
Is there anything exciting that you want
or simply more of the same?
Someone already said it: Lena has been in the hole the wholegame:
- assholes on the job shitting on her and asking her to bang them,
gating/jeaoperdising her work and income.
- assholes in her hobby, taking advantage and trying to get in her pants.
Those were her troubles all the time, now we are back into them,
neverending circle to put her down into the dirt and blackmail her into sex.
Is this game backed up into the paths already ended in sex and there is no
excitement anymore as everyone wants the same thing over and over:
Jeremy to bang/Lena to bang?
That is also a good a bad thing. GGGB was not a linear game, it had plenty of options but each update had a constant development cycle. Each month there was something new. Sure, sometimes you would get a scene with good Ash and other times with Gang Ash. Was anyone bother by that? Probably not. Now why do I think finishing GGGB can be considered a bad thing. Because you already proved that you can handle this type of game. If she successfully managed that game variables, she can do the same with this one.Eva's already created a completed game. A completed game that's recognized as one of the best on this site, with some of the best characters, story, and art. She's pretty hardworking, diligent, and talented as hell. Is this me white knighting her? I don't know, I don't think so, you just have to recognize she's good at her job.
Do you think the variables rebel against their creator and that is why you need to control them? What do you find so difficult to change a boolean variable or to increment the value of the numerical ones(lust, charm, etc)? Ok ... this wasn't very polite, but this narrative that "people have no idea what they are talking about and that the game is more COMPLEX" is starting to get to me. Nobody has to go through the game in order to find out what variable did what. They are all listed in the master_script.rpy file with comments that clearly explain what they do.These people have no idea how much work it is to develop a game, specially when it is deep in development and it's a non-linear game, where you have to go through all code (horrible in itself) and control dozens of variables.
Since each chapter makes the game more complex (more choices = more routes/possibilities/outcomes), the workload goes up.
Guys yes, complex looks like a good argument, but it's really not. I started this message by talking about GGGB and it's not fare to compare the too games. You can't expect an update every month because the art has improved, the writing is better and you also have 2 MC. But let's compare ORS with ORS. More exactly Chapter 6 with Chapter 9. Chapter 6 was advanced enough that nobody will say that it was linear like the first chapter (even though I don't agree at all with the statement that chapter one was an easy chapter; that is where each character was drawn and created), so let's compare the scenes.Development is a complicated beast, and if you expect it to be linear, prepare to be disappointed (like you currently are). Early chapters are easy - you develop 5 scenes, include a few choices that don't affect much, and everyone's happy. But late chapters are HARD. They're not linear, they're exponential in how the workload grows.
What I mean is, imagine it's now chapter 10, and Eva wants to create some content for 5 specific paths, plus some general content everyone sees. So chapter 10 requires SIX TIMES the work of chapter 1, which just had the one path to follow. So, Eva should actually take SIX TIMES as long to complete the update. That's not milking, that's math.
I sometimes want to know or if I think about not reallyIn GGGB you can play as a damsel in distress in some rapey situations while here Lena plays an active role accepting or rejecting Seymour advances.
Still Idk about how Steam evaluate games because they can ban some vanilla games just because the tits are small or some other idiocy.
You seem to think VNs are basically the summation of their scenes or something. You realize there are things like game states to consider in a story that has this many calls for the variables/flags and interconnected characters?That is also a good a bad thing. GGGB was not a linear game, it had plenty of options but each update had a constant development cycle. Each month there was something new. Sure, sometimes you would get a scene with good Ash and other times with Gang Ash. Was anyone bother by that? Probably not. Now why do I think finishing GGGB can be considered a bad thing. Because you already proved that you can handle this type of game. If she successfully managed that game variables, she can do the same with this one.
Do you think the variables rebel against their creator and that is why you need to control them? What do you find so difficult to change a boolean variable or to increment the value of the numerical ones(lust, charm, etc)? Ok ... this wasn't very polite, but this narrative that "people have no idea what they are talking about and that the game is more COMPLEX" is starting to get to me. Nobody has to go through the game in order to find out what variable did what. They are all listed in the master_script.rpy file with comments that clearly explain what they do.
Guys yes, complex looks like a good argument, but it's really not. I started this message by talking about GGGB and it's not fare to compare the too games. You can't expect an update every month because the art has improved, the writing is better and you also have 2 MC. But let's compare ORS with ORS. More exactly Chapter 6 with Chapter 9. Chapter 6 was advanced enough that nobody will say that it was linear like the first chapter (even though I don't agree at all with the statement that chapter one was an easy chapter; that is where each character was drawn and created), so let's compare the scenes.
Legend: Green = full scene, Yellow = minor scene, Red = no scene
Ian x Alison - Chapter 6 - Chapter 9
Ian x Cherry - Chapter 6 - Chapter 9
Ian x Cindy - Chapter 6 - Chapter 9 (x2 photo shoot & bedroom)
Ian x Emma - Chapter 6 - Chapter 9
Ian x Holly - Chapter 6 - Chapter 9
Ian x Minerva - Chapter 6 - Chapter 9
Ian x Lena - Chapter 6 - Chapter 9
Lena x Axel - Chapter 6(2nd part of photo shoot) - Chapter 9 (x2 photo shoot & bedroom)
Lena x Seymour - Chapter 6(1st part of photo shoot) - Chapter 9
Lena x Mike - Chapter 6 - Chapter 9
Lena x Robert - Chapter 6 - Chapter 9
Lena x Holly - Chapter 6 - Chapter 9
Lena x Louise - Chapter 6 - Chapter 9
Lena Solo - Chapter 6 - Chapter 9
Jeremy x Alison - Chapter 6 - Chapter 9
Jeremy x Emma - Chapter 6 - Chapter 9
Jeremy x Louise - Chapter 6 - Chapter 9
Lena Stalkfap - Chapter 6 - Chapter 9
Ivy Stalkfap - Chapter 6 - Chapter 9
Ivy x Holly - Chapter 6 - Chapter 9
P.S. Yes I know that some scenes were added later, after the final version of the chapters was initially released; for example Jeremy x Louise in Ch 6 and Lena Stalkfap in Ch 9)
Total
Chapter 6 => around 12 scenes with at least 2-3 images
Chapter 9 => around 14 scenes with at least 2-3 images
I don't try to say that chapter 9 wasn't bigger, but not by much in terms of scenes. The idea that it's normal to take twice as much time to develop it is wrong. The story moved forward just as much and almost both chapter touched upon each game path.
