What kind of content would you like to see moving forward?

  • Bondage

    Votes: 593 28.9%
  • Romantic

    Votes: 499 24.3%
  • Dominant/Submissive

    Votes: 1,184 57.6%
  • Toys

    Votes: 203 9.9%
  • Three/Foursome

    Votes: 654 31.8%
  • Tentacles

    Votes: 436 21.2%
  • Clones (Girls with clones of themselves)

    Votes: 235 11.4%

  • Total voters
    2,054

Asterion42

New Member
Oct 6, 2021
2
3
Question... Are there any plans to have smaller-chested characters? Really digging the premise, but... I prefer flatter women. Would be nice to have at least one love interest who's petite.
 

Skeeve1

Member
May 10, 2022
122
129
Question... Are there any plans to have smaller-chested characters? Really digging the premise, but... I prefer flatter women. Would be nice to have at least one love interest who's petite.
If you like this girls try Summer in the City or Lustful Voyage or Sins of a Father and if you like lesbian than Actual Roommate, have fun.;)
P.S. and of course "Royal Switch" and Rebel Duet + Casual Desires :LOL:
 
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Paper Tiger 83

Member
Game Developer
Feb 8, 2023
291
697
Question... Are there any plans to have smaller-chested characters? Really digging the premise, but... I prefer flatter women. Would be nice to have at least one love interest who's petite.
Cara's are just about the smallest on the established cast. There are two that haven't been introduced yet that will have similarly sized breasts, but not much smaller than hers, no. There are *side* characters (that will be involved in nsfw scenes) that will fit that description, but none of the main girls will, im afraid.

One such side character is pictured here: c2_queensguard_49.png
 
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Paper Tiger 83

Member
Game Developer
Feb 8, 2023
291
697
Hey everyone! The steam launch goes live in 6 days! Just a final pre-launch reminder that every helps with visibility! :)

The Steam launch will also contain the most recent update. Which is now complete. I will be posting that up for early access on later today. All Tier 2+ subscribers will have early access to it when it's posted :) (Not to mention the subscriber content that isn't included with the public version)

EDIT: Newest update has been posted to SS for all Tier 2+ subscribers :)

Hope everyone is enjoying their weekend!

~ Paper Tiger
 
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Paper Tiger 83

Member
Game Developer
Feb 8, 2023
291
697
I would like to throw out one last little reminder, that anyone who chooses to purchase the game please don't forget to leave a review. I won't solicit you for any specific *type* of review. Please be honest, even if it's negative. The important thing is that a review is left. Of course i'd prefer it to be positive, but I would never ask anyone to *falsely* review the game. If you chose to, just review it in the way you think is most honest. These reviews are very important to the visibility of the game, and I'd love nothing more than for the story to reach as many eyes and ears as possible :)

I'm not gonna sit here and pretend that I wouldn't be happy for the extra sales, either, but - believe it or not - that concern is secondary to simply getting the story SEEN by as many people as possible.
 
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Paper Tiger 83

Member
Game Developer
Feb 8, 2023
291
697
Hey Guys...

Okay. So, I've been "mullin' it over in my noggin' fer DAYS.", as Sandra would say ... concerning Steam. I've got a lot of thoughts about how i want to handle releases on F95 following that.

I've triple checked their documentation, and - so long as it's not the *current* version of the game - they don't actually give a shit if i share it publicly at no cost, so ...

My first thought was to release the current version on steam, and the F95 version would always be the *previous* version (meaning you guys wouldn't get this update that just completed until the NEXT one is done, always remaining one behind.)

This however presents a potential *nasty* backlash. If I had purchased a game on Steam, only to find out that it would've been free on F95 if i had just waited 3 months? ... I might be pissed. Pissed enough to review bomb the game. And if someone else got that pissed over that ... I couldn't really blame them.

So, then i thought 2 versions. The F95 release would be 2 versions old, at all times. But that still cuts it a little close, the content add over two versions could be huge, or it could be a lot smaller. If it's smaller, I'd still feel cheated, or slighted, if I had purchased the game on Steam.

