SincereApathetic

New Member
Feb 16, 2019
3
0
Is it possible to change the Knight's gender with the Cardinal Bell? Every time I use it on him, it always says "You cannot change this Princess' sex... yet. Try using the Cardinal Bell inside your tent..." I know it's referring to variations of possible sex scenes, but I was curious if this is an option in the game, or maybe a later feature?
 
Jul 11, 2017
55
32
Is it possible to change the Knight's gender with the Cardinal Bell? Every time I use it on him, it always says "You cannot change this Princess' sex... yet. Try using the Cardinal Bell inside your tent..." I know it's referring to variations of possible sex scenes, but I was curious if this is an option in the game, or maybe a later feature?
nope will never be able to change the Knight's gender period as far as i know of
 

Dreadful

Newbie
Jun 12, 2017
93
79
How do you recruit Mermaid princess? I'm currently on the "Deep Investigation" quest and she's needed to continue it. Not even the wiki is giving me solid intel. Some say you've got to use the prince knight to impregnate and elope with her, but that trait can't work because it negates sneaking into princess' rooms. Others say to use the ghost veil, but I need her reign intact to complete the quest. I need help.
 

Dreadful

Newbie
Jun 12, 2017
93
79
How do you recruit Mermaid princess?
So I accidentally found a roundabout way to continue onward. You need a mermaid progeny (not necessarily birthed from mermaid princess, you can find eggs somewhere in her reign and hatch it), have them equip the tear latern and, most importantly, have them wearing the Mermaid princess' outfit, the seaweed bikini. I guess it tricks the game into thinking its the real princess. Though if anyone has a way to properly recruit Mermaid princess so I can take her on this quest I'd be greatful
 

trilosis

Member
May 23, 2017
220
111
So I accidentally found a roundabout way to continue onward. You need a mermaid progeny (not necessarily birthed from mermaid princess, you can find eggs somewhere in her reign and hatch it), have them equip the tear latern and, most importantly, have them wearing the Mermaid princess' outfit, the seaweed bikini. I guess it tricks the game into thinking its the real princess. Though if anyone has a way to properly recruit Mermaid princess so I can take her on this quest I'd be greatful
The Prince knight trait isn't needed. Simply be in good standing with the princess (3+ hearts I believe), which can be achieved by choosing certain dialogue choices during chats with a princess and/or gifting love potions will give you the option to elope with her after she gives birth to an heir.
 
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Wolf1417

New Member
Jan 25, 2021
1
0
I found a faster method of grinding a swirlies (around 72 000 per hour). It requires to run python code.
 
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Terrec

Newbie
May 26, 2022
51
96
Guess Wut peeps? = Its UPDOOT Time
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previous version

Nionatu
masterdragonson
souleater
donofdarkness1
Kuronomasters +
Zanagets + princess&conquest enhanced v1.02 MODdownload
 
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Terrec

Newbie
May 26, 2022
51
96
Here's an incremental update archive for people running my mkxp-z release who don't want to redownload the whole game to update. Just drop the archive in your Updates folder (mkxp-z should have made it on first run) and delete last update's patch from your Patches folder. The archive does not need extracted. Let me know if you're running an older version and want more updates, I can get them for you. If you're using the beta update I released this week, you can delete it.

There's a setting in preloader_Global_Variables.rb to force enable beta features if you want to see the new hot spring dates, up near the top. Just delete the # at the start of the line to enable it.

I've also updated my mkxp-z release and scripts.

First off, important note for Joiplay users.
Long press the game in Joiplay, choose settings, and turn OFF the path cache and prebuilt path cache. Since Joiplay's path cache takes so long to generate and can't handle updates, I've MADE MY OWN. It should generate a lot faster, and can handle putting my update archives in the Updates folder. The script should be compatible with all but a few Pokemon Essentials games that load 7z archives if you want to use it elsewhere, just copy preload.rb and preloader_mkxp_updater.rb to the other game and Joiplay will load them. If the game already has a preload.rb, make a folder called dynamic_scripts, make a folder inside that called dynamic_preload, and put the other preload.rb in there.


In the executable, I added couple sprite behavior fixes that shouldn't matter for this game, optimized loading RGSS archives a bit, and added a warning to the bitmapSmoothScaling setting in mkxp.json because it turns out it's buggy. I still have it on by default because this game doesn't do anything to noticeably trigger it, but if you want to use mkxp-z for other games or turn on hires mode for maximum picture quality then you should consider turning it off.
In the dynamic scripts, I:
  • Fixed a bug with some bonus resistances on progeny that disabled their native resistances.
  • Improved the message skip functionality.
  • Added a script and config option to keep certain equipment items from locking their slots... It's off by default. Nevermind, apparently I left it on when I was updating the distribution script. Sorry about that. I'll fix the upload tomorrow, but you can disable it yourself if you don't want that cheat. Uploads fixed.
  • Made the spinning knight icon visible when camping, because the long black screen while it ran new day calculations annoyed me.
  • Made the candyphage smarter, so it doesn't waste swirlies or queue up several hours' worth of item get popups.





in case Pixeldrain doesn't work for you. Expires after a week or two.



