Plover

Newbie
Sep 12, 2019
18
15
So here's an interesting bug that I thought was harmless, but ended up being a problem.

My marketing manager shows up as employed by both my club (The Palace), and an NPC club (Leggz) at the same time. When the NPC club went under from debt she was marked as unemployed, and I had to re-interview and hire her back again. When the NPC club opened again, she once again showed up in both places. I haven't seen this happen with any other NPCs.
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Napster1150

Newbie
Jan 8, 2024
49
30
50 is the minimum it can be. But internally the math can indicate that it's 30. In which case we make it 50. But that means that you can do something that adds 10 points of fame, so the math now says its 40, which is still below the minimum so it remains at 50.
Would you consider displaying this real "internal" number so that the player knows how close they are to getting above the minimum? I.E. if minimum is 50 and real number is 30, show "50 (30)" etc to indicate that it calculates 50 for customers but your fame is 30. This is also something that should be mentioned in the tutorial and in the help button menu.
 

Napster1150

Newbie
Jan 8, 2024
49
30
So here's an interesting bug that I thought was harmless, but ended up being a problem.

My marketing manager shows up as employed by both my club (The Palace), and an NPC club (Leggz) at the same time. When the NPC club went under from debt she was marked as unemployed, and I had to re-interview and hire her back again. When the NPC club opened again, she once again showed up in both places. I haven't seen this happen with any other NPCs.
View attachment 4627573
View attachment 4627575
What's her greed score? =D
 

Fealdar

New Member
Dec 20, 2024
7
0
I would like to change the images of some characters, but I can't despite the dev mod, does anyone know how to do it? The command is 'cheat set_image id_car id_image but nothing to do...
 

Orieni01

Newbie
May 8, 2023
34
9
For the investors family you need to get the investor to like you more. The number of scenes available depends on how much he likes you. As it goes up, there will be addtional opportuities to increase it. You don't have to let him molest you or your date to make progress, but it helps. There's a bunch of steps, and it takes around a year to complete. Longer if your club is not advanced enough and have to build the auxillary office. But as long as his opinion keeps growing you will be making progress. Also try to bring the same date each time. The she liking them and vice versa also helps.

And here's a hint: when someone you want to like you more birthday comes up, always send them the big gift. That adds a possibly overpowered +20 opinion modifier. Don't lose that opportunity when it comes up.

You can change the male probability via the in-game options. However, there's some benefit to having males in some roles. It doesn't matter for the PI but male commissioners are more likely to pass the stripper laws faster than straight females.
Ah. Yes, I was screwing that up. I hadn't gone for a relationship at that point, and when the events came up I was getting a random selection of women to choose from, and even the ones working for me were saying they were at work and couldn't get free. Later, when I did pick a girlfriend, she wasn't even always reliable. I am trying a girlfriend who works for the city this time, she should always be off during such events, we'll see how that works.

Also good to know, I was discounting the gifts in favor of calling because I at least got info some of the time, and I assumed that the complaint about wanting more meant it was always going to be a failure of some sort.

Started another game, and again, I have a male slut PI who is constantly hanging around my restroom, though he hasn't started wandering around nude. I'm going to see if I can convince him that casual sex is something he hates, along with public nudity, but so far I've been totally unable to convince him to change those opinions, and I suspect that at least some of the characters in non-club jobs have some interests locked.

I very much appreciate the responsiveness, it helps greatly.
 

Saltheart

Newbie
Sep 2, 2017
66
32
Cheated the stuffing out my saves and having a blast.
Would like to thank the contributors a couple pages back for the hints on using tilde cheat codes - huge boon!

I'm about 4 months into a new game and have only the base club facilities. No worries, I spend all my time running around town, banging all the new sluts that wander in. Ha! Fun stuff.
 
