- Feb 8, 2023
- 291
- 697
Ok, it's official. The Steam launch will occur with the most recent update (0.2.1.6). It should also be ready for early access release here in the next day or so! 
If you like this girls try Summer in the City or Lustful Voyage or Sins of a Father and if you like lesbian than Actual Roommate, have fun.Question... Are there any plans to have smaller-chested characters? Really digging the premise, but... I prefer flatter women. Would be nice to have at least one love interest who's petite.
Cara's are just about the smallest on the established cast. There are two that haven't been introduced yet that will have similarly sized breasts, but not much smaller than hers, no. There are *side* characters (that will be involved in nsfw scenes) that will fit that description, but none of the main girls will, im afraid.Question... Are there any plans to have smaller-chested characters? Really digging the premise, but... I prefer flatter women. Would be nice to have at least one love interest who's petite.
I originally found you on F95 like nearly every developer I support. Other than one I actually chased down on discord and that was a complete accident. I think you probably already have a pretty good idea how I feel about your game. I know I will buy your game anyway, but I also have mixed feelings about Steam. If you can get your game on there it is a good platform for many developers to make money. But Steam is huge and it is easy to get buried in the sea of games that are on there. There are many ways to get noticed but none are easy when you start out. I have found two problems recently with Steam. If the dev fails to make much money, they sometimes give up entirely because a failure on Steam means they are a failure as a developer, right? Not really. It still takes a lot of effort to get noticed on Steam. Then there is the more common problem. The dev starts making money like never before. Well why work so hard? The money is rolling in anyway. Development slows down to a crawl. Everyone waits for an update that may take over a year. I know this may sound harsh but I have seen it happen more and more often.Hey Guys...
Okay. So, I've been "mullin' it over in my noggin' fer DAYS.", as Sandra would say ... concerning Steam. I've got a lot of thoughts about how i want to handle releases on F95 following that.
I've triple checked their documentation, and - so long as it's not the *current* version of the game - they don't actually give a shit if i share it publicly at no cost, so ...
My first thought was to release the current version on steam, and the F95 version would always be the *previous* version (meaning you guys wouldn't get this update that just completed until the NEXT one is done, always remaining one behind.)
This however presents a potential *nasty* backlash. If I had purchased a game on Steam, only to find out that it would've been free on F95 if i had just waited 3 months? ... I might be pissed. Pissed enough to review bomb the game. And if someone else got that pissed over that ... I couldn't really blame them.
So, then i thought 2 versions. The F95 release would be 2 versions old, at all times. But that still cuts it a little close, the content add over two versions could be huge, or it could be a lot smaller. If it's smaller, I'd still feel cheated, or slighted, if I had purchased the game on Steam.
So, I settled on 3 versions old. 3 Versions old gives enough distance between the two releases that A) It's reinforced that steam will have no problem with it, since it's even older than the most immediate previous version. and B) It gives enough of a gap in content, that the average Steam player *shouldn't* feel bothered by this.
And hell, for all I know, this all may be moot. Someone may grab my steam release and leak it here on day 1. (I'm under no obligation (or desire) to complain if that happens, since that's out of my hands. It's a pirate site. Shit's unavoidable.)
Anyway, that's where I'm at with that. This does unfortunately mean that - starting now - F95 releases are on hold until the game hits version 0.2.1.9 (the release going live tomorrow night is 0.2.1.6).
I'd REALLY appreciate your thoughts on this. I don't wanna be the dev that just dumps all you guys on the side of the road because he went to steam. I don't see why I can't give to both sides, even if it does hurt my sales, you guys are a MASSIVE part of the reason that I got here with the project. Being able to discuss issues, or the story, or the ladies, seeing feedback and receiving compliments ... it all kept me going, and I appreciate all of you just as much as I'll appreciate anyone who chooses to purchase. So, fire away! Be honest. Let me know what you're thinking!
~Paper Tiger
As have I, been on the consumer end of that equation more times than i can count. I, personally, have all the confidence in the world that I won't be *that* guy. I take far too much joy and pride in the game to just drop it. Hell, the only time i DONT feel guilty for not working on the game is for like a 2-week window after an update. And even then I often can't tolerate pulling myself away from the game for more than a day two.I originally found you on F95 like nearly every developer I support. Other than one I actually chased down on discord and that was a complete accident. I think you probably already have a pretty good idea how I feel about your game. I know I will buy your game anyway, but I also have mixed feelings about Steam. If you can get your game on there it is a good platform for many developers to make money. But Steam is huge and it is easy to get buried in the sea of games that are on there. There are many ways to get noticed but none are easy when you start out. I have found two problems recently with Steam. If the dev fails to make much money, they sometimes give up entirely because a failure on Steam means they are a failure as a developer, right? Not really. It still takes a lot of effort to get noticed on Steam. Then there is the more common problem. The dev starts making money like never before. Well why work so hard? The money is rolling in anyway. Development slows down to a crawl. Everyone waits for an update that may take over a year. I know this may sound harsh but I have seen it happen more and more often.
