Figured that I would try out the mod, after loading up the game everything seemed normal expect for the stats of the one bot that I was working on, see images. Not really sure what would cause the stats to change so much. I did double check the game version that i downloaded to make sure the mod was compatible
This is intended behavior. Depending on how you have the 'gameplay economy levels' set, total bot value was reduced for gameplay balance purposes.
You can still rack in a lot of money assembling and selling high value bots, just not as much as before.
The bot economy modifiers can be adjusted by clicking the robot icon in the lower right corner of the captain's computer screen.
What was changed primarily, besides the tweaks in the gameplay settings which multiply certain values, was that modifiers are added together in each of four categories which then multiply the value of the bots, instead of multiplying the value by each modifier in a 'stacking' fashion. This tamps down the value of higher end bots, to make the bot economy a bit less monty haul-ish. Lower end value bots will hence be 'not as useless' as the delta between the values of low end and high end bots isn't as great using my mod.
The nightly arcade income was also tweaked accordingly. It works fairly similarly to the 'ranking' system that
yv0751 uses in vanilla SJx, but allows a bit more variability in nightly income, so your most valueable bot may not always be the top earner.
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Again, just verifying that my mod will work with v2.00 versions of SJx but not v2.05. Well, the game may still work, but a lot of newly added content code in v2.05 will essentially be erased, and you'll end up with a weird Frankensteined thingie... Just play 2.05 for now, unless you still want to play v2.00 for some reason...