- Nov 1, 2020
- 344
- 277
You know what? I wanna toot my own horn a bit!!!
I remember saying on like chapter 9 that the Dev going on and on with 'this chapter has double the content of the last one', 'this chapter has as much content as the rest of the chapters combined', 'this chapter has 50% more content' was absolutely unsustainable.
I remember saying that he should really just pick an amount of content and stick with that amount so he could release an appropiate amount of content on a timely manner and yep it was chapter 9 that I said had a good content to dev time ratio, what did I said then? "He can probably get away with doing that 'redoubled dev cycle' maybe twice more, thrice would be pushing it really anything overthat and it will be too much for us and most importatly the dev".
So here we are, waiting on chapter 13, the very chapter where I said it would be 'too much' to do and what did he say? "I've learned my lesson with long dev cycles".
If in his next game he opens up with 'I've learned my lesson on adding characters on every opportunity thus opening up plot threads that could be too close to the end of the story to satisfactorily close on a timely manner' I will feel like fucking Nostradamus.
I remember saying on like chapter 9 that the Dev going on and on with 'this chapter has double the content of the last one', 'this chapter has as much content as the rest of the chapters combined', 'this chapter has 50% more content' was absolutely unsustainable.
I remember saying that he should really just pick an amount of content and stick with that amount so he could release an appropiate amount of content on a timely manner and yep it was chapter 9 that I said had a good content to dev time ratio, what did I said then? "He can probably get away with doing that 'redoubled dev cycle' maybe twice more, thrice would be pushing it really anything overthat and it will be too much for us and most importatly the dev".
So here we are, waiting on chapter 13, the very chapter where I said it would be 'too much' to do and what did he say? "I've learned my lesson with long dev cycles".
If in his next game he opens up with 'I've learned my lesson on adding characters on every opportunity thus opening up plot threads that could be too close to the end of the story to satisfactorily close on a timely manner' I will feel like fucking Nostradamus.