alanrock

Member
Jun 2, 2020
483
1,686
Some games are not meant to be completed, that's all. Their renders are too bright, their codes too complex and wild. So Devs let them go ... unfinished.
 
  • Yay, update!
Reactions: yossa999

Kond

Member
Jul 8, 2018
414
1,478
The guy is a perfectionist and probably thinks nobody is able to meet his standards, both of his games are doomed if he stays a solo dev IMO.
I dont think having a team means a faster development, see, one of the developers that delivers the biggest amount of content is Dr. Pinkcake, hes a solo developer. Ocean also releases a lot of content, even more considering hes producing 2 games at the same time. Now take Oppai Man's example (Fresh Women developer), he has a team working for him, at this point we can say they are a company, yet their updates has small amount of content and cant match Ocean or Dr. Pinkcake update size...i remember they even downgraded their renders with A.I some time ago...and they have people working and make a lot of money.
About being burned out, having a team doesnt means this will not happen, each member has their own work to do and it can still happen, i know they can hire someone else but the quality of the work can change and having more people brings some work-relationship problems, ppl in this field tend to not be the best ones to work with.
I personally think that Ocean and Pinkcake being solo developers is what gives their games the chance of reaching the end, because they seem to have the drive to finish it, i would add Nyx (Intertwined) to this mix too.
 

dameromexxx

Member
Jun 24, 2024
164
364
any info when next update is coming or how far is it
Based on the estimated number of renders we think it will be between May and June but we are not sure if this number will not increase and considering the additional things he is working on like the phone and new audio design similar to Summer Heat which may require additional time for polishing it may also be in July or most pessimistically in August
 
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anscho

Newbie
Mar 3, 2020
53
50
Played it again after more than a year. I find the story very interesting to say the least. Same for the characters. I get that a harem-ending is kind of unrealistic. But a triangle relationship would be what I want at the end in this case.
 

Marley300

Active Member
Jan 29, 2020
536
12,346


Hello,

With this Dev Log, we return to the old Bi-weekly Wednesday Dev log schedule.

So... after the last log, some complained that I didn't give as much info regarding the render count, etc.

I heard ya and from now on I will ban everyone who asks me that.

Of course, I'm just kidding and will, from now on, provide a bi-weekly render count + a total.

The reason why I stopped doing it is because a lot of expectations come with them.

The irony is, no matter how many renders I add, it's always too little.

People go ham with the conspiracy theories if there's a discrepancy between two weeks.

I could post a render count every week with the same amount of images added, and people would still find a way to uncover "the truth".

It's exhausting.

However, I like to be transparent, and a render total is a part of it.

The last total render count was mentioned on the 19th of December, just short of Christmas. I took it easier over Christmas and created all the Christmas Treats.

~3750 renders -> ~4790 (+ a hundred in the queue)

-------------------------
12 days ago, I said I'd count how many renders I do between Dev Logs to see how much the Workstation improves productivity.

I won't count two of these days because the first day was already over, and I took one day to care for some personal relationships.

Previously, I'd do and render around 20-40 daily renders and zero animations. (Animations would lock down the PC for the entire day.)

So, in 10 days of work with the new Workstation, I created AND rendered out:
641 still renders
7 animations.

It went from:
~300 to 671 images
0 to 7 animations.


I didn't completely reach my goal of 70 renders a day. (Average of 64).

However, new environments and giant scenes make this impossible if you want to maintain quality. Sometimes, I can only set up 20-40 images, while other times, I reach 80-100.

From now on, I aim for 70 renders a day, but I won't beat myself up if it's "only" 40-50. I still have my quality to maintain and improve.

The workstation peaked at 78 images a night the other day, and with that, it outperforms me, which is fantastic.

My old Workstation will render animations until they're all done.

Keep in mind that not all renders are exclusively for SG.

Preview - 4K attached.
Strawberry Chocolate Bar.png
With the new Season, I'll introduce collectibles.
I'll do the layered renders for them at the end, but let me show you what kind of image might be behind them.
4K attached.
Nia_Unlockable_Extra.png
These images will thematically fit the scene in which they were found. You won't find a sudden nude Sasha in there, but you will find pleasant surprises.
There's another thingy I will introduce, and I'll talk about it in the next log.

Back to work.
  • Ocean
 

The unseen

Member
Apr 2, 2022
235
505


Hello,

With this Dev Log, we return to the old Bi-weekly Wednesday Dev log schedule.

So... after the last log, some complained that I didn't give as much info regarding the render count, etc.

I heard ya and from now on I will ban everyone who asks me that.

Of course, I'm just kidding and will, from now on, provide a bi-weekly render count + a total.

The reason why I stopped doing it is because a lot of expectations come with them.

The irony is, no matter how many renders I add, it's always too little.

People go ham with the conspiracy theories if there's a discrepancy between two weeks.

I could post a render count every week with the same amount of images added, and people would still find a way to uncover "the truth".

It's exhausting.

However, I like to be transparent, and a render total is a part of it.

The last total render count was mentioned on the 19th of December, just short of Christmas. I took it easier over Christmas and created all the Christmas Treats.

~3750 renders -> ~4790 (+ a hundred in the queue)

-------------------------
12 days ago, I said I'd count how many renders I do between Dev Logs to see how much the Workstation improves productivity.

I won't count two of these days because the first day was already over, and I took one day to care for some personal relationships.

Previously, I'd do and render around 20-40 daily renders and zero animations. (Animations would lock down the PC for the entire day.)

