3.20 star(s) 28 Votes

TankH04

Member
Mar 15, 2021
448
432
Could anyone who's played the game tell me if it's worth it to play the old version? I know sometimes new vs. old versions can feel like completely different games and I usually like to play both as long as they each offer something different.
 

Knight

Active Member
Jul 7, 2017
722
1,890
Tried the latest version, less buggy than the last one but still locks up and has less content than it did a year ago due to it being inaccessible.
 

Lebeaubrun

Member
Oct 27, 2019
473
488
Could anyone who's played the game tell me if it's worth it to play the old version? I know sometimes new vs. old versions can feel like completely different games and I usually like to play both as long as they each offer something different.
Theres tons of gamebreaking bugs in the older versions
 

youraccount69

Forum Fanatic
Donor
Dec 30, 2020
5,001
2,304
PeachHillsDivision-CH1v021.4
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websmith

Newbie
Feb 8, 2020
62
110
Wow - this game is so poorly optimized its insane.
my GPU is running @ 90%.

There are literally no reason why this game would refresh more often than a couple of times per second, but my guess is that the developer has uncapped the refresh rate, so any GPU is just running max refresh rate.

Not even AAA games use this much GPU
 
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kumerie

Newbie
Jun 19, 2022
21
32
The developer of this game is terrible. The game is filled with bugs that make it completely unplayable. You get soft-locked so often, and what makes it worse is that the skip function is horrible. If you get soft-locked and want to start over with a fresh game and hope you don't get stuck again, it'll take forever it's so slow. You get through text faster by just spamming the left click. This game is a mess. He definitely made the skip function slow. Because his game is so bad. That if you click too fast you get soft locked might as well, just remove the skip function
 

Knight

Active Member
Jul 7, 2017
722
1,890
"MILF" who is this?.. :unsure:
The woman who was supposed to collect you when you get off the train (the one who leaves you the note), she is also the principle of the school and Jims caretaker from an early age. Her model isn't in the game yet but it's implied it will be.
 
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only MILF

Forum Fanatic
Dec 30, 2020
4,533
5,204
The woman who was supposed to collect you when you get off the train (the one who leaves you the note), she is also the principle of the school and Jims caretaker from an early age. Her model isn't in the game yet but it's implied it will be.
Thanks for the answer friend. (y) :love: :coffee:
 

Knight

Active Member
Jul 7, 2017
722
1,890
There is no morning after Friday, the screen is waiting in darkness
It's not just Friday, anytime the player doesn't find some quest he was supposed to do that day the game locks up. There is no indication of this given to the player and many of the quests that are needed to progress are conditional on finding interactions that don't always show up.

I reloaded the game more than once and found NPC interaction that weren't there in same place and time that were there before.

EDIT:
I don't understand how it's this bad, Unity's scripting is designed for people who have little to no coding experience. The only explanation is that there has been no error checking or play testing done at all. I admit, I code monkey for a living so I am a bit biased but thats exactly why I know how dumbed down Unity's scripting is. It's very easy to add a catch or if else statement on to the sleep action which checks a list of quest related actions and doesn't let you go to sleep until the checklist is complete.

The game is in pre-alpha, there should be condition checks peppered throughout the game just for the sake of development. I get the feeling that this is made by a 3d artist who has never made any real software his whole life and gave no thought to the gameplay programing loop before starting.

An easy way to avoid this whole mess would be to just make a kinetic novel with all player choice being kept on rails, he can even keep the point and click elements, all he needed to do was force the player to be in a specific time and place and not let time progress until all options in that location were exhausted.
 
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Knight

Active Member
Jul 7, 2017
722
1,890
Wow - this game is so poorly optimized its insane.
my GPU is running @ 90%.

There are literally no reason why this game would refresh more often than a couple of times per second, but my guess is that the developer has uncapped the refresh rate, so any GPU is just running max refresh rate.

Not even AAA games use this much GPU
If I had to guess whats happening I think that there is no occlusion culling implemented and the auto culling features have been turned off. What that means is that the game is ordering the GPU to render environments the player can't see or interact with.

Normally, a game engine will render everything in the player's field of view with full detail, everything in their immediate vicinity with partial detail, and not render everything the player can't see or turn around and see until they go to another location.
Looking at the very high memory usage for such a simple game (this thing should not need 12gb+ of RAM) my guess is that the game is keeping EVERYTHING in the immediate render cache.
 

Digteren

Active Member
Nov 1, 2020
970
833
Even at the highest setting the text appears as fast as the middle setting in a renpy game :sleep:
I'm also not a super fan of the font.
And yes 80-85% usage on a 3070 to produce 60FPS in these static scenes is excessive. I understand it's 3D a lot of the time and it's cool, I enjoy it, but 80% usage? It's supposed to be Unity, not UE5 :HideThePain:
Edit: I spoke too soon. It gets worse yet gfdhfdhf - Copy.png
 
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3.20 star(s) 28 Votes