So, I settled on 3 versions old. 3 Versions old gives enough distance between the two releases that A) It's reinforced that steam will have no problem with it, since it's even older than the most immediate previous version. and B) It gives enough of a gap in content, that the average Steam player *shouldn't* feel bothered by this.

And hell, for all I know, this all may be moot. Someone may grab my steam release and leak it here on day 1. (I'm under no obligation (or desire) to complain if that happens, since that's out of my hands. It's a pirate site. Shit's unavoidable.)

Anyway, that's where I'm at with that. This does unfortunately mean that - starting now - F95 releases are on hold until the game hits version 0.2.1.9 (the release going live tomorrow night is 0.2.1.6).

I'd REALLY appreciate your thoughts on this. I don't wanna be the dev that just dumps all you guys on the side of the road because he went to steam. I don't see why I can't give to both sides, even if it does hurt my sales, you guys are a MASSIVE part of the reason that I got here with the project. Being able to discuss issues, or the story, or the ladies, seeing feedback and receiving compliments ... it all kept me going, and I appreciate all of you just as much as I'll appreciate anyone who chooses to purchase. So, fire away! Be honest. Let me know what you're thinking!


~Paper Tiger
 
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Merlin-Magic

Member
Jan 28, 2024
191
272
Hey Guys...

Okay. So, I've been "mullin' it over in my noggin' fer DAYS.", as Sandra would say ... concerning Steam. I've got a lot of thoughts about how i want to handle releases on F95 following that.

I've triple checked their documentation, and - so long as it's not the *current* version of the game - they don't actually give a shit if i share it publicly at no cost, so ...

My first thought was to release the current version on steam, and the F95 version would always be the *previous* version (meaning you guys wouldn't get this update that just completed until the NEXT one is done, always remaining one behind.)

This however presents a potential *nasty* backlash. If I had purchased a game on Steam, only to find out that it would've been free on F95 if i had just waited 3 months? ... I might be pissed. Pissed enough to review bomb the game. And if someone else got that pissed over that ... I couldn't really blame them.

So, then i thought 2 versions. The F95 release would be 2 versions old, at all times. But that still cuts it a little close, the content add over two versions could be huge, or it could be a lot smaller. If it's smaller, I'd still feel cheated, or slighted, if I had purchased the game on Steam.

So, I settled on 3 versions old. 3 Versions old gives enough distance between the two releases that A) It's reinforced that steam will have no problem with it, since it's even older than the most immediate previous version. and B) It gives enough of a gap in content, that the average Steam player *shouldn't* feel bothered by this.

And hell, for all I know, this all may be moot. Someone may grab my steam release and leak it here on day 1. (I'm under no obligation (or desire) to complain if that happens, since that's out of my hands. It's a pirate site. Shit's unavoidable.)

Anyway, that's where I'm at with that. This does unfortunately mean that - starting now - F95 releases are on hold until the game hits version 0.2.1.9 (the release going live tomorrow night is 0.2.1.6).

I'd REALLY appreciate your thoughts on this. I don't wanna be the dev that just dumps all you guys on the side of the road because he went to steam. I don't see why I can't give to both sides, even if it does hurt my sales, you guys are a MASSIVE part of the reason that I got here with the project. Being able to discuss issues, or the story, or the ladies, seeing feedback and receiving compliments ... it all kept me going, and I appreciate all of you just as much as I'll appreciate anyone who chooses to purchase. So, fire away! Be honest. Let me know what you're thinking!


~Paper Tiger
I originally found you on F95 like nearly every developer I support. Other than one I actually chased down on discord and that was a complete accident. I think you probably already have a pretty good idea how I feel about your game. I know I will buy your game anyway, but I also have mixed feelings about Steam. If you can get your game on there it is a good platform for many developers to make money. But Steam is huge and it is easy to get buried in the sea of games that are on there. There are many ways to get noticed but none are easy when you start out. I have found two problems recently with Steam. If the dev fails to make much money, they sometimes give up entirely because a failure on Steam means they are a failure as a developer, right? Not really. It still takes a lot of effort to get noticed on Steam. Then there is the more common problem. The dev starts making money like never before. Well why work so hard? The money is rolling in anyway. Development slows down to a crawl. Everyone waits for an update that may take over a year. I know this may sound harsh but I have seen it happen more and more often.
 
