Returned after half a dozen updates. The game keeps bloating with no end in sight and very little effort to make stuff more coherent. Growth in-depth is needed rather than adding more unrelated stuff.
Spirits. This is where the bloat began long time ago. Get rid of them from the start and tech trees. They are niche. Make them a quest in specific portals. "Unique Starter" is a free +10% difficulty, pathing through spirit nodes in tech is a waste.
Evolution. Way too overloaded kit in terms of options that do not synergize. Chimera form is best and pretty natural and doesn't really fit with original vision of one MC transforming and the other summoning. God forms are pretty useless in comparison, as well as specialized transformations. Something needs to go somewhere else. Chimera form could work on Crea pretty well in terms of theme. Also, why is Evo of all characters ignores genes? She should be relying on them and have an option to re-level from scratch with exp bonus of 5-10% per level lost. Shadow blast + all of the boosts to magic from chimera and some boosts from the tree absolutely wrecks endgame bosses with 100 armor and similar. Meteor storm clears the trash.
Crea is a bit awkward with slime trait hidden behind a lot of levels. She is nowhere near as raw fun as Evo.
Dating is... The idea is good, but it's awkward with limit on number of cards, number of decks, variety of partners and the actions being exclusive. The dates should probably be split into social phase for which you build the deck, and which leads to sex phase, with appropriate cards being available based on sex skill levels and stuff.
If you mean coherent as in understandable/logical, it's fine already for the most part, if you mean as in everything connecting as a whole, it does do that.
Ridiculous, spirits are great for fusing and acquiring traits, especially early on or if you have too low reputation to hire from the tavern and they cost the game nothing to have them, especially at this stage.
Evolution is intended to have multiple play routes, and also chimera form isn't best, support and god form are easily better.
Crea is intended to be more of a commander type, which she does well, better than Evo.
Yes, spells are busted on high Magic casters, this is known.
That's a matter of taste entirely, i like Crea more, when i run Evo it's to spam through the game because im unlocking shit after the unlockables get reset.
Here i kind of agree with you, the dating card game *is* awkward, i disagree with your criticisms but i do think it could be much better. Limited number of cards is fine, number of decks is really only annoying because of how long it takes to build the decks. You can date literally any humanoid so idk what you mean by that, they dont have special content for the most part though so i'll assume thats why you're excluding dating them. I do like the idea of having social phase into sex phase in concept, but it doesn't actually make sense in the world, people are fucking literally everywhere, nobody has any inhibitions beyond you having to grope them first sometimes. I think you're confusing real life conventions and modesty and a porn game universes lack there of.
Having appropriate sex skill level unlock cards is actually something i would like, i would prefer to have to level my skills to unlock higher lust abilities, and then have a different system to buff those cards, i very much so dislike the current random 3 cards or upgrades or removal system because i end up quicksaving, checking my rolls, and reloading like 10+ times for every level up if im trying to build a deck to actually get the benefit for dating, it takes so long i don't even bother with the other decks. And when i don't do this i end up with garbage decks that can't get a date score above 120, if that which means it's really not even optional, it's save scum or ignore the system.
What method to buff your deck cards i don't care, maybe you need to take lessons at the brothel, or it involves recipes, or it's quests from NPC's, or it's static bonuses based on sex level, or you get a certain amount of points to spread based on sex level, it doesn't matter, i just want to be able to build a deck without spending an hour or two save scumming from bad RNG.
That's metagaming for those that want it. It does not justify as prominent of a role. It could be a sidequest with bonding a specific type of spirit and boosting through events. Could be approached through crafting, considering that a ton of mats typically rot in storage.
The (Heroes of Might and Magic)HoMM-like combat porn game with in-depth genetics and scaling combat leveling that has challenge runs and which is a full and enjoyable game even were all the porn content to be removed?
That game has metagaming as a core trait and design feature? That's crazy, you're crazy.
The spirit system doesn't have a promintent role btw, it's like a secondary, or maybe teriary role if anything.
It sounds like you just want a classic RPG experience with focus on the characters and their journey, there are many out there, i suggest playing them instead of complaining that this game has more than just RPG features.