Aye, burnout is a concern. But not much of one. It takes me a lot longer to burn out on making RoA than on anything else. And when that happens i take a break for a few days ... last burnout break lasted a week or so? I've taken probably a half dozen little burnout breaks like that over the course of the game so far. It's usually during those breaks that I have some of my better ideas, in my opinionHmm...dont pressure yourself to much, take your time and if you work longer on a update, i can wait. Important is you dont burn out so make from time to time a rest ( if you will, of course ) and have fun too, i have fun with your very good game imao![]()
By the way a question about steam will there be regional prices ?Aye, burnout is a concern. But not much of one. It takes me a lot longer to burn out on making RoA than on anything else. And when that happens i take a break for a few days ... last burnout break lasted a week or so? I've taken probably a half dozen little burnout breaks like that over the course of the game so far. It's usually during those breaks that I have some of my better ideas, in my opinion
The last one i took was when one of the scenes from 0.2.1.6 got sandblasted in the beta, which led to me having to scrap it and start over. That always bums you out a little bit, so i took a break, and played Final Fantasy 7: Rebirth. When i came back to the game, i took inspiration from the one and only Tifa, and transferred some of her fight moves into the scene, and the game's beta testers seem to agree that the resulting scene was better than the original.
So, as i said, I try to take inspiration from everywhere, at all times. It's kinda second nature at this point![]()
The last one i took was when one of the scenes from 0.2.1.6 got sandblasted in the beta, which led to me having to scrap it and start over. That always bums you out a little bit, so i took a break, and played Final Fantasy 7: Rebirth. When i came back to the game, i took inspiration from the one and only Tifa, and transferred some of her fight moves into the scene, and the game's beta testers seem to agree that the resulting scene was better than the original.
So, as i said, I try to take inspiration from everywhere, at all times. It's kinda second nature at this point![]()
Ok, i undestand and inspiration from other games are always good and if a scene better, perfectAye, burnout is a concern. But not much of one. It takes me a lot longer to burn out on making RoA than on anything else. And when that happens i take a break for a few days ... last burnout break lasted a week or so? I've taken probably a half dozen little burnout breaks like that over the course of the game so far. It's usually during those breaks that I have some of my better ideas, in my opinion
The last one i took was when one of the scenes from 0.2.1.6 got sandblasted in the beta, which led to me having to scrap it and start over. That always bums you out a little bit, so i took a break, and played Final Fantasy 7: Rebirth. When i came back to the game, i took inspiration from the one and only Tifa, and transferred some of her fight moves into the scene, and the game's beta testers seem to agree that the resulting scene was better than the original.
So, as i said, I try to take inspiration from everywhere, at all times. It's kinda second nature at this point![]()
Speaking as someone that won't be able to get it (or other erotic games) on steam: Don't worry (too much) about it.Hey Guys...
Okay. So, I've been "mullin' it over in my noggin' fer DAYS.", as Sandra would say ... concerning Steam. I've got a lot of thoughts about how i want to handle releases on F95 following that.
I've triple checked their documentation, and - so long as it's not the *current* version of the game - they don't actually give a shit if i share it publicly at no cost, so ...
My first thought was to release the current version on steam, and the F95 version would always be the *previous* version (meaning you guys wouldn't get this update that just completed until the NEXT one is done, always remaining one behind.)
This however presents a potential *nasty* backlash. If I had purchased a game on Steam, only to find out that it would've been free on F95 if i had just waited 3 months? ... I might be pissed. Pissed enough to review bomb the game. And if someone else got that pissed over that ... I couldn't really blame them.
So, then i thought 2 versions. The F95 release would be 2 versions old, at all times. But that still cuts it a little close, the content add over two versions could be huge, or it could be a lot smaller. If it's smaller, I'd still feel cheated, or slighted, if I had purchased the game on Steam.
So, I settled on 3 versions old. 3 Versions old gives enough distance between the two releases that A) It's reinforced that steam will have no problem with it, since it's even older than the most immediate previous version. and B) It gives enough of a gap in content, that the average Steam player *shouldn't* feel bothered by this.
And hell, for all I know, this all may be moot. Someone may grab my steam release and leak it here on day 1. (I'm under no obligation (or desire) to complain if that happens, since that's out of my hands. It's a pirate site. Shit's unavoidable.)
Anyway, that's where I'm at with that. This does unfortunately mean that - starting now - F95 releases are on hold until the game hits version 0.2.1.9 (the release going live tomorrow night is 0.2.1.6).
I'd REALLY appreciate your thoughts on this. I don't wanna be the dev that just dumps all you guys on the side of the road because he went to steam. I don't see why I can't give to both sides, even if it does hurt my sales, you guys are a MASSIVE part of the reason that I got here with the project. Being able to discuss issues, or the story, or the ladies, seeing feedback and receiving compliments ... it all kept me going, and I appreciate all of you just as much as I'll appreciate anyone who chooses to purchase. So, fire away! Be honest. Let me know what you're thinking!
~Paper Tiger
I've always thought that Steam didn't like games being cheaper on other sites if the cheaper price site was selling Steam keys. I've seen games sold cheaper on a dev's site because there they don't offer Steam keys but a separate Downloader.Hey Guys...