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Cartageno

Devoted Member
Dec 1, 2019
8,897
15,016
Ah. Yes, I was screwing that up. I hadn't gone for a relationship at that point, and when the events came up I was getting a random selection of women to choose from, and even the ones working for me were saying they were at work and couldn't get free. Later, when I did pick a girlfriend, she wasn't even always reliable. I am trying a girlfriend who works for the city this time, she should always be off during such events, we'll see how that works.
Just as a practical hint I am not too ashamed to admit I have abused: if you do not get any safe date, say you don't want to bring one, then choose to reconsider. The second set is a new roll. There are no guarantees but it increases your odds.
 
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icesavage

Newbie
Apr 29, 2022
33
29
Suggestions I would like to see:

  • On the Town Map, I would like there to be some kind of indicator of how popular the location is or rather if there are people there at all.
  • Head shots by character names during mingle selection of a party. I can never remember names. And squinting to see through the semi transparent window to see the head shot in the location screen also kind of sucks.
  • Mark special character names with a color so that when the number of characters at a location exceeds the head shot display limit that there is still a somewhat easy way to differentiate character, since I dont remember names well.
  • Allow more then 50 Portraits at character creation via an options. Right now when selecting white male, the number of choices available exceed 50. Another option is to include physical characteristic choices at the first new game screen such as fit/slim/average/curvy. Thus decreasing the choices.
  • UI changes to allow a 3440 x 1440 setting to work. The UI breaks when the screen size gets outside the norm. And I like running game full screen. This initially turned me off from the game when I first tried it with version 1.05. This may be a difficult and time consuming ask, but it is still an issue i have with the game.
  • When arriving at a location, without having selected a character, display the current characters available, on screen in a smaller size. A collage of characters so to speak. You have a lot of screen real estate that isnt used.
 

almostideal

Member
May 12, 2020
203
203
Suggestions I would like to see:

-snip-
  • Allow more then 50 Portraits at character creation via an options. Right now when selecting white male, the number of choices available exceed 50. Another option is to include physical characteristic choices at the first new game screen such as fit/slim/average/curvy. Thus decreasing the choices.
-snip-
Open the file user_config with notepad and add the line

init_mc_image_choices int xx

xx being the number of portraits you want to use.
 
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Artiour

Member
Sep 24, 2017
313
1,315
how do you take a look at the player stats, it used to be through clicking the top bar. now I kinda have to click a contact and then click my name through their contacts.
in the cult meeting when people have anal sex, the game records normal sex and not anal.
 

icesavage

Newbie
Apr 29, 2022
33
29
how do you take a look at the player stats, it used to be through clicking the top bar. now I kinda have to click a contact and then click my name through their contacts.
in the cult meeting when people have anal sex, the game records normal sex and not anal.
If you left click the icons / numbers for any of the 5 lower stats (Happiness, Health, Arousal, Energy and Clothing) it takes you to your stats, clicking the top numbers doesnt work.
 

Justin9989

Newbie
Oct 28, 2018
44
34
Okay quick help.

Your main commands are:

"list p" - this will give you a list of all characters in the game, the number at the front is their id. Your character is always 3.

"dump p #" # here is the id. It will show you all stats associated with that character. Yes, it is a bit hard to read, but this isn't meant to be pretty.

How to change stuff:

"cheat set_attr # X Y" Change a stat on a character. Again # is id. X is the variable name for the stat in question. Intelligence for example is "intel"; Sociability is "soc". Y is the value of the stat from -100 to 100

"cheat set_like # R S" #=id. Change an opinion on a character. -2 is hate, 2 is love. -1,0,1 should be self explanatory. R is the opinion variable name. Again some variable names are shorted. Younger is just "young". S is the either -2 to 2, corresponding to the earlier values i said.

"cheat add_cash 3 Z" Add cash to your Main Character where Z is the amount. 3 is actually the ID but why would you ever increase the money to other characters, just use your MC to hand it out.


