Sep 17, 2017
109
83
- I understand opinions, or at least some of them, are related to traits/skills/abilities/jobs: an NPC with high lewdness would probably like/love "hot weather" and "revealing clothes", an NPC with high endurance/strength would probably like/love "running", "swimming", "working out" and so on. But I wonder if the opposite is true? I mean, if NPC's with low lewdness change opinions from hate to love "not wearing underwear" shouldn't their lewdness change? Or, if cooks go from like to hate food prep" work, shouldn't it more likely for them to change job/be fired?
Stats and opinions are generally detached from each other - it is entirely possible for someone with terrible endurance/strength to love "working out", and because of that they will try to work out regularly improving those stats over time. This is intended functionality, so you can make your employees/family like various kinds of exercise to gradually improve their stamina/health as the game progresses. From what I can tell looking at the various documents included, stats and opinions are set on character generation based on the character's assigned personality type, then given a bit of extra randomization (for example a bimbo personality will always have higher lewdness and low rationality/focus and like more sexual things, while a politician personality that the commissioners start with always likes/loves government work then tends toward far more randomization around sexual opinions).

From what I have seen, nobody changes opinions on their own, without player intervention. There may be some scripted events which force changes, but I have not noticed them. Having certain likes/loves will have an impact on other stats or their behaviors. Lewdness increases over time as the district increases overall lewdness, which appears to be based both on the current set of implemented laws and your employees' jobs and club policies. If you manage to make someone go from liking to hating their current work (food prep, service work, or whatever), they will continually lose happiness whenever they work until they decide to quit and find another job. You can abuse this a bit to make someone want to quit working at another club while making them like a different kind of job that you may want to hire them for (example: make a bartender hate service work and love entertainment work so they quit the other club to come be a dancer for you).
 
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DyreMezza

Member
Jul 29, 2018
121
125
Thanks, I miss understood. I thought it was but still had bug.
Total Fluke wrote:
"Ok, so there's a bug preventing this from happening. I added a fix to prevent a slave from becoming someone else's slave at the last minute and I screwed it up (mental note to stop doing last minute changes!). Instead is doing the opposite, only allowing a slave if they are already one. I can probably post a one-file download to fix it."
 

Artiour

Member
Sep 24, 2017
313
1,315
If you left click the icons / numbers for any of the 5 lower stats (Happiness, Health, Arousal, Energy and Clothing) it takes you to your stats, clicking the top numbers doesnt work.
I'm aware, but that doesn't work for me in 1.10.
does anyone else have this problem?
 

icesavage

Newbie
Apr 29, 2022
33
29
I'm aware, but that doesn't work for me in 1.10.
does anyone else have this problem?
No, beyond getting locked out of all menu buttons when a dialog screen is up.

I suggest turning on the debug mode and then seeing if there are any error messages (usually in red) when you do a turn.
 

Cartageno

Devoted Member
Dec 1, 2019
8,897
15,016
Stats and opinions are generally detached from each other - it is entirely possible for someone with terrible endurance/strength to love "working out", and because of that they will try to work out regularly improving those stats over time. This is intended functionality, so you can make your employees/family like various kinds of exercise to gradually improve their stamina/health as the game progresses. From what I can tell looking at the various documents included, stats and opinions are set on character generation based on the character's assigned personality type, then given a bit of extra randomization (for example a bimbo personality will always have higher lewdness and low rationality/focus and like more sexual things, while a politician personality that the commissioners start with always likes/loves government work then tends toward far more randomization around sexual opinions).
I always wondered whether these personality types (I call them "archetypes" in my headcanon) have any further significance once a character is created with attributes and preferences according to them. Will it make certain changes more or less difficult? I guess now is as good a time as any.

From what I have seen, nobody changes opinions on their own, without player intervention. There may be some scripted events which force changes, but I have not noticed them. Having certain likes/loves will have an impact on other stats or their behaviors. Lewdness increases over time as the district increases overall lewdness, which appears to be based both on the current set of implemented laws and your employees' jobs and club policies. If you manage to make someone go from liking to hating their current work (food prep, service work, or whatever), they will continually lose happiness whenever they work until they decide to quit and find another job. You can abuse this a bit to make someone want to quit working at another club while making them like a different kind of job that you may want to hire them for (example: make a bartender hate service work and love entertainment work so they quit the other club to come be a dancer for you).
I do not have explicit proof since I never kept tabs but I think likes sometimes change without player interaction. It seems to me that workers of opposing nightclubs got better opinions for working. I always thought this was due to their bosses talking to them. It of course is probably way lower than what a character can do (who will go along this organized, seek out potential victims to an opinion change intentionally, maybe start with "following orders", while an opposing club boss randomly meets an employee, has nothing else to do and tries stuff, probably even with a lower opinion). Just as the recruitment to the Society for Decency, at least in my headcanon, comes from people randomly meeting, and not as a scripted event. In the latter case I think it would be more regular. But as I said, I do not have proof and may be mistaken.
 
