LHDLLB

Active Member
Oct 3, 2019
853
1,939
Summer's Gone - Season 2 - Chapter 1 - Dev Log #28
Hello,

The log is a few hours later than usual because of what always happens during release-weeks. (Not SG’s release.)

My sleep schedule keeps rotating during these times.

I had to take a step back earlier this week to reset my stress levels.

I can manage to work 14 hours a day for many, many months, but as soon as I get into a release window, I start to struggle with sleep. It becomes “a more pressuring matter” when I start losing weight.

At least I get shredded.

If I only do one or two things, I can work all day, but during release times, there’s so much more to take care of and it slurps me out harder than Vic slurps a juice box.

Add Steam and GOG preparations to this and we have bingo.

I think it’s worse this time due to the pressure I put on myself on getting the updates out.

However, I’m smart enough to recognize when I step over a red line, and I need to take it a little easier. I don’t want to fall back into what happened in 2020/2021 and get depressed/bibi-burnout.

In the past 14 days I focused primarily on animations, but later stopped, and instead did still renders for SG while also juggling postwork.

In the last few days, though, I focused entirely on postwork. I can do around 500 renders a day without losing my mind. It heavily depends on how many renders I find that I need to redo.

I’ve talked about what postwork does to me before.

I find it extremely mundane and it’s a drag… But I have special “requirements” that need “my eye” and manual work.

I decided not to create the big cinematic for Chapter 1, because it’s more of a trailer than an intro. It also requires work in Blender.

Instead, I’ll make a smaller one that I had in my head as an alternative. I have a great song for it.

I’ll make and release the trailer with S2 CH3. The song for it is a 10/Sasha.

Let me make a list of what’s left for Season 2 – Chapter 1 (There might be more)

- ~2000-2500 still images

- Probably about 25 animations for characters.

- ~ 12 animations for the intro cinematic

- Implement and code the new UI. (Main menu, gallery, etc.)

- Implement the Aurora App (I will give this to the freelance coder I previously hired for the chat app. Provided it’s not too expensive. Otherwise, I’ll try it myself.)

- Edit Ambient sounds and SFX in Abelton.

- Postwork for a total of 7000+ images

- Testing the game, especially the save porting. We have an awesome design for this that I’ll preview below.

- Add 5 default Starts for Season 2. Season 2 being its own game, it needs to be able to be played without a safe from Season 1. Not recommended at all. But I’ll provide a “Bella, Nami, Vic, Mila, and alone.” starting point. However, there are probably over 300 variables in Season 1 that will affect the game eventually.

- Optional collectibles. I’ll only do this if my mind is in the green by the end. Otherwise I'll add them with Chapter 2.

Save porting & continue screen:

View attachment 4684491

I'm not sure if this is the latest version of the design. I'm writing this dev log at an ungodly hour and my designer is asleep.

The past three days I really felt like writing. As most of you know, SG is completely written. But I will still make changes, and it was calming to just write for a few days. I had noted down some things I wanted to change and… well, did so.

The PC still renders every day, but it’s been exclusively animations. I have around 135 renders for SG in the queue, but I won’t render them until the animations for another project are done.

Render count stays at ~5100 rendered images.

To keep myself sane, I’ll now focus on one thing until it’s done, and that’s postwork.

I created a Chapter cover for S2 Chapter 1.

View attachment 4684492

I wanted to do something in Blender for it but I have an issue with Blender, to be more precise, ported characters on the new PC that I have to figure out first.

I just don’t have the nerve and time for it right now.

I licensed four great new songs. I think I have about 25 licensed songs for Season 2 now.

I have one song licensed that speaks to me on a level so deep, that I wouldn’t give up the license for five million dollars.

It’s for a Sasha cinematic later in Season 2, and when this one arrives, it will be my masterpiece.

It can only be done in Blender… But we’ll talk about Blender when I can think straight again and for that I need to get the updates out.

My old Workstation refused to start the other day. Turns out another SSD died. Less than a year ago I had one die on me before. Thankfully, this time it wasn’t a very important drive.

I didn’t have a backup for it, which makes me think it was an old drive from an older PC that I installed, but I was too lazy to take it out again.

No real damage done. But whenever stuff like this happens, I feel like MC when he touches a girl and gets close to a panic attack.

Preview
Here’s another NSFW preview. You’ll get another in the next log. (4K of all images attached.

This time Kate.

View attachment 4684494

Boring personal Germany stuff from here on. You can stop reading here if you only care about game news.

There are other things that worry me, I don’t like what’s happening in Germany right now. A lot of talk about tax increases. (Income tax from 42% to 47%) Capital gain tax from 25% to 30%.

And this is without the social taxes on top. Which also increase every year.

But the biggest worry is a topic that I've been eying for a few years.

The government’s plan to include self-employed people under 30/35 into the state pension. This is a black hole of death. What my generation puts in there, is GONE.

That system will collapse.

And soon they’re probably going to force me in it. Best case is 18.6% of my monthly pre-tax income on top of everything else.

I think it’s a cumulation of all these little things that worry me.

