Haha I tried,lmao you gotta show this to the creator
but he isnt picking up my DMs at all on Ci-en.
And twitter needed me to pay for premium just to have a chat (tho not garuanteed) with him.
Haha I tried,lmao you gotta show this to the creator
hit twice > dash behind> hit twice > dash behind until he gets the rice bag out.KURWA HOW TO BEAT THE DAMN WRESTLER BOSS I'M GONNA CRASH OUT BRO
I saw the saddam hussein shit at fucking 2AM and I am howling LMFAOO you gotta reach out to the creator big dawgView attachment 4699026
Finished the concept art
Punch, dash and jump. Wouldn't bother with attacking more than once at a time because this leave you open to be hit.KURWA HOW TO BEAT THE DAMN WRESTLER BOSS I'M GONNA CRASH OUT BRO
Kurwa boberr POLSKA GÓRĄKURWA HOW TO BEAT THE DAMN WRESTLER BOSS I'M GONNA CRASH OUT BRO
there's only one for now so....one of my favorite now.
Good news man,lmao you gotta show this to the creator
If this goes through you are an absolute legendGood news man,
got into with them.
Hope they would consider my concept art.
(Edit: The dev is actually consider the concept I have given for them)
Just please don't give him weird ideas. Tentacle trap is alright-ish, just don't make him make this game too brutal towards the heroine. This game seem to be made with taste, let's leave it that way.Any feedback you wish me to relay to the dev?
I am currently thinking of drafting some ideas to give the game some interactivity;
Such as managing the store during day time and use some of the profits to buy better equipment (E.g: A tripwire that releases fireballs or Grappling hook that helps close-in or retreat from your enemies) and training (Such as faster takedown time and Longer Detection time window)
(Should add Tax Evasion as a game mechanic while managing the store)
One idea I have is for a flying enemy, using some form of paper wings that swoops down to attack the main character. Thinking along the lines of a harpy, so attack with a kick of some sort.Any feedback you wish me to relay to the dev?
I am currently thinking of drafting some ideas to give the game some interactivity;
Such as managing the store during day time and use some of the profits to buy better equipment (E.g: A tripwire that releases fireballs or Grappling hook that helps close-in or retreat from your enemies) and training (Such as faster takedown time and Longer Detection time window)
(Should add Tax Evasion as a game mechanic while managing the store)
An interesting idea, maybe this is where kunais and timing your air attack pays off in taking down this enemy?One idea I have is for a flying enemy, using some form of paper wings that swoops down to attack the main character. Thinking along the lines of a harpy, so attack with a kick of some sort.
Admin ought to create an "ambassador" rank having you in mind, no joke haha.An interesting idea, maybe this is where kunais and timing your air attack pays off in taking down this enemy?
Any feedback you wish me to relay to the dev?
I am currently thinking of drafting some ideas to give the game some interactivity;
Such as managing the store during day time and use some of the profits to buy better equipment (E.g: A tripwire that releases fireballs or Grappling hook that helps close-in or retreat from your enemies) and training (Such as faster takedown time and Longer Detection time window)
(Should add Tax Evasion as a game mechanic while managing the store)