- Jan 21, 2023
- 1,248
- 2,954
You’ll save a lot of breath and patience just ignoring that one.It was mocking with a thesis put forward. Back to school with you.
You’ll save a lot of breath and patience just ignoring that one.It was mocking with a thesis put forward. Back to school with you.
Don't worry, they went half off with the price very quickly so they are currently in the "find out" stage.Just to follow up some regular user over at steam did reach out to me asking about the save file fix I offered and they got it working just fine. Amazing to have all my comments and threads deleted and or locked and an influx of positive reviews to cover their ass just for someone still ask for me help.
Positivity and the willingness to help people will always win over other peoples toxic behavior and shady tactics
Steam company does swiftly with this kinda thingDon't worry, they went half off with the price very quickly so they are currently in the "find out" stage.
I would think that's the idea, given its going for a week up to valentine's day. Also things being on sale doesn't mean 'thing is in trouble'. If that were the case, every game offered for free from Epic, or the PSN Plus monthly game titles must be drastically in danger. Or shit allll the games offered through xbox's game pass.Am I the only one who actually thinks that a porn game discount is oddly fitting for the 'month of love'?
March is fitting, considering that's the Kickstarter campaign's beginning and the month its early access period began. Also what's like 600k times $40...cuz I'd say they made their money back and then some. Even accounting for regional pricing, that combined with early access sales at $30...that's a hefty ROI.
24 million, give or take Steam fees.March is fitting, considering that's the Kickstarter campaign's beginning and the month its early access period began. Also what's like 600k times $40...cuz I'd say they made their money back and then some. Even accounting for regional pricing, that combined with early access sales at $30...that's a hefty ROI.
Well i hope this game did good so we can get more high quality adult games24 million, give or take Steam fees.
I am pretty sure they included backers in that 600k. And "tens of thousands new users since 1.0 release" sounds pretty bad. That's why they ask for reviews, game underperformed and they need more sales. Also, a big chunk of these "tens of thousands" bought the game on sale for half the price. My guess is since 1.0 release they made 100k or less, but if someone wants to make more educated guess by estimating purchases based on purchase to review ratio, be my guest.March is fitting, considering that's the Kickstarter campaign's beginning and the month its early access period began. Also what's like 600k times $40...cuz I'd say they made their money back and then some. Even accounting for regional pricing, that combined with early access sales at $30...that's a hefty ROI.
Tens of thousands for a relatively niche porn game sounds actually pretty alright. This isn't an actual AAA game here that absolutely needs to sell millions of millions of copies to even break even. And it's not like they have a big bad publisher breathing down their necks threatening to close the studio for failure.I am pretty sure they included backers in that 600k. And "tens of thousands new users since 1.0 release" sounds pretty bad. That's why they ask for reviews, game underperformed and they need more sales. Also, a big chunk of these "tens of thousands" bought the game on sale for half the price. My guess is since 1.0 release they made 100k or less, but if someone wants to make more educated guess by estimating purchases based on purchase to review ratio, be my guest.
We can see exactly how many people backed since the Kickstarter is public data. It's 60k. So 540k in actual sales.I am pretty sure they included backers in that 600k. And "tens of thousands new users since 1.0 release" sounds pretty bad. That's why they ask for reviews, game underperformed and they need more sales. Also, a big chunk of these "tens of thousands" bought the game on sale for half the price. My guess is since 1.0 release they made 100k or less, but if someone wants to make more educated guess by estimating purchases based on purchase to review ratio, be my guest.
Well, I will admit, math checks out, if they didn't blow out the money during production. Also, unless their "600k community" doesn't mean 600k players/copies sold. Game has a peak of 5k on Steam. That doesn't look like 540k sales.We can see exactly how many people backed since the Kickstarter is public data. It's 60k. So 540k in actual sales.
Let's assume average buyin was $30, since it was $30 for most of it's life and it's a good middle ground from the 1.0 price and the current sale price. 30x540k is $16-17 million. Add in the $2mil they made off the Kickstarter and it's about $18-$19 million in total revenue.
Dev team seems to be roughly about 14 people, 1 of which was just a contractor for the art. Another 9 or so are animators/artists/VAs that'd get paid by what they produced. Salaries even for the time it took to make the game can't have been that incredibly high.
Even if this "flopped" at 1.0, it was still a resounding success. $20 million isn't great for a major AAA studio, but it's pretty solid for a dev team of basically 4 people and several contractors. Even if they pumped a considerable amount of that back into the game, they still probably walk away with a warchest of several million to split between a relatively small group of people.
As Max said, people in hidden don't show for Steam community stats. Steamspy does report 600k sales though, so I don't doubt them on it.Well, I will admit, math checks out, if they didn't blow out the money during production. Also, unless their "600k community" doesn't mean 600k players/copies sold. Game has a peak of 5k on Steam. That doesn't look like 540k sales.
Numbers didn't really check out for me so I compared different sources. Most show gross revenue being between 10m and 13m (gross). Sales from past 7 days - around 7k. Ofc idk how accurate are those sites, but these numbers sound more realistic, but yeah, almost all sites claim 500-600 k sales.As Max said, people in hidden don't show for Steam community stats. Steamspy does report 600k sales though, so I don't doubt them on it.
If I had to guess ( and hey, isn't that what this is ), EA launch was the majority of their sales, and probably accounted for 300-400k total sales over the first few months. It had a very big launch after all. It's probably been a trickle since then, and let's say 100k-200k for 1.0 launch.
That's still almost 5mil in total rev off launch. They dropped most of the dev team a year ago since I'm guessing the contracts ran out and they didn't renew. At this point it's what, DC, Sam, Tibor, and like 2-3 actual devs? 4-6 people total. Even if they only have the 1.0 cash reserves left, they still have enough to make some DLC and have decent enough cushion for next steps.
The pushyness around launch is them probably bad marketing/awkwardness more then it is an actual need for cashflow. Unless they really want to push for growth to try and transition into a Subverse 2 or something and want to see how big they can get the nest egg.