- Oct 24, 2021
- 18
- 42
what a shame, tentacles are a huge turn-off for meCheck out Sapphire's Purge by Haganken.
Uses the exact same engine but moreso tentacle/monster tags.
But thanks
what a shame, tentacles are a huge turn-off for meCheck out Sapphire's Purge by Haganken.
Uses the exact same engine but moreso tentacle/monster tags.
LOL. The blonde's motives (social pressure and only wanting alpha males around) might be the least-worst reason to bully MC, but she's still just as evil as the rest of them.can someone summarise the story I have no idea what the story was except maybe the blonde was best girl and didn't want to bully us.
Read back through the thread. That question has been asked and answered at least 3 times.I really liked this game. Anything similar?
Reading back 14 pages is thoughRead back through the thread. That question has been asked and answered at least 3 times.
You mean as in some non-reverse ravishment?These girls need punishment, in the worst way possible..
offers two endings, and gameplay is done in about 3-5hr and is pretty engaging imo
good game and art
The base game package comes with a Unity Mod called BeppinEx that attempts to contact public internet translation APIs to real-time translate the in-game text.I was testing the tranlated version on linux via proton and the game launched fine but did not have the translation apply. is it a quirk of how the translation gets applied with no way around it.
Thank yuou for the reply. for proton introduction proton is a translation layer that for a loose expanation that translates windows code to linux code. I am new to using proton and was thinking that only the main game was being translated and the translation part was a seperate proga running seperate.The base game package comes with a Unity Mod called BeppinEx that attempts to contact public internet translation APIs to real-time translate the in-game text.
Given those services are generally from the pre-AI era they don't work very well and give a lot of MTL poetry responses.
You might not be getting any translation at all if you are not allowing internet access from your proton container.
I made a hand translated beppinex cache file (at great personal cost) so if you grab that and place it in the correct folder it should work without internet access and without shitty MTL. Check the OP for a link.
If that doesn't work, I can't help as I don't know anything about proton.
Is the cache file the manual translation text file?The base game package comes with a Unity Mod called BeppinEx that attempts to contact public internet translation APIs to real-time translate the in-game text.
Given those services are generally from the pre-AI era they don't work very well and give a lot of MTL poetry responses.
You might not be getting any translation at all if you are not allowing internet access from your proton container.
I made a hand translated beppinex cache file (at great personal cost) so if you grab that and place it in the correct folder it should work without internet access and without shitty MTL. Check the OP for a link.
If that doesn't work, I can't help as I don't know anything about proton.
Hmm, I'm honestly not sure how BeppinEx works. I think it is a DLL injection into the game code that is executed by the .Net runtime, but I am not an expert. How that would interact with Proton is a mystery to me.Thank yuou for the reply. for proton introduction proton is a translation layer that for a loose expanation that translates windows code to linux code. I am new to using proton and was thinking that only the main game was being translated and the translation part was a seperate proga running seperate.
Yes, the BeppinEx "module" caches the string translations in a local file, so it doesn't have a long delay if the same string is encountered again. Then that cache file can be edited by hand to fix translations - that is what I did.Is the cache file the manual translation text file?
I been using the file and i can't get it working currently. i am going to leave it for a bit before actively sorting it outHmm, I'm honestly not sure how BeppinEx works. I think it is a DLL injection into the game code that is executed by the .Net runtime, but I am not an expert. How that would interact with Proton is a mystery to me.
Yes, the BeppinEx "module" caches the string translations in a local file, so it doesn't have a long delay if the same string is encountered again. Then that cache file can be edited by hand to fix translations - that is what I did.