Taking a look in here once in a while is nice for some good popcorn. Though if I may give a honest response about the development of the game to the people crying/arguing... whatever you may call it. Point is, as a dual developer team, I will depend on Sir Dammed and he depends on me to progress work on the game. So delays can potentially happen because of that or any other reason.
As the first objective we try to take at max 4 months between updates. One way or another it can be pretty tough.
Chapter 3 took way longer than anyone wanted, but I won't feel guilty for it and for simple reasons.
First of all I've always been like a open book to all my supporters and I always try to keep fans informed. Specially in my own discord, patreon or other supporter pages.
Second and most importantly, I have a lot on my plate and not just the games this year. I have the responsibility not only to continue my games but also to secure my legacy on them. The reason I think this way is because I've been sick a few times and as it happens, watching some developers pass away, lights up a spark of fear inside me. That and close people I knew that also passed away... So I've been having some depressions because of that, but my recovery has been noticeable during my vacation now.
Now if I would put everything aside, if I would imagine Radiant being a solo game, I believe I would have a update every 3 months. Some people talk about other games with monthly updates or less... Yeah I could do that too... I just need to reduce my effort to less than 10%. Just click on any preset pose, put the camera in front of the character with one light only and there you go. Monthly updates with shitty quality like most games you see around... who cares about quality right? (Shrug)
I'm having my first vacation in close to 3 years now. So that's since I started game development.
So now besides the time I sometimes waste on trying new things and studying the programs in more depth, I use a good amount of my time working on Radiant with a script.
I spend some time working on Neko Paradise, it's actually one of the games that really brings me joy, I would go crazy if I wouldn't have time to work on it. It's like taking a break for me.
I make animations for Perverteer, for Tales from the Unending Void and I always try to deliver them between days or a week after commissioned.
I'm teaching 3 apprentices, 1 as artist and 2 as artist and animator. That means base and advanced training on all 3. Principles of animation and techniques on 2.
I'm also helping/managing them.
This includes present games of mine which they help on and upcomming games of their own.
So I end up making scripts, watching my apprentices while they work and learn, lucky me having 5 screens in my "office" to keep eyes on everything.
So yeah, in short, being totally or partially responsible for over 10 game updates per year, there is no way I would EVER in my entire life, feel guilty about something related to slow update rates or so. Not to mention that the number might go up in the recent future since I'm also partially responsible for my apprentices and what is about to come...
That's a "Promise"!
Now, I may leave with some grains of salt as etiquette.