Image change

"cheat set_image # fileimagename" #=id. fileimagename is the image name in the character folder

This allows you to change the image of the character. Don't like the look of one character, well you can change it, with some caveats. The age/ethnicity style of the character must be maintained. When you do a "list p" command the last item for each id is the fileimagename. For example scw00001. If you now go to the character scw1 folder, and look at the headshot for scw00001, you will see some more info. In this case "f4w" f is female, 4 is the age bracket (basically the tens number of the age of the character), and w is white. Age brackets overlap a little, but usually is you have a 1 character you need to replace the image with 1 and so on. The ethnic value in the 3rd position should also be easy to figure out. (w = white, b = black, a = asian, h = hispanic, r = arabic). Body type doesnt matter as the game changes the values for you.


Things you cant change in console (or are difficult to change that I havent figured it out yet)

Sexuality cant be changed. If someone is gay or asexual then the only way to easily change it is via Save Game Editing. Which works fine, though I suggest an editor like Notepad++ since it will make reading save game info easier. Do remember if you are changing someones sexuality, that you need to also change "f_attr" & "m_attr" in the character stats.

Relationship numbers can also be changed but that seems tedious to figure out.


Anyways,

Total Fluke, thank you for your hard work!
Can change sexuality in the save files. I have experienced crashes though so have 2 copies of the save file.
 

TotalFluke

Member
Game Developer
Aug 24, 2021
372
905
Probably this also is why I only see newer mothers when I hover over my child count, and not the ones who gave birth in a previous version/savegame?
Correct. The child count is retroactive, but who their mothers are is not. Any new children born will be identified, but not the earlier ones.

I don't understand this...Carrie is an employee but not a relative. Why would her opinion of incest matter?
View attachment 4626456
Hmm, never seen that before. I'll look into it.

View attachment 4626657
The girl finally gave birth View attachment 4626658
Is it the mother or the grandmother? (or "Mom" replaced the name)? View attachment 4626716
She can go over 100?
Like in real life some women don't go into labor until a bit after their due date. I suppose the preg % should stop going up though. The "my mother Mom" is his literal quote so it refers to Patrick's mom, but it's using Mom instead of her name. (This is not the only place that happens and I don't have a good fix for it). I can remove the "my mother' part but then you lose context of how that person is related to the speaker.

The skill shouldn't go past 100. I don't think I've ever tried to keep training someone once their skill gets that high. Usually 70+ is starts to lose effectiveness. Will fix.

So here's an interesting bug that I thought was harmless, but ended up being a problem.

My marketing manager shows up as employed by both my club (The Palace), and an NPC club (Leggz) at the same time. When the NPC club went under from debt she was marked as unemployed, and I had to re-interview and hire her back again. When the NPC club opened again, she once again showed up in both places. I haven't seen this happen with any other NPCs.
View attachment 4627573
View attachment 4627575
Yeah this is a bug but the worst kind to find and fix. Obviously Charlotte can only have one job, and is the one she has on your club. However at some point she must have been employed by the other club and when she stopped working there she was unemployed but the club data must have still shown her as working on a room there. The process to remove that info must have failed. (The info displayed is the same because that's coming from the character data).

Would you consider displaying this real "internal" number so that the player knows how close they are to getting above the minimum? I.E. if minimum is 50 and real number is 30, show "50 (30)" etc to indicate that it calculates 50 for customers but your fame is 30. This is also something that should be mentioned in the tutorial and in the help button menu.
Sorry if this wasn't clear before. There's no internal value, there's the value that the formula says but if it's less than 50, then the value is 50. I get that's confusing and while I try to explain thing in details when someone asks here, trying to explain that on a tutorial or help file would be very confusing.

Anyway, the bottom line is that this process is too messy and I should come up with a better more intuitive way to handle it.