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Paper Tiger 83

Member
Game Developer
Feb 8, 2023
291
697
I originally found you on F95 like nearly every developer I support. Other than one I actually chased down on discord and that was a complete accident. I think you probably already have a pretty good idea how I feel about your game. I know I will buy your game anyway, but I also have mixed feelings about Steam. If you can get your game on there it is a good platform for many developers to make money. But Steam is huge and it is easy to get buried in the sea of games that are on there. There are many ways to get noticed but none are easy when you start out. I have found two problems recently with Steam. If the dev fails to make much money, they sometimes give up entirely because a failure on Steam means they are a failure as a developer, right? Not really. It still takes a lot of effort to get noticed on Steam. Then there is the more common problem. The dev starts making money like never before. Well why work so hard? The money is rolling in anyway. Development slows down to a crawl. Everyone waits for an update that may take over a year. I know this may sound harsh but I have seen it happen more and more often.
As have I, been on the consumer end of that equation more times than i can count. I, personally, have all the confidence in the world that I won't be *that* guy. I take far too much joy and pride in the game to just drop it. Hell, the only time i DONT feel guilty for not working on the game is for like a 2-week window after an update. And even then I often can't tolerate pulling myself away from the game for more than a day two.

Every game I play is just a never ending carousel of inspiration, I try to take it all in, and run it through a "Can I apply this to the game?" filter. Everything I see when I'm doing basic things like driving to the store, or standing on the back porch watching the dogs. I try to take every source of it that I can find. I personally acknowledge that ive been fairly obsessed for a little over a year now. But I just love this story.

But, words are words, and they only go so far. I can only say that I have no intention whatsoever of stopping, or even slowing development. But time is the only thing that will really prove that to everyone :)
 

Skeeve1

Member
May 10, 2022
122
129
Hmm...dont pressure yourself to much, take your time and if you work longer on a update, i can wait. Important is you dont burn out so make from time to time a rest ( if you will, of course ) and have fun too, i have fun with your very good game imao (y)
 

Paper Tiger 83

Member
Game Developer
Feb 8, 2023
291
697
Hmm...dont pressure yourself to much, take your time and if you work longer on a update, i can wait. Important is you dont burn out so make from time to time a rest ( if you will, of course ) and have fun too, i have fun with your very good game imao (y)
Aye, burnout is a concern. But not much of one. It takes me a lot longer to burn out on making RoA than on anything else. And when that happens i take a break for a few days ... last burnout break lasted a week or so? I've taken probably a half dozen little burnout breaks like that over the course of the game so far. It's usually during those breaks that I have some of my better ideas, in my opinion :)

The last one i took was when one of the scenes from 0.2.1.6 got sandblasted in the beta, which led to me having to scrap it and start over. That always bums you out a little bit, so i took a break, and played Final Fantasy 7: Rebirth. When i came back to the game, i took inspiration from the one and only Tifa, and transferred some of her fight moves into the scene, and the game's beta testers seem to agree that the resulting scene was better than the original.

So, as i said, I try to take inspiration from everywhere, at all times. It's kinda second nature at this point :)
 
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Lynava

Newbie
Nov 1, 2020
95
100
Aye, burnout is a concern. But not much of one. It takes me a lot longer to burn out on making RoA than on anything else. And when that happens i take a break for a few days ... last burnout break lasted a week or so? I've taken probably a half dozen little burnout breaks like that over the course of the game so far. It's usually during those breaks that I have some of my better ideas, in my opinion :)

The last one i took was when one of the scenes from 0.2.1.6 got sandblasted in the beta, which led to me having to scrap it and start over. That always bums you out a little bit, so i took a break, and played Final Fantasy 7: Rebirth. When i came back to the game, i took inspiration from the one and only Tifa, and transferred some of her fight moves into the scene, and the game's beta testers seem to agree that the resulting scene was better than the original.

