Mhh... it looks like that by modding/cheating/jumping by console or whatever your character objectCan anybody tell me why in the screen below, the text doesn't show my name?
View attachment 3142575
View attachment 3142576
This is the code from the Script file:
label Lust_Time_P1_Slow_Giselle_1:
$ mc = persistent.mct
$ g_r = persistent.g_rt
$ nf = persistent.nf_rt
$ m_r = persistent.m_rt
$ b_r = persistent.b_rt
$ sa_r = persistent.sa_rt
$ gi = Character("Giselle", who_color="#ad39fa")
$ si = Character("Simon", who_color="#2a2b3d")
if lust_speed_1_p1_complete_giselle_1 == 0:
$ lust_speed_1_p1_complete_giselle_1 = 1
hide screen lust_time_giselle_1
window auto
scene e7i1042
with dissolve
show screen angle_button
n "Tugging at the buttons on Giselle's shirt, her top pops open, exposing her large breasts."
$ hide_angler()
scene e7i1043
gi "*gasp* Oh my!"
gi "You just tore my buttons off."
mc "Well, we can't keep those beautiful tits of yours hidden, can we?"
scene e7i1044
with dissolve
gi "Mmm... I suppose not."
gi "However, I might just have to bill you for it."
mc "To gaze upon this body, it'll be worth it."
scene e7i1045
n "Grabbing the shirt, you then tear it fully open..."
scene e7i1046
si "Hmm, if I recall correctly, that was a shirt I bought you."
si "And it wasn't cheap, either..."
scene e7i1047
n "Paying no attention to what Simon said, you grab a handful of Giselle's chest."
scene e7i1048
gi "Go easy on them, [mc!ct]."
gi "You don't wanna hurt me, do you?"
mc "Oh, I'm sure you can take a little punishment, can't you?"
gi "*giggle* Maybe just a little."
scene e7i1049
n "Massaging her tits for a bit longer, you lean in towards her nipple."
gi "*moan* Mmmm..."
gi "God, that feels so good."
mc
None
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If you play an unmodded game starting from the start or from an unmodded save file and persistent file, such a creation should have occurred at the very beginning, when the game asks you for your name:
Code:
label name:
$ persistent.mct = renpy.input("{color=#efd300}{font=K2D-ThinItalic.ttf}What's your in-game name?{/font}{/color}", length = 10)
$ mc = persistent.mct.content if isinstance(mc, Text) else persistent.mct
if renpy.variant("pc"):
$ mc = mc.strip()
$ mc = mc.title()
if mc == "":
jump name
$ mc = Character(mc.title(), color="#2370ff")
mc = Character("Joseph", color="#2370ff")
and you should be ready to go.
Let me know if it works!
I couldn't reproduce that behaviour on my game, because as soon as I start a new game my
mc
object is already created with the default name "You", so I couldn't test if my suggestion works.
Last edited: