Played version E.1.00
Good
Issues
Good
- Gamepad support
- Short intro to the story before gameplay
- Opening the menu animates the character’s boobs bouncing
- Alternative attack to instantly seduce enemies, then touch them to have health-restoring sex
- Collectibles in the levels are hentai pictures
- Falling off a cliff brings you to the start of the current stage panel with 1 less HP
- Seducing and having sex with every enemy unlocks a separate higher resolution picture in the gallery. Bad: this isn’t told to the player in any way.
- The start of every level has a short 1-screen intro animation of the character walking through the area
- Enemy-thrown projectiles can be destroyed by your own attacks
- Floor spikes aren’t instant death. They are just a 1 HP attack.
- Losing to a boss spawns you outside their boss room
- Dropping onto a rope causes you to automatically grab it
- New enemies every stage
- The potions you pick up in-stage are colored according to your current active spell
- Collectible side story art links to the story of previous games by the developer
- The lore idea of an elf turning dark skinned with white hair if they are raped by ogres. This is the punishment used for elves who have sex with outsiders
- The collectible art and story in each stage is a mini story told in 4 parts
- Getting hit doesn’t have an annoying Castlevania uncontrollable knock back
- Old school ‘above the screen and out of bounds, walking on top of the world’ paths to collectibles
- Being hit while hanging from a rope doesn’t cause you to drop
- Minigames hidden in secret stages on the world map
- 2+ hours of gameplay
Issues
- Extremely slow walk cycle
- Janky quick jump
- Can’t speed up or skip the enemy sex animations
- The tutorial to resize the window is shown after 20 minutes
- Can’t use the d-pad to move in menus, have to use the stick
- The menu used to purchase health and upgrades doesn’t have any tooltips explaining what you’re buying before you buy it
- No UI indicator within the level to let you know how far into the level you are
- Defeating a boss unlocks a new spell, but the game doesn’t tell you that
- If a dropped coin moves off screen, it’s destroyed
- Standing too close to a candelabra means you can’t destroy it with your attack. You need to be away from it a bit. This makes it difficult or impossible to destroy them depending on the tightness of the space they’re in
- Can’t use controller bumpers to easily switch between spells
- The world map shows a portrait of the boss and stage difficulty for each stage you mouse over. If you beat the stage, you can’t see that picture of the boss or stage difficulty anymore.
- The inventory UI doesn’t update the amount of money you have until you pick up a coin. If you spend money in the shop, the inventory in-level will say you haven’t spent any money until you pick up a coin
- Can’t view the gallery in-level, only on the world map
- Music sometimes stops for no reason for 2 seconds
- No way to return to level selection when in-level. Have to press R to reset the game and load the save file
- Can’t seduce and have sex with the female enemies
- No sex reward (picture or animation) after defeating a boss
- Areas of water act as pushing forces to the player. However, those forces don’t affect dropped coins
- Enemy walking in thin air over a destroyed bridge
- There are areas of a level that are un-obvious how to get to them, and when you do get to them, there is no reward like it’s a secret area.
- Bosses aren’t weak to specific spells despite being able to play stages in any order, like Megaman. Unclear if true
- Can’t use the seduce attack when character is invulnerable after a hit
- The 6th level is an uninspired level design gauntlet filled with enemies
- Can’t UI wraparound in the gallery. To go from the top entry to the bottom, you can’t press up
- Can’t hold the stick in a direction and quickly scroll through the UI