So, as i said, I try to take inspiration from everywhere, at all times. It's kinda second nature at this point :)
By the way a question about steam will there be regional prices ? :unsure:
 

Dessolos

Message Maven
Jul 25, 2017
14,347
18,863
The last one i took was when one of the scenes from 0.2.1.6 got sandblasted in the beta, which led to me having to scrap it and start over. That always bums you out a little bit, so i took a break, and played Final Fantasy 7: Rebirth. When i came back to the game, i took inspiration from the one and only Tifa, and transferred some of her fight moves into the scene, and the game's beta testers seem to agree that the resulting scene was better than the original.

So, as i said, I try to take inspiration from everywhere, at all times. It's kinda second nature at this point :)
1743064430956.png
 

Skeeve1

Member
May 10, 2022
122
129
Aye, burnout is a concern. But not much of one. It takes me a lot longer to burn out on making RoA than on anything else. And when that happens i take a break for a few days ... last burnout break lasted a week or so? I've taken probably a half dozen little burnout breaks like that over the course of the game so far. It's usually during those breaks that I have some of my better ideas, in my opinion :)

The last one i took was when one of the scenes from 0.2.1.6 got sandblasted in the beta, which led to me having to scrap it and start over. That always bums you out a little bit, so i took a break, and played Final Fantasy 7: Rebirth. When i came back to the game, i took inspiration from the one and only Tifa, and transferred some of her fight moves into the scene, and the game's beta testers seem to agree that the resulting scene was better than the original.

So, as i said, I try to take inspiration from everywhere, at all times. It's kinda second nature at this point :)
Ok, i undestand and inspiration from other games are always good and if a scene better, perfect (y) I see you are not on Patreon.
 

Kagarus

Member
Sep 28, 2017
252
445
Hey Guys...

Okay. So, I've been "mullin' it over in my noggin' fer DAYS.", as Sandra would say ... concerning Steam. I've got a lot of thoughts about how i want to handle releases on F95 following that.

I've triple checked their documentation, and - so long as it's not the *current* version of the game - they don't actually give a shit if i share it publicly at no cost, so ...

My first thought was to release the current version on steam, and the F95 version would always be the *previous* version (meaning you guys wouldn't get this update that just completed until the NEXT one is done, always remaining one behind.)

This however presents a potential *nasty* backlash. If I had purchased a game on Steam, only to find out that it would've been free on F95 if i had just waited 3 months? ... I might be pissed. Pissed enough to review bomb the game. And if someone else got that pissed over that ... I couldn't really blame them.

So, then i thought 2 versions. The F95 release would be 2 versions old, at all times. But that still cuts it a little close, the content add over two versions could be huge, or it could be a lot smaller. If it's smaller, I'd still feel cheated, or slighted, if I had purchased the game on Steam.

So, I settled on 3 versions old. 3 Versions old gives enough distance between the two releases that A) It's reinforced that steam will have no problem with it, since it's even older than the most immediate previous version. and B) It gives enough of a gap in content, that the average Steam player *shouldn't* feel bothered by this.

And hell, for all I know, this all may be moot. Someone may grab my steam release and leak it here on day 1. (I'm under no obligation (or desire) to complain if that happens, since that's out of my hands. It's a pirate site. Shit's unavoidable.)

Anyway, that's where I'm at with that. This does unfortunately mean that - starting now - F95 releases are on hold until the game hits version 0.2.1.9 (the release going live tomorrow night is 0.2.1.6).

I'd REALLY appreciate your thoughts on this. I don't wanna be the dev that just dumps all you guys on the side of the road because he went to steam. I don't see why I can't give to both sides, even if it does hurt my sales, you guys are a MASSIVE part of the reason that I got here with the project. Being able to discuss issues, or the story, or the ladies, seeing feedback and receiving compliments ... it all kept me going, and I appreciate all of you just as much as I'll appreciate anyone who chooses to purchase. So, fire away! Be honest. Let me know what you're thinking!