So, in 10 days of work with the new Workstation, I created AND rendered out:
641 still renders
7 animations.

It went from:
~300 to 671 images
0 to 7 animations.


I didn't completely reach my goal of 70 renders a day. (Average of 64).

However, new environments and giant scenes make this impossible if you want to maintain quality. Sometimes, I can only set up 20-40 images, while other times, I reach 80-100.

From now on, I aim for 70 renders a day, but I won't beat myself up if it's "only" 40-50. I still have my quality to maintain and improve.

The workstation peaked at 78 images a night the other day, and with that, it outperforms me, which is fantastic.

My old Workstation will render animations until they're all done.

Keep in mind that not all renders are exclusively for SG.

Preview - 4K attached.
View attachment 4542973
With the new Season, I'll introduce collectibles.
I'll do the layered renders for them at the end, but let me show you what kind of image might be behind them.
4K attached.
View attachment 4542974
These images will thematically fit the scene in which they were found. You won't find a sudden nude Sasha in there, but you will find pleasant surprises.
There's another thingy I will introduce, and I'll talk about it in the next log.

Back to work.
  • Ocean
Wtf is wrong with Ocean, why does every fucking model he makes are gorgeous. :KEK:
 

LHDLLB

Active Member
Oct 3, 2019
853
1,939
Well I was hoping for a lot more info but eh.....it is what it is.:rolleyes:
We got a render count he is closer to 5k in render, rendering between 40 to 78 renders a night. I say we got plenty, the update still is far away though but wirh the station is a lot more closer, I expect that once he starts postwork on WiaB SG will be done more quickly
 

LHDLLB

Active Member
Oct 3, 2019
853
1,939
~700 render per 10 days... he can do updates every 4 months with 7000 renders, like, wtf.
Is a avarage divided between the two games. So something closer to 400 SG renders per 10 days ? Also he must be fellling inspired with the new toy is hard to say if he will be producing as much in 3 months. Is really good numbers though, and if he makes smaller updates he can get them out more quickly and faster is better than bigger, it creates momentum.
 

Batmóvel

Newbie
Jan 5, 2020
74
49
We got a render count he is closer to 5k in render, rendering between 40 to 78 renders a night. I say we got plenty, the update still is far away though but wirh the station is a lot more closer, I expect that once he starts postwork on WiaB SG will be done more quickly
Having a sense now of this information passed on by Ocean, when do you think the next chapter would be released?
 
  • Like
Reactions: LHDLLB

BobTheDuck

Engaged Member
Dec 24, 2018
2,267
13,558


Hello,

With this Dev Log, we return to the old Bi-weekly Wednesday Dev log schedule.

So... after the last log, some complained that I didn't give as much info regarding the render count, etc.

I heard ya and from now on I will ban everyone who asks me that.

Of course, I'm just kidding and will, from now on, provide a bi-weekly render count + a total.

The reason why I stopped doing it is because a lot of expectations come with them.

The irony is, no matter how many renders I add, it's always too little.

People go ham with the conspiracy theories if there's a discrepancy between two weeks.

I could post a render count every week with the same amount of images added, and people would still find a way to uncover "the truth".

It's exhausting.

However, I like to be transparent, and a render total is a part of it.

The last total render count was mentioned on the 19th of December, just short of Christmas. I took it easier over Christmas and created all the Christmas Treats.

~3750 renders -> ~4790 (+ a hundred in the queue)

-------------------------
12 days ago, I said I'd count how many renders I do between Dev Logs to see how much the Workstation improves productivity.

I won't count two of these days because the first day was already over, and I took one day to care for some personal relationships.

Previously, I'd do and render around 20-40 daily renders and zero animations. (Animations would lock down the PC for the entire day.)

So, in 10 days of work with the new Workstation, I created AND rendered out:
641 still renders
7 animations.

It went from:
~300 to 671 images
0 to 7 animations.


I didn't completely reach my goal of 70 renders a day. (Average of 64).

However, new environments and giant scenes make this impossible if you want to maintain quality. Sometimes, I can only set up 20-40 images, while other times, I reach 80-100.

From now on, I aim for 70 renders a day, but I won't beat myself up if it's "only" 40-50. I still have my quality to maintain and improve.

The workstation peaked at 78 images a night the other day, and with that, it outperforms me, which is fantastic.

My old Workstation will render animations until they're all done.

Keep in mind that not all renders are exclusively for SG.

Preview - 4K attached.
View attachment 4542973
With the new Season, I'll introduce collectibles.
I'll do the layered renders for them at the end, but let me show you what kind of image might be behind them.
4K attached.
View attachment 4542974
These images will thematically fit the scene in which they were found. You won't find a sudden nude Sasha in there, but you will find pleasant surprises.
There's another thingy I will introduce, and I'll talk about it in the next log.

Back to work.
  • Ocean
Again, I thank you for sharing the log, it is very much appreciated!

Also, based on the numbers, for 7000 renders, the stills should be done by May if Ocean manages an average of 60 a night (30 per game), so 73 days of 30 renders. But that number might bump up sooner, once Ocean's doing the steam things with WiaB.
 
Last edited:
  • Like
Reactions: LHDLLB

LHDLLB

Active Member
Oct 3, 2019
853
1,939
Having a sense now of this information passed on by Ocean, when do you think the next chapter would be released?
I still think that May/June is the most likely unless he is doing 10k plus, but I also am not the best person to s answer you that, there are people here who really understand how this things work.
 
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