Hmm from your quote it appears the issues boil down to:Absolutely.
Out of these, i'd only consider the lack of indicator an actual issue, however even if the player simply makes a guess here and fails the 33% chance to get it right, it is mitigated by the ability to change 2 of your choices in the end."Overall, there is no indicator for a Love Interest, Fight is a mostly useless choice that isn't even indicated to be bad and History is fairly difficult to get right."
The other complaints are just "my opinion what should score well differs from the developer's" but i don't think this is really an issue -- if anything, it reflects the real life problem when it comes to writing, which is that guessing what people (and especially contest judges) will like/expect from award-winning works can be hard, because you can't simply rely on your own tastes and presumptions being the same as theirs.