Suggestions I would like to see:

  • On the Town Map, I would like there to be some kind of indicator of how popular the location is or rather if there are people there at all.
  • Head shots by character names during mingle selection of a party. I can never remember names. And squinting to see through the semi transparent window to see the head shot in the location screen also kind of sucks.
  • Mark special character names with a color so that when the number of characters at a location exceeds the head shot display limit that there is still a somewhat easy way to differentiate character, since I dont remember names well.
  • Allow more then 50 Portraits at character creation via an options. Right now when selecting white male, the number of choices available exceed 50. Another option is to include physical characteristic choices at the first new game screen such as fit/slim/average/curvy. Thus decreasing the choices.
  • UI changes to allow a 3440 x 1440 setting to work. The UI breaks when the screen size gets outside the norm. And I like running game full screen. This initially turned me off from the game when I first tried it with version 1.05. This may be a difficult and time consuming ask, but it is still an issue i have with the game.
  • When arriving at a location, without having selected a character, display the current characters available, on screen in a smaller size. A collage of characters so to speak. You have a lot of screen real estate that isnt used.
As has been explained before, the first bullet can't be done because with the exception of people that work there, the other people in a location aren't moved until after the MC moves. This is for performance reasons as having to move 300+ characters in each time period in the late game would slow things too much. So only a percentage of people are moved each turn, except when the MC moves we make sure to populate it a bit more to make it more interesting.

And I get that remembering the names can be hard, specially for those that are not English speakers. I wish I had a better way to represent those images, but haven't come up with something that works. I do like the collage idea and at one point I thought about putting all the images of all characters in a location together. Unfortunately it doesn't quite look right because different images have different sizes and to make it look right I would need to keep track of that distance so I could show them in the proper order. Anyway, something to think about out.

The number of images during the character selection can be adjusted via an config option. I don't remember if it's available in the in-game menu (and can't check it right now) but if it's not someone else explained how to set it via the user config file.

Unfortunately I don't have a monitor capable of showing that resolution so can't see why it won't work. It's probably an aspect ratio thing. But I don't know what the issue would be and without being able to play with it and see the results, I have no way to fix it.
 

icesavage

Newbie
Apr 29, 2022
33
29
scw1-3340x1140.jpg scw2-3340x1140.jpg



This is how it looks at full screen at 3440 x 1440. The menu overlaps with status screen and if you open the contact screen, it cuts off the top and bottom.

Ah well,I think I m the minority.
 
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Plover

Newbie
Sep 12, 2019
18
15
Yeah this is a bug but the worst kind to find and fix. Obviously Charlotte can only have one job, and is the one she has on your club. However at some point she must have been employed by the other club and when she stopped working there she was unemployed but the club data must have still shown her as working on a room there. The process to remove that info must have failed. (The info displayed is the same because that's coming from the character data).
Thank you! That was enough direction that I was able to find her ID duplicated in the room data, and clean up the second entry.

Instead of hunting the bug, might be easier to just write a search+fix that runs on game load? Since characters should never be in two different rooms at the same time, that seems like it could be detected. Checking for duplicate IDs once would hopefully add very little to load times.
 
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Zuhalzu

Newbie
Dec 16, 2019
27
21
After playing for 2 days, I noticed that pregnancy system stopped working. I even tried with mod cheats and still couldn't get it to work. I'm sure the character or characters I use don't use birth control. Also it would be great if a futa/trans system was added to the game
 
Jan 7, 2018
136
67
2 questions:

- I understand opinions, or at least some of them, are related to traits/skills/abilities/jobs: an NPC with high lewdness would probably like/love "hot weather" and "revealing clothes", an NPC with high endurance/strength would probably like/love "running", "swimming", "working out" and so on. But I wonder if the opposite is true? I mean, if NPC's with low lewdness change opinions from hate to love "not wearing underwear" shouldn't their lewdness change? Or, if cooks go from like to hate food prep" work, shouldn't it more likely for them to change job/be fired?

- I (and some other people) already asked this, but never got an answer and it makes me curious: how does the game decides how NPC's are dressed? I'm referring in particular to the check clothing interaction, either because an NPC is breaking the law or because an employee is wearing conservative clothes. I remember having a bartender with lewdness 100 and likes/love "revealing clothes", "not wearing underwear" and so on, and she never went past "undress 2" (at least in public); a couple of months later I hired another bartender with much lower stats and she dressed like a slut at least once a week.
 
3.70 star(s) 31 Votes