Wow, that was a ride! I must say, I tend to stay away from most RPGM releases due to certain recurring and bothersome aspects such as, making the game a walking simulator (i.e huge maps, fast walking being locked, fetch quests, etc.) and having a fixed plot of going from point A to B as your only options, but this game changes that altogether, by dissecting the bothersome parts. For starters, there's no walking, just a simple map for navigating, that requires you to clear each stage by fighting a fixed amount of enemies and concluding your objective by finishing the boss. When the game introduces you to the RPG aspect of the game, it does it with a very simple and streamlined kind of battle system, which turns to be very intuitive and quite enjoyable, though it lacks a bit of depth and increasing difficulty. Now as for the nitty-gritty (the sex) of the game, it is given to you whenever you win a combat and interacting with the NPC's through dialogues which may garner or diminish your relationship points with them; these interactions come throughout the story as well as via the talk window (you may circumvent some of that grind by buying presents). Finally and to touch-up on the last part, the sex is short-lived and mostly consists of stills, of maybe a single or pair of CG's per sex interaction, which are well-drawn but not to the point of being spectacular. The game is good as an RPG, yet simple, but where it shines is when it comes to its artwork and the NPC interactions.
Small revision due to its completion:
As of now, the game has been completed and for all the positives I had stated previously, which I still believe in them, I am a bit disappointed in how short the game turned out to be since my last review, for that and for how simplistic the conflict managed to be resolved (as well as the plot-twist), is that I have decreased its rating from 4 to 3 stars, but overall the experience still manages to be entertaining.