Overall, I really enjoyed the game—its story, world-building, and the way choices influence events. The sandbox elements are well-implemented, especially for the male MC, allowing for significant player agency. From what I’ve gathered, this is only Part 1, and for a first installment, it’s a solid 4 stars for me.
Most characters and storylines are engaging, though some are stronger than others. The only character I struggle to fully grasp is Alexia. It’s unclear whether she’s meant to be a secondary protagonist or simply a supporting character. Her initial role as a hostage keeping the MC loyal is a solid premise, but as the story progresses, she feels stagnant in the grand scheme of things. The sandbox elements are mainly for the male MC, while Alexia can only influence certain scenes, which shape her personality and affection but don’t give her much long-term agency.
Right now, her two main paths—remaining loyal to Rowan or following a corruption route—feel somewhat underdeveloped. The loyal path is especially lacking in content, which is odd considering even minor characters, like goblins, have repeatable scenes. Meanwhile, the corruption path has variety but lacks perspective; Rowan rises in power while Alexia remains a housewife with no real skills or influence despite years of in-game progression. That dynamic doesn’t seem sustainable in a castle full of powerful, lust-driven demons.
A better approach would be to integrate Alexia into the MC’s growing influence. Having her take on a more active role—whether through diplomacy, subtle manipulation, or intelligence gathering—would make her feel like a meaningful partner rather than a passive figure. She could choose to remain steadfast in her loyalty, use minor bribery and negotiation, or embrace her corruption strategically to gain leverage or fall in the process. This would add depth to her character and create an arc where she actively contributes to Rowan’s rise rather than just existing within his story.
In summary, the game does a lot of things right, and I appreciate the sandbox mechanics for the MC. However, giving Alexia more agency and options would elevate her from a static character to a dynamic one, making her feel like a true counterpart rather than just a hostage-turned-trophy.
Most characters and storylines are engaging, though some are stronger than others. The only character I struggle to fully grasp is Alexia. It’s unclear whether she’s meant to be a secondary protagonist or simply a supporting character. Her initial role as a hostage keeping the MC loyal is a solid premise, but as the story progresses, she feels stagnant in the grand scheme of things. The sandbox elements are mainly for the male MC, while Alexia can only influence certain scenes, which shape her personality and affection but don’t give her much long-term agency.
Right now, her two main paths—remaining loyal to Rowan or following a corruption route—feel somewhat underdeveloped. The loyal path is especially lacking in content, which is odd considering even minor characters, like goblins, have repeatable scenes. Meanwhile, the corruption path has variety but lacks perspective; Rowan rises in power while Alexia remains a housewife with no real skills or influence despite years of in-game progression. That dynamic doesn’t seem sustainable in a castle full of powerful, lust-driven demons.
A better approach would be to integrate Alexia into the MC’s growing influence. Having her take on a more active role—whether through diplomacy, subtle manipulation, or intelligence gathering—would make her feel like a meaningful partner rather than a passive figure. She could choose to remain steadfast in her loyalty, use minor bribery and negotiation, or embrace her corruption strategically to gain leverage or fall in the process. This would add depth to her character and create an arc where she actively contributes to Rowan’s rise rather than just existing within his story.
In summary, the game does a lot of things right, and I appreciate the sandbox mechanics for the MC. However, giving Alexia more agency and options would elevate her from a static character to a dynamic one, making her feel like a true counterpart rather than just a hostage-turned-trophy.