Summertime Sagesaw this, look familiar what game is from ?
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It's in the changelog.Would be really nice (well, normal) to see the version number somewhere visible...
Summertime Sagesaw this, look familiar what game is from ?
View attachment 4618455
It's in the changelog.Would be really nice (well, normal) to see the version number somewhere visible...
I was looking at place for it during the game. Changelog is an option at start up only.It's in the changelog.
thankyouSluttown USA: Hometown Corruption [v0.45] [AmusingOddity]
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im stuck on india 28 of 34 don't know what to do where's the model home??? i don't see itThe new content in India's arc is the last two hookers getting trained. Go to the Model Home in the evening.
On the main map screen click the Bus option, it will be on that screen.im stuck on india 28 of 34 don't know what to do where's the model home??? i don't see it
That's probably not a bug, those numbers change based on your path.It is not a critical bug or even something major, but the guide for Veronica seems not to be working properly. For one I came to the point of "13 of 8" storysteps. And after an event involving India (numer 37 private route) it dropped back to "12 of 8" story progress for Veronica.
It would still appear unintentional to have more steps done than what is given as the current maximum number of steps and the steps done counting backwards all of a sudden within the same playthrough. And as far as i can tell it is currently not possible to change routes (or paths as you called it) after you picked one for your current playthrough. (Unless you do some sort of save manipultion, then it might be possible.)That's probably not a bug, those numbers change based on your path.
There are paths that are earlier than other more advanced paths.
By Path I mean (Private or Public, or for the mother she even has bimbo path)
I doubt it's a mistake though, either there was a choice that made the path shorter, or even a choice for a different girl that made the path shorter.It would still appear unintentional to have more steps done than what is given as the current maximum number of steps and the steps done counting backwards all of a sudden within the same playthrough. And as far as i can tell it is currently not possible to change routes (or paths as you called it) after you picked one for your current playthrough. (Unless you do some sort of save manipultion, then it might be possible.)
To get to the model home you have to hop a bus to get to it.im stuck on india 28 of 34 don't know what to do where's the model home??? i don't see it
Had the same Problem but was able to fix it in my case.Many Images don´t work right! Many Romi and more!
How do I fix the "Uncaught ReferenceError: Sugarcube is not defined"?Hit F12 and your browser will pop up a Javascript console window to the right of the VN. I'm going to paste this screenshot of my chromium with the javascript console open. Note that I've already done the things that I will talk about next.
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The first thing I did was type "Sugarcube.State.variables.charge" at the ">" prompt in that window and hit enter. That returns a 0 which is the current charge on the phone as you can see in the content window as "Charge: 0". Note that as you type, the console will automatically populate a popdown list with possible completions. So after typing only "Sugar" I can just hit the right arrow key and it will fill that out as "SugarCube". Then I typed ".State.var" and that was enough to let me hit the right arrow key again to have it fill out "variables". So you don't have to type all this everytime and worry about it being incorrect.
I hit the "up arrow" key to recall all of that and just typed "=40" to set it to 40. Note that the content window on the left is in suspended animation while the console is open. So that "Charge: 0" won't change to "Charge: 40" until after I close the console window by clicking the "x" gadget in its upper right and then click something to go into the next passage.
I did "up arrow" again and then used backspace to erase the ".charge". This showed all of the variables in effect for the VN but as a "closed two line tree between "{" and "}" with a small ellipses "..." at the very right. To open it up as the full scrollable list I clicked on that "..." and we see the first page full of variables and values. I can now use "up arrow" and then type out individual variable names to peek and then use "=" with a new value to poke.
Congratulations. You now know how to hack 95% of Twine games since just about everybody uses SugarCube format and don't know how to change where the variable storage is hidden.
You're right, it should cap out at 8. I use one of her variables to track for that. The variable gets used elsewhere, but ends up looking weird there. I'll fix it.It is not a critical bug or even something major, but the guide for Veronica seems not to be working properly. For one I came to the point of "13 of 8" storysteps. And after an event involving India (numer 37 private route) it dropped back to "12 of 8" story progress for Veronica.
Most of the work has been done on the private arcs so far. On the first page of the game go to "Story Progress Estimate". I track path progress there.Is there arcs that are done? I decided to start with all public arcs before private ones but it seems they are still early or something.
I just got it off that link, but it was weird. It made me click through and download the raw HTML instead of the zip, don't know why. Swapped it out for a MEGA link. Thanks for letting me know.The 0.46 HTML only download from PIXELDRAIN does not work.
Yup, as said below, you just need to put everything into the "Sluttown USA" folder.Many Images don´t work right! Many Romi and more!