I eventually plan on re-visiting the mini-games. I really wanted the game to have enough scenes to keep everyone occupied before I did lots of detail work like that. My goal is to revisit a lot of the game's pacing around v0.5 as well as slowly introducing more and more extra poses to the two mini-games and clean up some of the older art.
If part of game design is learning that all game loops/minigames are inevitably required to eventually be dropped during the process of playing the game (ie, a player always learns a minigame in order to eventually not have to keep playing it, but that's OK since here's a NEW minigame to learn), it does raise the question of which mini-game(s) will require more play than others...
Thus, as nice as the bar or service minigames can be interesting in terms of design choice or in terms of "reward" (by reward I mean resulting images/situations, not just advancing the storyline), some day the chore will be offloaded to another character, and we're just waiting for the inevitable.
Therefore, my only question is: Why isn't the VR chair also a mini-game? Whatever game a player has to master (assuming some sort of skill is required, it's not just tic-tac-toe and player has to rely on luck; ie lazy design), they would still have to re-use those same skills when training other game characters. I'm not saying that the mini-game can't be made more complicated for later iterations (ie, if you made it like space invader, later iterations would have more units types, less shields to hide behind, etc.), but at least there would be an excuse to RE-USE the same game. The bar and serving mini-games look nice, but inevitably all those nice graphics will be skipped...
Food for thought!
Edit:
Just asking for a friend, but when will the brainwashing and corrupting with IO continue?? :/
I see that someone else is also curious, although not for the same reasons... But yeah, my secret goal is just more IO chair scenes!