Moisan4 or others who might be curious
How most modders make a WT which will break your saves if you load without the mod (assuming you save at the menu choice like most folks do):
(menu choice code example)
Python:
menu:
"Sample text of choice 1 (Modder says: {color=AlwaysFuckingGreen}Best Choice)": #<-- Modder changes menu button text directly
$tempvariable =True
charname "some dialogue"
"Sample text of choice 2": #<-- Modder didn't alter this OEM text
$tempvariable =False
charname "some dialogue"
This is where the problem with saves w/ a mod usually start since the player usually saves here, at a menu choice. The problem is when the player tries to load this save (like when a VN is updated and the previously used mod is not), they try to load it with a clean OEM game which the code isn't like the above, it doesn't have the green "
Best Choice" text so it throws an exception (crash) when trying to load that screen via the save (again, if the save point was at the menu choice).
The new core SanchoMod doesn't do that, it doesn't manipulate the on-screen text/pics directly but rather indirectly, hence how I can keep your saves clean (assuming you save normally at a menu choice like most folks do).