RPGM Succum Brewery [v0.3.8b] [LimeJuiceGames]

4.40 star(s) 117 Votes

maxneulich

Newbie
Jan 27, 2019
19
15
I eventually plan on re-visiting the mini-games. I really wanted the game to have enough scenes to keep everyone occupied before I did lots of detail work like that. My goal is to revisit a lot of the game's pacing around v0.5 as well as slowly introducing more and more extra poses to the two mini-games and clean up some of the older art.
Just asking for a friend, but when will the brainwashing and corrupting with IO continue?? :/
I'm waiting really HARD for it. x.X

P.s.: Great Game btw & Thx!
 

Brilliante

New Member
Jun 12, 2022
1
1
Loved the game since it first released, but please let there be an option to just turn off the voice acting without turning off every other sound effect.
 
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riceoffuel

Newbie
May 24, 2021
48
41
rpg maker games dont save your safe files globaly if you wanna play with your old safe files you need to manualy put them in the safe folder of the new version the safe files that the new version alredy has are safe files that everyone gets that downloads them
Yea, I imported my saves over but I'm no longer in the sewer which is where I saved my last game file in. Weird.
 

slowparson

Active Member
May 30, 2017
730
481
I eventually plan on re-visiting the mini-games. I really wanted the game to have enough scenes to keep everyone occupied before I did lots of detail work like that. My goal is to revisit a lot of the game's pacing around v0.5 as well as slowly introducing more and more extra poses to the two mini-games and clean up some of the older art.
If part of game design is learning that all game loops/minigames are inevitably required to eventually be dropped during the process of playing the game (ie, a player always learns a minigame in order to eventually not have to keep playing it, but that's OK since here's a NEW minigame to learn), it does raise the question of which mini-game(s) will require more play than others...

Thus, as nice as the bar or service minigames can be interesting in terms of design choice or in terms of "reward" (by reward I mean resulting images/situations, not just advancing the storyline), some day the chore will be offloaded to another character, and we're just waiting for the inevitable.

Therefore, my only question is: Why isn't the VR chair also a mini-game? Whatever game a player has to master (assuming some sort of skill is required, it's not just tic-tac-toe and player has to rely on luck; ie lazy design), they would still have to re-use those same skills when training other game characters. I'm not saying that the mini-game can't be made more complicated for later iterations (ie, if you made it like space invader, later iterations would have more units types, less shields to hide behind, etc.), but at least there would be an excuse to RE-USE the same game. The bar and serving mini-games look nice, but inevitably all those nice graphics will be skipped...

Food for thought!

Edit:
Just asking for a friend, but when will the brainwashing and corrupting with IO continue?? :/
I see that someone else is also curious, although not for the same reasons... But yeah, my secret goal is just more IO chair scenes!
 
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LimeJuiceGames

Newbie
Game Developer
Sep 24, 2022
84
1,460
Currently there are two new training scenes in the works right now. Game is reaching the point where Catherine's training is almost at peak. Game currently maxes out at training 6. There will likely be 9-10 training scenes in total for Catherine. Then we move on to moving the story along with all the other ladies on the rooftop and adding in the different endings.
Between now and v0.5 I want to fix the pacing, re-design brewing, improve the mini-games, and clean up out of place art. I'll make sure to focus on getting a new scene out with each update (or poses for the mini-games). But I'm really going to enter into mid-game polish mode for the next few months.
 

DemonLord98

Active Member
Oct 11, 2019
841
1,095
Currently there are two new training scenes in the works right now. Game is reaching the point where Catherine's training is almost at peak. Game currently maxes out at training 6. There will likely be 9-10 training scenes in total for Catherine. Then we move on to moving the story along with all the other ladies on the rooftop and adding in the different endings.
Between now and v0.5 I want to fix the pacing, re-design brewing, improve the mini-games, and clean up out of place art. I'll make sure to focus on getting a new scene out with each update (or poses for the mini-games). But I'm really going to enter into mid-game polish mode for the next few months.
Stripper job?
 
Feb 5, 2022
37
43
Can't tell if it's a bug or I'm just forgetting how the mechanic works since it's been a bit but can't get the Still to work. I can buy raw materials but can't seem to do anything with them. 1738970744712.png
 
4.40 star(s) 117 Votes