So please stop promoting this false idea that the game is more complex now than it was at the end of 2020. Use something else, say that is harder to write because of writer block or say that each chapter got bigger even though it was not needed. Or go batshit crazy and throw something like: maybe Eva became a mother last year and she had to spend time with a new born. I don't know!
If you think I am not right, by all means, show me that I am wrong.
So please stop promoting this false idea that the game is more complex now than it was at the end of 2020. Use something else, say that is harder to write because of writer block or say that each chapter got bigger even though it was not needed. Or go batshit crazy and throw something like: maybe Eva became a mother last year and she had to spend time with a new born. I don't know!
If you think I am not right, by all means, show me that I am wrong.
This makes a lot of sense to me. Major choices create new paths Eva has to work into new chapters even if no sex scene is available since the MCs interact with everybody. I'm not trying to defend Eva by any means necessary but the criticism gets a bit harsh sometimes (not talking about you). Kudos for your scene list, would be interesting to see one for all chapters!No. GGGB had about 7000 lines of code per update and it took a month. Chapters 2 to 5 took about 1.5 months and had around 10000 lines of code. Chapters 6 to 8 had about 20000 lines of code and took about 3 months. So she has been very consistant until chapter 9.
I mean, play through chapters 4 and 7. Can't you see the difference? Chapter 4 has Lena with Robert tree times and Ian one time, a masturbation scene, the pictures from Axel, a photo shoot and selfies from Alison and Louise. Chapter 7 has Ian with Alison, Cindy, Emma, Lena, Minerva, and Holly, Jeremy with Alison, some images from Cindy's photo shoot and some random porn images, Lena with Louise, Mike, Robert, masturbating, her life modelling, her dance video, her dream of Axel, some Stalkfap pictures and Ivy's game with scenes with Ivy, Jeremy and Louise.
An 'update' is not an 'update'.
I talked about the major scenes because they are driven by the major choices of the game. Of course there are other variables that slightly change the tone and the dialog of a scene. They were present in each chapter ever since chapter 2. It's not like in chapter 6 we got this mindless sex scenes, that were straight forward and easy to write, while in chapter 9 we got something completely different. I won't try to do in depth comparison between the two. What would be the point? Just to write this incredible and detailed post that will be forgotten in a day after another page of "any news?" and "happy to wait" comments appears.You seem to think VNs are basically the summation of their scenes or something. You realize there are things like game states to consider in a story that has this many calls for the variables/flags and interconnected characters?
Just based on the story, Chapter 9 has way more plot altering situations and variations than Chapter 6. The story could more or less just march forward regardless of your choices (minor variations or skip scene is enough) in the earlier parts. That's because the game didn't commit to anything significant yet. Everything was in the courting or FWB phase.
Now at the end of Chapter 9, we have the culmination of important character/story affecting decisions that all reached a convergence point. Ian x Lena couple or not. Possible cheating on either side. Lena falling for Seymour vs blackmail. Then there are a huge amount of individual couplings for Ian and Lena that reached a point of commitment. These are things that you can't just skip and continue the story if you are not on their route or something. It impacts the overall game state and needs to be planned out meticulously.
Like seriously, just take a second and try to brainstorm an overall scenario going forward and how you will account for all the different combinations of choices from 2 protagonists. You can't. Because your whole focus is on the number of scenes. It was obvious that Eva herself was having trouble reigning it in. That's why the remaster seemed appropriate to her. And that's probably why it's taking forever. Just planning, brainstorming, storyboarding, and paving the path forward is a huge logical puzzle. Not to mention the actual implementation of it.
Reducing the chapters to the number of scenes is really something else lol. If you want mindless sex scenes, there are other games. You presumably like this game for something more than just a scene gallery. The art and writing for the sex scenes are probably the easiest parts for this development cycle. Planning the routes and pruning the unnecessary bits while keeping the consistency of the characters and plot in all the various game states seems like a goddamn nightmare. I wouldn't even be surprised if she got writer's block and/or analysis paralysis for a while there.
It's certainly taking longer than one might expect, but the development of most games that enables a large number of game states slows down at some point. And this one is doing it with 2 protagonists with their own POVs.
How do you know that I can't do that? As a general rule, it's better to not assume things about people that you don't know. Anyway. Let's think at a scene that will most likely be part of the next chapter: Ian x Alison x Jeremy. I said most likely because it could also be Emma. How would you manage this scene ? I would proceed like this: I would write the first variation, where Ian and Alison have a serious relationship. After that I will go back and change a few thing here and there for the casual relationship scenario and so on for other stuff (creampie in ch9, Ian relationships with other character Lena, Cherry, etc.). You always go back and change some things without overdoing it. Usually it's one extra line there, 4-5 someplace else.Like seriously, just take a second and try to brainstorm an overall scenario going forward and how you will account for all the different combinations of choices from 2 protagonists. You can't. Because your whole focus is on the number of scenes.