[v0.25]
Good game that turns into a disappointment.
Why add the obnoxious mini-games without an option to skip them?
Whose idea of 'fun' consist of navigating a maze while being almost blind?
Why make the half-man's quests a necessity?
Why force to farm all of the corruption options, instead of escalating routes?
Bonus about routes: they don't matter, at all all content paths end up the same and for the allegiances only Zergs have content.
In Short: Unnecessary (and way too long) mini-games, the grind, player option removal (you need every option to progress) and the hellish development cycle turned this from 'eagerly waiting' to 'ruined potential' for me.
Shame, since the art's good
Good game that turns into a disappointment.
Why add the obnoxious mini-games without an option to skip them?
Whose idea of 'fun' consist of navigating a maze while being almost blind?
Why make the half-man's quests a necessity?
Why force to farm all of the corruption options, instead of escalating routes?
Bonus about routes: they don't matter, at all all content paths end up the same and for the allegiances only Zergs have content.
In Short: Unnecessary (and way too long) mini-games, the grind, player option removal (you need every option to progress) and the hellish development cycle turned this from 'eagerly waiting' to 'ruined potential' for me.
Shame, since the art's good