I’ve been thinking about a certain "move" for a while, and two weeks ago, I canceled the lease for my apartment, and I’ll temporarily move back to my parent’s house in order to plan ahead for the next Chapters, and to eventually leave the country in the next 9-16 months... But that's a big IF because of the exit tax.

Afterwards, even if I get forced to pay the pension for a few months, I should still be able to buy licenses, etc.

The move in 3 months will take a day and development continues as usual. It won't be noticeable.

Back to Bellchen.

  • Ocean
Okay, the ma whore paths is before us. Did not think would be só soon
 

LHDLLB

Active Member
Oct 3, 2019
853
1,939
"As most of you know, SG is completely written. But I will still make changes"


Hope he does eventually gtfo of Germany though. That would solve half of his problems.
Yeah, rewrite even non released chapters don't is the best of ideas, especially if is for no other reason that he wanted to write something. But lets see how it turns out in a few years.
 

Deez6902

New Member
Feb 11, 2025
14
19
For S2CH1 only. Remaining (2000-2500 renders + animation) is of size of the Chapter 5, which has 2220 renders :KEK:

On a good note, according to previous dev logs, he's now doing ~27 renders a day.
At that rate, if he paused WiAB after the Steam release and only rendered SG, he could finish 2000 renders in 75 days, or 2500 in 93 days.
I believe in the previous dev log it was about 27 renders a day but Ocean said that was still on the lower side, because of WiAB and other stuff. So hopefully once that comes out it can actually be more.
 

Drinex

Newbie
Aug 30, 2023
25
79
So... He did 3 Summers gone renders in 2 weeks ??
'' I have around 135 renders for SG in the queue ''

Depends what ''he did'' means for you, rendered yes, posed at least 135.

If he stops wiab progress and keeps the pace at ~300 every 2 weeks then its september-ish release.
Also btw i dont remember the date of ch5 beta realese but that will make almost 2 years without story progress? Damn.
 
Last edited:

Deez6902

New Member
Feb 11, 2025
14
19
'' I have around 135 renders for SG in the queue ''

Depends what ''he did'' means for you, rendered yes, posed at least 135.

If he stops wiab progress and keeps the pace at ~300 every 2 weeks then its september-ish release.
Also btw i dont remember the date of ch5 beta realese but that will make almost 2 years without story progress? Damn.
Again Ocean saying about 330 was on the low end of renders there is some optimism for improvement. Unless he meant it was low end for only SG then you'd be right.
 

tremere87

Newbie
Jul 19, 2018
97
184
I love this game, but his complaining about germany is just sad. I have a friend over there who also works for himself and what he says about german tax are that it is pretty normal for European standards. That being said, I love to pay tax, it means how more tax I pay how more I have earned. Unless I am a billionaire ofcourse, for some reason then I do not have to pay any tax.
 

SDDA

Member
Jun 21, 2017
123
276
While taking money for both games you should feel sorry, cause he is very overwhelmed. Getting this 1 update for WiaB after more than a year is going to be so rewarding... i think this tax increase demand another game and patreon to be started so he won't have to move back permanently to his parents. Dig into those wallets guys or no more Bella render and workstation progress every 2 weeks in the next 1,5 year, he might just quit.
 
  • Haha
Reactions: tremere87

Thriller

Member
Nov 6, 2019
132
206
However, there are probably over 300 variables in Season 1 that will affect the game eventually.
Damn, that sounds like it's going to be a real pain in the ass later on.

I have around 135 renders for SG in the queue, but I won’t render them until the animations for another project are done.
Also are we not allowed to mention the name WIAB anymore? What is this "another project"? This seemed weird to me but might be nothing.
 
Last edited:

Orgitas

Engaged Member
Jan 5, 2023
2,063
6,827
Damn, that sounds like it's going to be a real pain in the ass later on


Also are we not allowed to mention the name WIAB anymore? What is this "another project"? This seemed weird to me but might be nothing.
Wiab and SG are the first two games in a 5 game series. So he probably means the untitled third game.
 

Deez6902

New Member
Feb 11, 2025
14
19
Damn, that sounds like it's going to be a real pain in the ass later on


Also are we not allowed to mention the name WIAB anymore? What is this "another project"? This seemed weird to me but might be nothing.
Wiab and SG are the first two games in a 5 game series. So he probably means the untitled third game.
No it is WiAB I believe he just doesn't want to take any risks with patreon after WiAB gotten taken down.
 

Eternamite

Newbie
Nov 8, 2024
25
76
Summer's Gone - Season 2 - Chapter 1 - Dev Log #28
Hello,

The log is a few hours later than usual because of what always happens during release-weeks. (Not SG’s release.)

My sleep schedule keeps rotating during these times.

I had to take a step back earlier this week to reset my stress levels.

I can manage to work 14 hours a day for many, many months, but as soon as I get into a release window, I start to struggle with sleep. It becomes “a more pressuring matter” when I start losing weight.

At least I get shredded.

If I only do one or two things, I can work all day, but during release times, there’s so much more to take care of and it slurps me out harder than Vic slurps a juice box.