And here's my mkxp-z post, for anyone who didn't see it.
 
Last edited:

trilosis

Member
May 23, 2017
220
111
Here's an incremental update archive for people running my mkxp-z release who don't want to redownload the whole game to update. Just drop the archive in your Updates folder (mkxp-z should have made it on first run) and delete last update's patch from your Patches folder. The archive does not need extracted. Let me know if you're running an older version and want more updates, I can get them for you. If you're using the beta update I released this week, you can delete it.

There's a setting in preloader_Global_Variables.rb to force enable beta features if you want to see the new hot spring dates, up near the top. Just delete the # at the start of the line to enable it.

I've also updated my mkxp-z release and scripts.

First off, important note for Joiplay users.
Long press the game in Joiplay, choose settings, and turn OFF the path cache and prebuilt path cache. Since Joiplay's path cache takes so long to generate and can't handle updates, I've MADE MY OWN. It should generate a lot faster, and can handle putting my update archives in the Updates folder. The script should be compatible with all but a few Pokemon Essentials games that load 7z archives if you want to use it elsewhere, just copy preload.rb and preloader_mkxp_updater.rb to the other game and Joiplay will load them. If the game already has a preload.rb, make a folder called dynamic_scripts, make a folder inside that called dynamic_preload, and put the other preload.rb in there.


In the executable, I added couple sprite behavior fixes that shouldn't matter for this game, optimized loading RGSS archives a bit, and added a warning to the bitmapSmoothScaling setting in mkxp.json because it turns out it's buggy. I still have it on by default because this game doesn't do anything to noticeably trigger it, but if you want to use mkxp-z for other games or turn on hires mode for maximum picture quality then you should consider turning it off.
In the dynamic scripts, I:
  • Fixed a bug with some bonus resistances on progeny that disabled their native resistances.
  • Improved the message skip functionality.
  • Added a script and config option to keep certain equipment items from locking their slots... It's off by default.
  • Made the spinning knight icon visible when camping, because the long black screen while it ran new day calculations annoyed me.
  • Made the candyphage smarter, so it doesn't waste swirlies or queue up several hours' worth of item get popups.

Pixeldrain file link

Pixeldrain album link

in case Pixeldrain doesn't work for you. Expires after a week or two.

Link to the mkxp-z and script downloads

And here's my mkxp-z post, for anyone who didn't see it.
Thanks for consistantly updating your mkxp-z release of the game. The perfromance boost and QOL stuff like achievement friendly cheats is appreciated.
 
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Terrec

Newbie
May 26, 2022
51
96
One more update to my scripts (I should be done now, I swear!). Only affects Joiplay, so most of you don't need to redownload.
  • Fixed some more bugs in preloader_mkxp_updater.rb.
  • Fixed preloader_mkxp_updater.rb's compatibility with XP and VX games (doesn't affect this one).
  • Fixed preloader_mkxp_updater.rb's compatibility with Joiplays ruby 1.8 mode (doesn't affect this game).
  • Added a workaround to preload.rb for a crash-on-startup bug in Joiplay's ruby 1.8 mode that my PathCache script made a lot more likely to happen. You have no idea how much of a pain that was to debug.
Thanks for consistantly updating your mkxp-z release of the game. The perfromance boost and QOL stuff like achievement friendly cheats is appreciated.
Thanks! The pixeldrain metrics say my updates are fairly popular, but it's good to hear that people are enjoying all of it.
 
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PoshSquash

New Member
Oct 24, 2019
1
0
I recall there being a scene with the goblin princess getting fucked by wolves in the wolf cave, was that just silently removed at some point?
 

trilosis

Member
May 23, 2017
220
111
I recall there being a scene with the goblin princess getting fucked by wolves in the wolf cave, was that just silently removed at some point?
The animation itself has been kept in the gallery from what I remember; but the scene had been removed a while ago due to patreon TOS.
 
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okutheplebian

New Member
Mar 5, 2025
1
0
B
Guess Wut peeps? = Its UPDOOT Time
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previous version

Nionatu
masterdragonson
souleater
donofdarkness1
Kuronomasters +
Zanagets + princess&conquest enhanced v1.02 MODdownload

Been looking for awhile. you wouldnt perhaps have a renewed gallery link would you? ._.
 

_The_Doctor_

Member
Sep 28, 2021
237
341
One more update to my scripts (I should be done now, I swear!). Only affects Joiplay, so most of you don't need to redownload.
  • Fixed some more bugs in preloader_mkxp_updater.rb.
  • Fixed preloader_mkxp_updater.rb's compatibility with XP and VX games (doesn't affect this one).
  • Fixed preloader_mkxp_updater.rb's compatibility with Joiplays ruby 1.8 mode (doesn't affect this game).
  • Added a workaround to preload.rb for a crash-on-startup bug in Joiplay's ruby 1.8 mode that my PathCache script made a lot more likely to happen. You have no idea how much of a pain that was to debug.

Thanks! The pixeldrain metrics say my updates are fairly popular, but it's good to hear that people are enjoying all of it.
Do i make a folder and name it updates and extract to it? I'm using joiplay
 
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