qwertyuq123

Newbie
Dec 21, 2017
92
344
Not the better experience mod, the new update of the game (0.9.4a) that we wait here
Looks like future update of better experience may be more interesting than update 0.9.4. Still not sure when it'll be ready though

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And I really expected that "grabbing hand" could be something funnier than current prototype. Or at least that it will bring sausage fingers into game.
 

Tattoomale42

Member
Feb 15, 2022
278
168
The old version was better than this new crap when version 9 came out it realy started begining to be full of errors now if you want to play it v9.3 its shows error and then it goes out of the game And I am using amd 3500 and 16gbram Gtx 1650 graphics card this game is realy a bunch of crap
 
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adem2024

Newbie
Nov 4, 2019
25
24
The old version was better than this new crap when version 9 came out it realy started begining to be full of errors now if you want to play it v9.3 its shows error and then it goes out of the game And I am using amd 3500 and 16gbram Gtx 1650 graphics card this game is realy a bunch of crap
  • Omae wa mou shindeiru
  • Nani!!!
 
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JamesBond154

Member
Apr 29, 2017
127
221
See you again after 2 months hopefully with a good update. <3 Please try and add some assets in game for eg heels, clothes, undergarments. :( UncleVT we love this game. Just the thing is, after waiting for 2 months all we get is some clothing update?
 
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Thora

Member
Jan 2, 2018
349
1,081
Looks like future update of better experience may be more interesting than update 0.9.4. Still not sure when it'll be ready though

And I really expected that "grabbing hand" could be something funnier than current prototype. Or at least that it will bring sausage fingers into game.
This loader concept looks great! Did you solve loading of scene with C# scripts and recompile/binding them dynamically? It's on the todo list for Monkey.

I agree, the new grabbing system is... underwhelming. The orb mechanism breaks the immersion for me. A simple grab/deform like BE offers worked well enough.

-T-
 
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bloodbeetle

Newbie
May 13, 2018
52
70
All of a sudden I don't get money anymore from agencies. I've send like a lot of girls to various agencies for couple of weeks now and my money still stays at $7.49. I am level 8 btw.
 

Pchit

Member
Jan 24, 2018
183
176
See you again after 2 months hopefully with a good update. <3 Please try and add some assets in game for eg heels, clothes, undergarments. :( UncleVT we love this game. Just the thing is, after waiting for 2 months all we get is some clothing update?
UncleVT, if I'm not mistaken, is a moderator, he is not the developer of the game which is "T Valle"
 

Syst3mL0rd

New Member
Feb 3, 2020
3
7
What would be really cool that if devs of better experience and monkey joined Tvalle in development of game with access to codebase and everything. Game with such a potential (like basically infinite amount of variety) could really use more than a solo developer. On the other hand, would they even agree, all three of them? And especially Tvalle who would probably lose part of the income (but I guess will earn more in a long term).

Time will tell.
 

MavisFeatherlight

Active Member
Mar 17, 2019
538
657
so.... how does the new Panty Grab funktion exactly work?
does it work only an certain ones?

And also, has someone a solution for the fucked up chara creation, all the drop down menu start at low
 

qwertyuq123

Newbie
Dec 21, 2017
92
344
Did you solve loading of scene with C# scripts and recompile/binding them dynamically?
No. I'm still far from that. After I got custom scenes, I stuck at implementing custom goto targets, then custom poses menu, then it were multiframe poses, walking between points.. and I still cannot open doors, or toggle lights. So now I'm just trying to finish those posing mess, before touching interactions with world.

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Yet, I thought that it would be nice to provide some general purpose behaviours, like EnableGameObjectToggle, AnimatorToggle or StickToDickConverter. And allow modmaker to reference those library from unity (assuming "MonkeyBehavours.dll" is part of distibution).

As for custom scripts, for some reason, I'm still not sure about automatic loading user code.

But I'm fine, if user will load it on it's own this way:
  1. Modmaker creates unity , so required code compiles as separate dll.
  2. That dll should implement bepinex plugin contract
  3. Custom asset is bundled as [asset-package] and [bepinex-plugin-script-package]
  4. Bepinex will load plugin into domain (and other malicious dependencies)
  5. Unity successfully deserializes stuff because required assembly is available
  6. It somewhat clear, that "if you put dll into bepinex/plugins - you agree with consequences"

I think it should work, but I haven't tested that.
And it works nicely. 6 bepinex libs as dependencies, 1 assemby definition, and as result - nice small script library that can be loaded by bepinex, and allow modmakers to create nice pool with fountain and procedural duck.
 
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