roe_jogan

Newbie
Apr 3, 2024
29
42
It never dawned into me, but I just realized now that this game has no signatures, I've looked up but apparently I don't have the tools, be happy to do it if anyone can give me pointers.
 
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asahibito

Well-Known Member
Modder
Jan 17, 2021
1,067
3,755
True, I've refactored the Gallery code, but do you even care?
I mean, isn't it enough to fill all labels for replays into persistent.seen_event_list?
That would unlock it in the Gallery or am I missing something?

(I know I should know how my code works, but nowadays I'm not sure about anything. Just today a player reported a bug I was sure I'd already fixed.)
I did not notice any bug with the gallery so all should be good there. It does take just a bit more than filling in persistent.seen_event_list to properly unlock the gallery from the mod's perspective.

To answer the broader question about the code. From my end - since I am not part of the development team - I cannot assume anything about the stability (as in: unchanging) of the code. So every time there is an update I have to review and essentially reverse engineer how the code works. I cannot just rely on the fact the previous setup will still work.

When there are many more lines of code added for this particular feature with functions spread across multiple files, it adds to the difficulty of figuring things out in particular and increases time taken in general. Having more code and a lot of dependency functions also increase the likelihood of bugs in multiple places. So that adds to the mental stack of figuring things out.

Ultimately it just comes down to the value proposition of my time and effort in producing the mod. Hence the comment about the modding arms race. The complexity of the code can be a better "shield" against the "sword" of my effort. And then perhaps it is time to seek a different approach.

Thanks for confirming that persistent.seen_event_list will still be the primary avenue for the foreseeable future. It will certainly help. All the best for your game. We certainly need more variety in art style and gameplay in the renpy space.
 
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IridescentTaste

Newbie
Game Developer
Oct 29, 2022
92
365
I did not notice any bug with the gallery so all should be good there. It does take just a bit more than filling in persistent.seen_event_list to properly unlock the gallery from the mod's perspective.

To answer the broader question about the code. From my end - since I am not part of the development team - I cannot assume anything about the stability (as in: unchanging) of the code. So every time there is an update I have to review and essentially reverse engineer how the code works. I cannot just rely on the fact the previous setup will still work.

When there are many more lines of code added for this particular feature with functions spread across multiple files, it adds to the difficulty of figuring things out in particular and increases time taken in general. Having more code and a lot of dependency functions also increase the likelihood of bugs in multiple places. So that adds to the mental stack of figuring things out.

Ultimately it just comes down to the value proposition of my time and effort in producing the mod. Hence the comment about the modding arms race. The complexity of the code can be a better "shield" against the "sword" of my effort. And then perhaps it is time to seek a different approach.

Thanks for confirming that persistent.seen_event_list will still be the primary avenue for the foreseeable future. It will certainly help. All the best for your game. We certainly need more variety in art style and gameplay in the renpy space.
Thanks for the explanation, I've never modded anything, and I'm not a Ren'py expert.

Yeah, persistent.seen_event_list should work. I hope there won't be any reason to change it. Same with the whole Gallery code - every refactoring increases the potential for bugs, so I hope I will only need to touch it to add new replays.
 

Buletti

Well-Known Member
Nov 7, 2023
1,085
1,114
Cheers!

Out of curiousity:

the changelog says 4 new sex scenes. My MC has a rather high lesbian stat. And is a sub.

So I only had a scene with Lexi. After that I just talked to a few people and MC decided to fly to Armenia.

Before I choose each encounter with Rick which also was aknowledged by the summary at the beginning. But here I only could tell him She sold the drugs.

So did I screw up something or is it because of the stats that I only had that one scene?


I am looking forward to the next developments in the story.

All the best to you!
 

IridescentTaste

Newbie
Game Developer
Oct 29, 2022
92
365
Before I choose each encounter with Rick which also was aknowledged by the summary at the beginning. But here I only could tell him She sold the drugs.

So did I screw up something or is it because of the stats that I only had that one scene?
There are 4 new erotic encounters in chapter 12 (Kat + Adam + ?, Kat + Lexie, Kat + Lexie + Theresa, Kat + Rick), but the erotic scene with Rick is a bonus scene for Patreon supporters.

I should be more verbose in the future changelogs when one of the new scenes is accessible only for Patreon supporters. Sorry about the confusion.
 

L7Bear

Well-Known Member
May 29, 2017
1,053
1,713
Hmm...
Don't get me wrong, this game has more than earned it's place in my "Fucking Excellent" folder, but the sudden turn at the end of Chapter 12... well, I don't know if it is due to the way I've played (it does make sense for that character) or if it is mandatory for all players.
To put it another way, I'm not saying that Frodo should've waited 17 years in the Shire counting hobbit nosehairs before starting on his quest in Fellowship of the Ring (as he does in the novel), but I'm also not sure he should have left immediately (as he does in the film). Plotting, planning, preparing to make sure they can accomplish their task and get out alive.
I happened to be listening to and it gave me another example.
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