~Paper Tiger
Speaking as someone that won't be able to get it (or other erotic games) on steam: Don't worry (too much) about it.
Having to wait longer does suck, but them's the breaks when steam gets involved, and a to any degree successful steam launch can make such a huge difference to the reach of the game and sustainability of development that to begrudge a dev to try for it would be ridiculously small-minded. So unless a dev goes out of their way to be an ass about it (try (and usually fail) to add DRM, harass people here or something), it's fine.
I guess the other side of the coin is that I normally prefer for games with a (reasonable) delay to not get leaked before the official release, after a successful steam launch or when the delays become excessive, that goes out of the window - but granted, I'm not gonna not download an early leaked game or wag my finger at people :ROFLMAO:, so this is really just an inconsequential "What I'd ideally like to see happen", and if I feel slightly guilty while downloading the latest drop o' booty:ROFLMAO:*.

And yeah, have to echo the steam launch success !=quality of game point. The game's great, and having a great game helps with the launch, but it's also a matter of timing, presentation, pitching at the right interests at the right time, and a dozen other words to say marketing (which is why, from what I've heard, a publisher like Hooded Horse on the non-ero side is such a boon - yeah, they select good games to publish, but they're also really good at this), and a good portion of luck.

Anyway, keeping my fingers crossed, good luck :)


*Actually, there's one kind of leak I am strongly opposed to: Beta/Test releases. Not because of pinciples or anything, but because they virtually always cause of a flood of "Why game buggy? SUCKS!", invariably followed by "Why muh savegame not work? SUCKS!" when the next version hits. You'd think a game genre that's 90% text would cultivate a fanbase that could read. Alas...
 
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GokutheG

Well-Known Member
Oct 20, 2022
1,495
2,861
Hey Guys...

Okay. So, I've been "mullin' it over in my noggin' fer DAYS.", as Sandra would say ... concerning Steam. I've got a lot of thoughts about how i want to handle releases on F95 following that.

I've triple checked their documentation, and - so long as it's not the *current* version of the game - they don't actually give a shit if i share it publicly at no cost, so ...

My first thought was to release the current version on steam, and the F95 version would always be the *previous* version (meaning you guys wouldn't get this update that just completed until the NEXT one is done, always remaining one behind.)

This however presents a potential *nasty* backlash. If I had purchased a game on Steam, only to find out that it would've been free on F95 if i had just waited 3 months? ... I might be pissed. Pissed enough to review bomb the game. And if someone else got that pissed over that ... I couldn't really blame them.

So, then i thought 2 versions. The F95 release would be 2 versions old, at all times. But that still cuts it a little close, the content add over two versions could be huge, or it could be a lot smaller. If it's smaller, I'd still feel cheated, or slighted, if I had purchased the game on Steam.

So, I settled on 3 versions old. 3 Versions old gives enough distance between the two releases that A) It's reinforced that steam will have no problem with it, since it's even older than the most immediate previous version. and B) It gives enough of a gap in content, that the average Steam player *shouldn't* feel bothered by this.

And hell, for all I know, this all may be moot. Someone may grab my steam release and leak it here on day 1. (I'm under no obligation (or desire) to complain if that happens, since that's out of my hands. It's a pirate site. Shit's unavoidable.)

Anyway, that's where I'm at with that. This does unfortunately mean that - starting now - F95 releases are on hold until the game hits version 0.2.1.9 (the release going live tomorrow night is 0.2.1.6).

I'd REALLY appreciate your thoughts on this. I don't wanna be the dev that just dumps all you guys on the side of the road because he went to steam. I don't see why I can't give to both sides, even if it does hurt my sales, you guys are a MASSIVE part of the reason that I got here with the project. Being able to discuss issues, or the story, or the ladies, seeing feedback and receiving compliments ... it all kept me going, and I appreciate all of you just as much as I'll appreciate anyone who chooses to purchase. So, fire away! Be honest. Let me know what you're thinking!


~Paper Tiger
I've always thought that Steam didn't like games being cheaper on other sites if the cheaper price site was selling Steam keys. I've seen games sold cheaper on a dev's site because there they don't offer Steam keys but a separate Downloader.
 