Okay. So, I've been "mullin' it over in my noggin' fer DAYS.", as Sandra would say ... concerning Steam. I've got a lot of thoughts about how i want to handle releases on F95 following that.
I've triple checked their documentation, and - so long as it's not the *current* version of the game - they don't actually give a shit if i share it publicly at no cost, so ...
My first thought was to release the current version on steam, and the F95 version would always be the *previous* version (meaning you guys wouldn't get this update that just completed until the NEXT one is done, always remaining one behind.)
This however presents a potential *nasty* backlash. If I had purchased a game on Steam, only to find out that it would've been free on F95 if i had just waited 3 months? ... I might be pissed. Pissed enough to review bomb the game. And if someone else got that pissed over that ... I couldn't really blame them.
So, then i thought 2 versions. The F95 release would be 2 versions old, at all times. But that still cuts it a little close, the content add over two versions could be huge, or it could be a lot smaller. If it's smaller, I'd still feel cheated, or slighted, if I had purchased the game on Steam.
So, I settled on 3 versions old. 3 Versions old gives enough distance between the two releases that A) It's reinforced that steam will have no problem with it, since it's even older than the most immediate previous version. and B) It gives enough of a gap in content, that the average Steam player *shouldn't* feel bothered by this.
And hell, for all I know, this all may be moot. Someone may grab my steam release and leak it here on day 1. (I'm under no obligation (or desire) to complain if that happens, since that's out of my hands. It's a pirate site. Shit's unavoidable.)
Anyway, that's where I'm at with that. This does unfortunately mean that - starting now - F95 releases are on hold until the game hits version 0.2.1.9 (the release going live tomorrow night is 0.2.1.6).
I'd REALLY appreciate your thoughts on this. I don't wanna be the dev that just dumps all you guys on the side of the road because he went to steam. I don't see why I can't give to both sides, even if it does hurt my sales, you guys are a MASSIVE part of the reason that I got here with the project. Being able to discuss issues, or the story, or the ladies, seeing feedback and receiving compliments ... it all kept me going, and I appreciate all of you just as much as I'll appreciate anyone who chooses to purchase. So, fire away! Be honest. Let me know what you're thinking!
~Paper Tiger
I was going to say I am sick of hearing about Steam and want an update, but now it makes more sence.Hey Guys...
Okay. So, I've been "mullin' it over in my noggin' fer DAYS.", as Sandra would say ... concerning Steam. I've got a lot of thoughts about how i want to handle releases on F95 following that.
I've triple checked their documentation, and - so long as it's not the *current* version of the game - they don't actually give a shit if i share it publicly at no cost, so ...
My first thought was to release the current version on steam, and the F95 version would always be the *previous* version (meaning you guys wouldn't get this update that just completed until the NEXT one is done, always remaining one behind.)
This however presents a potential *nasty* backlash. If I had purchased a game on Steam, only to find out that it would've been free on F95 if i had just waited 3 months? ... I might be pissed. Pissed enough to review bomb the game. And if someone else got that pissed over that ... I couldn't really blame them.
So, then i thought 2 versions. The F95 release would be 2 versions old, at all times. But that still cuts it a little close, the content add over two versions could be huge, or it could be a lot smaller. If it's smaller, I'd still feel cheated, or slighted, if I had purchased the game on Steam.
So, I settled on 3 versions old. 3 Versions old gives enough distance between the two releases that A) It's reinforced that steam will have no problem with it, since it's even older than the most immediate previous version. and B) It gives enough of a gap in content, that the average Steam player *shouldn't* feel bothered by this.
And hell, for all I know, this all may be moot. Someone may grab my steam release and leak it here on day 1. (I'm under no obligation (or desire) to complain if that happens, since that's out of my hands. It's a pirate site. Shit's unavoidable.)
Anyway, that's where I'm at with that. This does unfortunately mean that - starting now - F95 releases are on hold until the game hits version 0.2.1.9 (the release going live tomorrow night is 0.2.1.6).
I'd REALLY appreciate your thoughts on this. I don't wanna be the dev that just dumps all you guys on the side of the road because he went to steam. I don't see why I can't give to both sides, even if it does hurt my sales, you guys are a MASSIVE part of the reason that I got here with the project. Being able to discuss issues, or the story, or the ladies, seeing feedback and receiving compliments ... it all kept me going, and I appreciate all of you just as much as I'll appreciate anyone who chooses to purchase. So, fire away! Be honest. Let me know what you're thinking!
~Paper Tiger
Steam has more people's coverage, for example Having a HARD Time even at the minimum estimate 15~ thousand copies sold, which is 100 thousand $ (without deducting taxes and steam commission).I was going to say I am sick of hearing about Steam and want an update, but now it makes more sence.
Its normal for F95 devs to delay the free version to solicit their Patreon/Subscribestar anyway, so this was kind of expected that something like this would happen anyway. However it would be piss off if it effected your Subscribestar. But free people have no right to complain. Do Adult devs actually make that much on Steam? I would think the majority of their money comes from soliciting Patreon and Subscribestar after the "free advertising/free releases" on F95.