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Orieni01

Newbie
May 8, 2023
34
9
I have an interesting bit going on. One of my singers, stripping not yet active, has a lewd rating of 69, I've made her love revealing clothing and public nudity, and she still refuses to wear the clothing expected of the job. I'm not sure what levers to pull, at that point. I've warned her maybe a dozen times so far, and a second has started now, identical except her lewd is 56.

Anyone seen this before?
 
Sep 17, 2017
109
83
I have an interesting bit going on. One of my singers, stripping not yet active, has a lewd rating of 69, I've made her love revealing clothing and public nudity, and she still refuses to wear the clothing expected of the job. I'm not sure what levers to pull, at that point. I've warned her maybe a dozen times so far, and a second has started now, identical except her lewd is 56.

Anyone seen this before?
Does she hate following orders? Is her rationality really low? Two things I can think off of the top of my head that might impact her decision making around it.
 

Dr. Lin

Newbie
Jan 2, 2023
56
45
I have an interesting bit going on. One of my singers, stripping not yet active, has a lewd rating of 69, I've made her love revealing clothing and public nudity, and she still refuses to wear the clothing expected of the job. I'm not sure what levers to pull, at that point. I've warned her maybe a dozen times so far, and a second has started now, identical except her lewd is 56.

Anyone seen this before?
There's certain characters that have clothes too revealing for the job according to the laws or general lewdness, so eventually if they are "slutty" enough they will wear them, but you have to progress more.
So to say that the piece of wardrobe that requires to the service job (s1) has a high lewdness requeriment (lets say z6), that's equivalent to going topless, so even if they are slutty, if the society does not consent to ppl going topless they will resist doing it.
If performers going topless is approved i guess there's no problem, and if the district lewdness is high enough i guess it works too, not too sure about the requirements, it's something i figured out playing.
If you don't want to wait you can change the lewdness of the outfit that you want in the folder and it should fix it(not recommended), but as you go on with the game it should work out so that's that.
Btw, z0="prude clothes", z3=underwear, z6= topless and z9=nude. S1 having z6 i think it's not realistic but z2 is already too revealing for most girls in an early stage game.
 
Jan 7, 2018
136
67
Stats and opinions are generally detached from each other - it is entirely possible for someone with terrible endurance/strength to love "working out", and because of that they will try to work out regularly improving those stats over time. This is intended functionality, so you can make your employees/family like various kinds of exercise to gradually improve their stamina/health as the game progresses. From what I can tell looking at the various documents included, stats and opinions are set on character generation based on the character's assigned personality type, then given a bit of extra randomization (for example a bimbo personality will always have higher lewdness and low rationality/focus and like more sexual things, while a politician personality that the commissioners start with always likes/loves government work then tends toward far more randomization around sexual opinions).
Yes, I kind of figured it out already, although I didn't know there were personalities/archetypes/stereotypes. That explains why cooks usually like food prep work, city commissioners usually like govt work, and so on.

Maybe the word "lewdness" is misleading: to me, "lewd" refers to the way an individual acts or behaves, especially (I'd say exclusively) when it comes to sex, but the game treats it like a as sort of a collective attribute: "if society thinks it's okay, who am I to argue?" or "OMG, all these people acting like dogs in heat, but you know what? It's kinda fun".

Perhaps a more generic word would be better, such as frivolity, debauchery, or primness, working "upside down" like greed.
 

AirEire3

Newbie
Dec 21, 2020
32
8
Open the config.dat file -> press ctrl+f -> search for "image_modules string scw" -> replace with -> "image_modules string scw,lfm".
not sure if im being an idiot, but done this and not it just says loading game assets and nothing else?
 

Sparkle47

New Member
Dec 8, 2024
4
1
There's certain characters that have clothes too revealing for the job according to the laws or general lewdness, so eventually if they are "slutty" enough they will wear them, but you have to progress more.
So to say that the piece of wardrobe that requires to the service job (s1) has a high lewdness requeriment (lets say z6), that's equivalent to going topless, so even if they are slutty, if the society does not consent to ppl going topless they will resist doing it.
If performers going topless is approved i guess there's no problem, and if the district lewdness is high enough i guess it works too, not too sure about the requirements, it's something i figured out playing.
If you don't want to wait you can change the lewdness of the outfit that you want in the folder and it should fix it(not recommended), but as you go on with the game it should work out so that's that.
Btw, z0="prude clothes", z3=underwear, z6= topless and z9=nude. S1 having z6 i think it's not realistic but z2 is already too revealing for most girls in an early stage game.
Have you tried raising the person's "Attention" stat. I think that has some impact on their reluctance to show more revealing clothes.
 
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