.... and dev's use of ~3 year old RenPy version is breaking things. I might have to cut out some of the newest features of SanchoMod such as the Alt+Arrow Keys adjusting dialogue opacity/font size. I'll do my best to force this old RenPy to comply but there's only so much a fella can do with an outdated platform.Well, it smoked and sputtered a bit but we got this engine purring like a kitten now:
Ok, I have a solution to force this old-ass RenPy to comply but it's going to take some work. One of many issues as an example is that it doesn't like keymaps defined as lists:.... and dev's use of ~3 year old RenPy version is breaking things. I might have to cut out some of the newest features of SanchoMod such as the Alt+Arrow Keys adjusting dialogue opacity/font size. I'll do my best to force this old RenPy to comply but there's only so much a fella can do with an outdated platform.
list_example =["key1","key2","key3","key4",etc...]
var1_example ="key1"
var2_example ="key2"
var3_example ="key3"
... etc.
Perhaps read his posts?He SanchoMod a new version is out v. 0.6.2. Does the old also work with v. 0.6.2?
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I've got most everything to work now except the hotkeys... they work until reaching min/max and then the old-ass RenPy goes bonkers. Known bug that was fixed in v7.4+ so it's out, sorry. That time was wasted so I'm now onto character renaming... because I'm certain I can get it to work in older RenPy. So, you'll be able to rename Eve & Cassie to whatever the heck you want... all without the script files being altered by a single bit of code. I'll post some teasers in a bit.Ok, I have a solution to force this old-ass RenPy to comply but it's going to take some work. One of many issues as an example is that it doesn't like keymaps defined as lists:
but I can separate each and every one of the lists to make it work:Python:list_example =["key1","key2","key3","key4",etc...]
There's quite a few issues like this example so it's going to take me a bit to rewrite efficient code to be completely inefficient so that these newer features will be available to you in-game. It's a pain in the ass but it is what it is. I know this doesn't mean much to most of y'all but it's just a little peek inside on "how the sausage is made".Python:var1_example ="key1" var2_example ="key2" var3_example ="key3" ... etc.
I'll have another delay in just a bit... it's Friday so I have to process payroll for my emps (unlike my taxes this can NOT be delayed). But I'll get all that sorted fairly quickly.
Regards.
This question might not be appropriate by me, but would it be possible for you to update the walkthrough feature first (maybe even separately) and then work on updating the other ones ?I've got most everything to work now except the hotkeys... they work until reaching min/max and then the old-ass RenPy goes bonkers. Known bug that was fixed in v7.4+ so it's out, sorry. That time was wasted so I'm now onto character renaming... because I'm certain I can get it to work in older RenPy. So, you'll be able to rename Eve & Cassie to whatever the heck you want... all without the script files being altered by a single bit of code. I'll post some teasers in a bit.
Good afternoon. TBH bud that's likely not going to work since there are literally thousands of folks who use the mod and there are groups of those who have their specific wants/needs. For example you might only care about the walkthrough guide but someone else only wants the gallery, etc. I've only piecemealed historically during beta testing and there's nothing here to beta test... just give me time to port the mod over or none of it will be functional at all. See what I mean? I get it though, waiting sucks but just know that I'm sacrificing all my personal and business time on these projects, even getting fines from the government since I'm late on getting my corporate paperwork done on time.This question might not be appropriate by me, but would it be possible for you to update the walkthrough feature first (maybe even separately) and then work on updating the other ones ?
Anyway I appreciate the effort and the work done by all the modders here, including you. Cheers
Teasers inbound... let's talk character renaming... the SanchoMod way (MiniStat darkened and enlarged for viewing ease):I've got most everything to work now except the hotkeys... they work until reaching min/max and then the old-ass RenPy goes bonkers. Known bug that was fixed in v7.4+ so it's out, sorry. That time was wasted so I'm now onto character renaming... because I'm certain I can get it to work in older RenPy. So, you'll be able to rename Eve & Cassie to whatever the heck you want... all without the script files being altered by a single bit of code. I'll post some teasers in a bit.
Wait...what? What church condones working on cartoon porn? I'm pretty sure I'm not earning brownie points at the pearly gates. I'll have much explaining to do if I manage to get there I reckonYou're doin god's work sancho lmao
Well bud, first curve ball out of the gate. See my post here to dev just so he knows I know.I actually managed to figure out why unren wasn't working so I got my fix.I think modding-wise it won't be horribly taxing. Not too many decisions to make or points to be awarded. Think you'll enjoy playing it though. Pretty girls including a great cameo.
I think it's a valid question to ask, and Sancho was friendly enough to give you a fair and informative reply, due to that your post certainly was no reason for a facepalm reaction, especially since you were friendly and polite as well. Some people feel so defensive, though, they treat anyone asking a question the same as those coming asking for updates without checking the thread etc..This question might not be appropriate by me, but would it be possible for you to update the walkthrough feature first (maybe even separately) and then work on updating the other ones ?
Anyway I appreciate the effort and the work done by all the modders here, including you. Cheers
edit: It's a question/suggestion mostly for the future. Because as I understand other features are taking most of the time to get updated and in some scenarios it would make sense. As for now it doesn't really matter as I can see from updates the port is almost ready.
maybe I had to formulate original comment bit differently
If that church exists then sign me upWait...what? What church condones working on cartoon porn? I'm pretty sure I'm not earning brownie points at the pearly gates. I'll have much explaining to do if I manage to get there I reckon![]()
Thank you for the kind words... but I reckon we've seen nothing yet. The code I'm using for the character renames (which is a mutation of the "Tee-Hee" button code in my UoP mod) has grown into something of a beast. So far everything I throw at it works like a champ. I can change almost anything in the dialogues regardless of structure or length all dynamically and instantaneously without modifying the dev's file(s) at all. It's a game changer that will only reek unknown benefits for us in the future... and that's but one of many examples of the mutation of the Core in the mod. It's getting ridiculous if I'm being honest.All I have to say is that it's impressive what you do. Thanks!