Maxh

Member
Jun 19, 2021
437
338
Hey Guys...

Okay. So, I've been "mullin' it over in my noggin' fer DAYS.", as Sandra would say ... concerning Steam. I've got a lot of thoughts about how i want to handle releases on F95 following that.

I've triple checked their documentation, and - so long as it's not the *current* version of the game - they don't actually give a shit if i share it publicly at no cost, so ...

My first thought was to release the current version on steam, and the F95 version would always be the *previous* version (meaning you guys wouldn't get this update that just completed until the NEXT one is done, always remaining one behind.)

This however presents a potential *nasty* backlash. If I had purchased a game on Steam, only to find out that it would've been free on F95 if i had just waited 3 months? ... I might be pissed. Pissed enough to review bomb the game. And if someone else got that pissed over that ... I couldn't really blame them.

So, then i thought 2 versions. The F95 release would be 2 versions old, at all times. But that still cuts it a little close, the content add over two versions could be huge, or it could be a lot smaller. If it's smaller, I'd still feel cheated, or slighted, if I had purchased the game on Steam.

So, I settled on 3 versions old. 3 Versions old gives enough distance between the two releases that A) It's reinforced that steam will have no problem with it, since it's even older than the most immediate previous version. and B) It gives enough of a gap in content, that the average Steam player *shouldn't* feel bothered by this.

And hell, for all I know, this all may be moot. Someone may grab my steam release and leak it here on day 1. (I'm under no obligation (or desire) to complain if that happens, since that's out of my hands. It's a pirate site. Shit's unavoidable.)

Anyway, that's where I'm at with that. This does unfortunately mean that - starting now - F95 releases are on hold until the game hits version 0.2.1.9 (the release going live tomorrow night is 0.2.1.6).

I'd REALLY appreciate your thoughts on this. I don't wanna be the dev that just dumps all you guys on the side of the road because he went to steam. I don't see why I can't give to both sides, even if it does hurt my sales, you guys are a MASSIVE part of the reason that I got here with the project. Being able to discuss issues, or the story, or the ladies, seeing feedback and receiving compliments ... it all kept me going, and I appreciate all of you just as much as I'll appreciate anyone who chooses to purchase. So, fire away! Be honest. Let me know what you're thinking!


~Paper Tiger
I was going to say I am sick of hearing about Steam and want an update, but now it makes more sence.

Its normal for F95 devs to delay the free version to solicit their Patreon/Subscribestar anyway, so this was kind of expected that something like this would happen anyway. However it would be piss off if it effected your Subscribestar. But free people have no right to complain. Do Adult devs actually make that much on Steam? I would think the majority of their money comes from soliciting Patreon and Subscribestar after the "free advertising/free releases" on F95.
 

Lynava

Newbie
Nov 1, 2020
95
100
I was going to say I am sick of hearing about Steam and want an update, but now it makes more sence.

Its normal for F95 devs to delay the free version to solicit their Patreon/Subscribestar anyway, so this was kind of expected that something like this would happen anyway. However it would be piss off if it effected your Subscribestar. But free people have no right to complain. Do Adult devs actually make that much on Steam? I would think the majority of their money comes from soliciting Patreon and Subscribestar after the "free advertising/free releases" on F95.
Steam has more people's coverage, for example Having a HARD Time even at the minimum estimate 15~ thousand copies sold, which is 100 thousand $ (without deducting taxes and steam commission).
 
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Merlin-Magic

Member
Jan 28, 2024
191
272
The question came up as to whether Adult dev's make any money on Steam. Well, the answer referred to a small game if it is only making $100,000. I popular one can easily make more that a million $ a year. I know of one for sure that makes well over that every year and the last update was in October 2024. I played though it in 15 minutes. That is kind of depressing that development has slowed to that point. Fortunately Paper Tiger does not seem to be anything like that. As for burnout, it can happen to anyone. I thought I was immune being retired and all, but as I found out recently, real life problems can happen at any time and overwhelm you. You have no choice but to take a break.
 
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