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Oblivion9873.
Changelog:
New scene, Royal Titfuck. It's good, even ignoring my bias.
-3* new cards (and a token).
Crafty Shadow Demon: 3 cost Nightmare Disaster minion, 3/5, Unique and Independent.
Passive: Cards with on-summon effects have those effects negated.
That's... really powerful. The previous overstatted Demons with negative abilities were pretty double-edged, but this guy... We'll have to see which cards he effects, and how bad it'll be to simply not have them.
Firing Line: 4 cost Stationary Strategy, Unique.
When summoned, summon an 'Archer' to your side of the field.
Archers are a 0-cost 2/1 human commoner minion with Ranged and Mirage.
When a minion on your side of the field attacks, deal damage equal to all 'Ranged' minions on your side of the field except the attacker to the target.
Fucken pffft, that's either unbelievably good or downright silly, depending on if the damage happens before or after damage calculation. Networked Machines rejoice, I guess, but they still have to use Idol to cover their crippling weakness.
Mechanized Warfare: 4-cost Stationary Strategy, Unique.
When a card is summoned to your side of the field, refresh their actions.
That's... hilarious, but I don't see it being THAT insane. Like, sure, Cow Succubi, legally distinct Haste to your minions, it's a way to cover Human Deck's slowness without Schoolgirl, but... that's pretty expensive.
-Bunch of misc changes.
Broken Link can now target Reactive cards in addition to Stationary Strategies. Neat.
Intimacy now has 'Durability 3' so it expires in a few turns. Good. That shit was crippling and difficult to counter.
Lower-Class Cow Succubus has a new ability, 'Patience', which is just the 'cannot act on turn she's summoned' effect made into an ability. This was so Crafty Shadow Demon would negate it.
Improved load times on startup. Always good, can't complain.
The Live2D SDK was updated from version 4 to 5. The dev worries this'll break some scenes, so be aware of that.