4/5 stars as of version 0.4.0
The premise is good and delivered well enough to get the point across, even if the concept itself is not at all original. That said, the game in its current state does suffer from some lack of TLC or QoL. Some more attention given to certain areas will go a long way, such as transition tiles, being able to talk to characters over counters, etc. Also, not all text is translated to english. Not a huge deal, being an RPGM game, finding the text and finishing the translation is fairly easy. The game is also simple enough to beg the question as to why this is made in RPGM and not Renpy, given that all we are doing so far is simply moving from point to point with a linear story. This would be simple to do as a kinetic Renpy title rather than making players move around in a RPGM map (which also could use some minor touchups, but nothing major).
Good for what it is so far, but there is still much more to come. Good luck to the dev. Looking forward to seeing how filthy Sunny becomes!
The premise is good and delivered well enough to get the point across, even if the concept itself is not at all original. That said, the game in its current state does suffer from some lack of TLC or QoL. Some more attention given to certain areas will go a long way, such as transition tiles, being able to talk to characters over counters, etc. Also, not all text is translated to english. Not a huge deal, being an RPGM game, finding the text and finishing the translation is fairly easy. The game is also simple enough to beg the question as to why this is made in RPGM and not Renpy, given that all we are doing so far is simply moving from point to point with a linear story. This would be simple to do as a kinetic Renpy title rather than making players move around in a RPGM map (which also could use some minor touchups, but nothing major).
Good for what it is so far, but there is still much more to come. Good luck to the dev. Looking forward to seeing how filthy Sunny becomes!