BobTheDuck , I think Ocean is already doing some of the 'magic' you are referring to.
(I would have responded to your post directly but my last post reply was targeted so ... you know the deal.

)
The 32 person render scene is actually larger (this from the dev log on Feb 26, 2025):
The scene has around 45 people in it, and at most 34 are visible at the same time. The issue was that the queue stopped two days in a row at night because it encountered scenes that were too big.
Long story short, it was one of the G9s that for some reason used up 11GB on her own.
I think a 4 person render scene with one person 'weighing in' at 11 GB would crush the hardware of a lot of less well equipped devs.
Once he fixed this issue with the offending 'G9' - it went way.
Ocean shares hardware and software glitches with his monthly $ supporters and one of us shares it here for the larger community to read.
Some enjoy it, others treat each 14-day dev log as another chance to find fault with Something that Ocean is doing.
I enjoy the story details and technical share details of each dev log.
If I was ever going to try to learn Daz/Blender/etc. - Ocean's Dev Logs certainly help provide some ideas on hardware/software issues and considerations.
They are also about as far as I am willing to go since, unlike Ocean, I am not going to be starting a new Python class to up my skills and I'm unlikely to give up some of my gaming time to spend an hour or two daily to learn/improve my blender skills.
I want faster quality updates to SG just like the rest of us, but I also appreciate Ocean's dedication to his craft and his desire to improve his creations.
Perfect is the enemy of 'good enough' but... good enough Always has a scale...
Cheers!!