Mod Ren'Py Space Journey - Gameplay Mod for SJx2.00.010d - Version 2.0d

4.00 star(s) 2 Votes

oh45

Member
Jul 1, 2017
122
199
I'll take a look at the mood booster code.

Edit: Not seeing anything amiss. The gals just don't like wearing the Krell uniform. A quick way to 'normalize' the crew is to spend a night at your base at Tenaris.
Not even far enough along to have Krell uniforms available. Not sure I've ever gone through the night at that base. Will try it sometime. Meanwhile...
Try this hotfix
Went through a full game day with this in place, and the following morning things are quite improved. All can be at or near 100% mood. Thanks.
 
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konstant61

Member
May 3, 2017
119
56
Help!

I got stuck while going through Moira, no matter how much I talked to her, no changes, I come with a drink, I always get the answer, find out what drink..talk to Moira...
 

OhWee

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Modder
Game Developer
Jun 17, 2017
6,193
30,885
OhWee

error creating Galaxin shell..
Attached hotfix (5) for mod version v20d shoud fix this issue.

As for your Moira issue, hopefully you've figured that out. Has the Arellarti customs patrol discovered Moira onboard yet?
 

maxconnor6

Newbie
Apr 14, 2019
19
11
script error...
You can just add a ')' at the end of that line and it works again, it's easy to do in something like Notepad++ as it already tells you the line you have to edit in the screenshot there. Also, do you have the quest 'Getting to Know the Doctor' as its first part starts off the dialogue that tells you that she likes to wind down with something to drink in the evening
 

maxconnor6

Newbie
Apr 14, 2019
19
11
@maxconnor6

I did just that...but I'm not alone and not everyone understands scripts...
Yeah, I've never uploaded a fix but I think this should do it.
And by the way, the part you were stuck on is part 1 of 3 of that quest I mentioned and it will eventually prompt you to give her a drink if you keep talking to her if you have it active in your log.
 

konstant61

Member
May 3, 2017
119
56
Yeah, I've never uploaded a fix but I think this should do it.
And by the way, the part you were stuck on is part 1 of 3 of that quest I mentioned and it will eventually prompt you to give her a drink if you keep talking to her if you have it active in your log.
I'm trying to complete this quest, let's see if it works or not...))))))))))))
 

OhWee

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Jun 17, 2017
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I completed all the quests, except for the first quests with Moira...
Apologies for the delay in responding. I'm doing another playthrough on a fresh install, and haven't reached the point where I recruit Moira yet.

I'm not happy with my 'Nimhe building elite Shells' implementation, and and am in the middle of testing a game balance idea that involves 1t of Eternium, and also maintains say a 50% chance of Nimhe building an elite shell when her skill and built count 'maxes out' the available grade picks.

I also wanted to create a 'allow Nimhe to reverse engineer a Galaxina shell' thing, but haven't been in the mood to fully code that. Other stuff has me distracted atm.

Anyways, yeah give me a bit longer to test Moira with the new build, once I am able to add her to the crew.
 

NR3

New Member
Apr 2, 2018
11
5
Apologies for the delay in responding. I'm doing another playthrough on a fresh install, and haven't reached the point where I recruit Moira yet.

I'm not happy with my 'Nimhe building elite Shells' implementation, and and am in the middle of testing a game balance idea that involves 1t of Eternium, and also maintains say a 50% chance of Nimhe building an elite shell when her skill and built count 'maxes out' the available grade picks.

I also wanted to create a 'allow Nimhe to reverse engineer a Galaxina shell' thing, but haven't been in the mood to fully code that. Other stuff has me distracted atm.

Anyways, yeah give me a bit longer to test Moira with the new build, once I am able to add her to the crew.
Just letting you know the game was updated to 2.05_010c
 
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OhWee

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Jun 17, 2017
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Quick PSA

My mod is NOT designed to work with version 2.05 of Space Journey X. Do not try to install it, it WILL mess up your game.

Saves made using v2 of my mod should work, depending on how yv0751 has coded the version check. Worst case, start up v2.00-010d vanilla, load the save, resave it, and that may work. I haven't played the latest (2.05) version of SJx so I have not checked this.

I'm not in the mood to tackle this mod at the moment. I may wait until the next version of SJx is released, as yv0751 has mentioned that a number of QoL changes are being incorporated into the next SJx version, which may not function the same way as they do in my SJx mod. My mod makes a large number of changes, so it's a lot of work to update it to the latest version, and check against the new additions/changes to see if everything will work correctly.

I'll keep y'all posted, in the meantime, yeah don't use my mod with v2.05d of Space Journey X.
 

ChaosEclipse

New Member
Oct 23, 2021
1
0
Figured that I would try out the mod, after loading up the game everything seemed normal expect for the stats of the one bot that I was working on, see images. Not really sure what would cause the stats to change so much. I did double check the game version that i downloaded to make sure the mod was compatible
 

OhWee

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Modder
Game Developer
Jun 17, 2017
6,193
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Figured that I would try out the mod, after loading up the game everything seemed normal expect for the stats of the one bot that I was working on, see images. Not really sure what would cause the stats to change so much. I did double check the game version that i downloaded to make sure the mod was compatible
This is intended behavior. Depending on how you have the 'gameplay economy levels' set, total bot value was reduced for gameplay balance purposes.

You can still rack in a lot of money assembling and selling high value bots, just not as much as before.

The bot economy modifiers can be adjusted by clicking the robot icon in the lower right corner of the captain's computer screen.

What was changed primarily, besides the tweaks in the gameplay settings which multiply certain values, was that modifiers are added together in each of four categories which then multiply the value of the bots, instead of multiplying the value by each modifier in a 'stacking' fashion. This tamps down the value of higher end bots, to make the bot economy a bit less monty haul-ish. Lower end value bots will hence be 'not as useless' as the delta between the values of low end and high end bots isn't as great using my mod.

The nightly arcade income was also tweaked accordingly. It works fairly similarly to the 'ranking' system that yv0751 uses in vanilla SJx, but allows a bit more variability in nightly income, so your most valueable bot may not always be the top earner.

---

Again, just verifying that my mod will work with v2.00 versions of SJx but not v2.05. Well, the game may still work, but a lot of newly added content code in v2.05 will essentially be erased, and you'll end up with a weird Frankensteined thingie... Just play 2.05 for now, unless you still want to play v2.00 for some reason...
 
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4.00 star(s) 2 Votes