Add Steam and GOG preparations to this and we have bingo.

I think it’s worse this time due to the pressure I put on myself on getting the updates out.

However, I’m smart enough to recognize when I step over a red line, and I need to take it a little easier. I don’t want to fall back into what happened in 2020/2021 and get depressed/bibi-burnout.

In the past 14 days I focused primarily on animations, but later stopped, and instead did still renders for SG while also juggling postwork.

In the last few days, though, I focused entirely on postwork. I can do around 500 renders a day without losing my mind. It heavily depends on how many renders I find that I need to redo.

I’ve talked about what postwork does to me before.

I find it extremely mundane and it’s a drag… But I have special “requirements” that need “my eye” and manual work.

I decided not to create the big cinematic for Chapter 1, because it’s more of a trailer than an intro. It also requires work in Blender.

Instead, I’ll make a smaller one that I had in my head as an alternative. I have a great song for it.

I’ll make and release the trailer with S2 CH3. The song for it is a 10/Sasha.

Let me make a list of what’s left for Season 2 – Chapter 1 (There might be more)

- ~2000-2500 still images

- Probably about 25 animations for characters.

- ~ 12 animations for the intro cinematic

- Implement and code the new UI. (Main menu, gallery, etc.)

- Implement the Aurora App (I will give this to the freelance coder I previously hired for the chat app. Provided it’s not too expensive. Otherwise, I’ll try it myself.)

- Edit Ambient sounds and SFX in Abelton.

- Postwork for a total of 7000+ images

- Testing the game, especially the save porting. We have an awesome design for this that I’ll preview below.

- Add 5 default Starts for Season 2. Season 2 being its own game, it needs to be able to be played without a safe from Season 1. Not recommended at all. But I’ll provide a “Bella, Nami, Vic, Mila, and alone.” starting point. However, there are probably over 300 variables in Season 1 that will affect the game eventually.

- Optional collectibles. I’ll only do this if my mind is in the green by the end. Otherwise I'll add them with Chapter 2.

Save porting & continue screen:

View attachment 4684491

I'm not sure if this is the latest version of the design. I'm writing this dev log at an ungodly hour and my designer is asleep.

The past three days I really felt like writing. As most of you know, SG is completely written. But I will still make changes, and it was calming to just write for a few days. I had noted down some things I wanted to change and… well, did so.

The PC still renders every day, but it’s been exclusively animations. I have around 135 renders for SG in the queue, but I won’t render them until the animations for another project are done.

Render count stays at ~5100 rendered images.

To keep myself sane, I’ll now focus on one thing until it’s done, and that’s postwork.

I created a Chapter cover for S2 Chapter 1.

View attachment 4684492

I wanted to do something in Blender for it but I have an issue with Blender, to be more precise, ported characters on the new PC that I have to figure out first.

I just don’t have the nerve and time for it right now.

I licensed four great new songs. I think I have about 25 licensed songs for Season 2 now.

I have one song licensed that speaks to me on a level so deep, that I wouldn’t give up the license for five million dollars.

It’s for a Sasha cinematic later in Season 2, and when this one arrives, it will be my masterpiece.

It can only be done in Blender… But we’ll talk about Blender when I can think straight again and for that I need to get the updates out.

My old Workstation refused to start the other day. Turns out another SSD died. Less than a year ago I had one die on me before. Thankfully, this time it wasn’t a very important drive.

I didn’t have a backup for it, which makes me think it was an old drive from an older PC that I installed, but I was too lazy to take it out again.

No real damage done. But whenever stuff like this happens, I feel like MC when he touches a girl and gets close to a panic attack.

Preview
Here’s another NSFW preview. You’ll get another in the next log. (4K of all images attached.

This time Kate.

View attachment 4684494

Boring personal Germany stuff from here on. You can stop reading here if you only care about game news.

There are other things that worry me, I don’t like what’s happening in Germany right now. A lot of talk about tax increases. (Income tax from 42% to 47%) Capital gain tax from 25% to 30%.

And this is without the social taxes on top. Which also increase every year.

But the biggest worry is a topic that I've been eying for a few years.

The government’s plan to include self-employed people under 30/35 into the state pension. This is a black hole of death. What my generation puts in there, is GONE.

That system will collapse.

And soon they’re probably going to force me in it. Best case is 18.6% of my monthly pre-tax income on top of everything else.

I think it’s a cumulation of all these little things that worry me.

I’ve been thinking about a certain "move" for a while, and two weeks ago, I canceled the lease for my apartment, and I’ll temporarily move back to my parent’s house in order to plan ahead for the next Chapters, and to eventually leave the country in the next 9-16 months... But that's a big IF because of the exit tax.

Afterwards, even if I get forced to pay the pension for a few months, I should still be able to buy licenses, etc.

The move in 3 months will take a day and development continues as usual. It won't be noticeable.

Back to Bellchen.

  • Ocean
My guy Ocean has one song licensed that speaks to him on a level so deep, that he wouldn’t give up the license for five million dollars ... it's good actually good
Well what about 5 Million and one cents?

Games like Eternum



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