VN Ren'Py Supermodel: Defenders of Desire [v1.2.0] [Belle]

3.80 star(s) 9 Votes

Legal1709

Member
Aug 25, 2019
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You're entitled to your opinion, of course, and my game won't be for everyone, but I do take umbrage at this part here. I have a decently solid background in fiction writing and the theoretical knowledge to back that up. I don't write filler. That's one of the deadly sins a writer can commit, and I know to avoid it. Nothing here is written to stall for time. If a passage of text appears in this story, it is there for a damn good reason, even if you might not have the underestanding of the plot needed to contextualize it yet.

Criticism is fine, but keep it respectful, please.
I don't think I said anything unrespectful besides the truth and the truth often hurts, those mind monologues that don't amount to anything? That IS stalling for time, maybe not for you but I know it is because I played dozens of VN's that does that (not necessarily NSFW ones, but the pattern is easily to see)
 

Belle

Developer of Supermodel & Long Live the Princess
Game Developer
Sep 25, 2017
3,215
10,699
I don't think I said anything unrespectful besides the truth and the truth often hurts, those mind monologues that don't amount to anything? That IS stalling for time, maybe not for you but I know it is because I played dozens of VN's that does that (not necessarily NSFW ones, but the pattern is easily to see)
I have no idea what you're even referring to. Any examples?
 

qp39dmzxfg243

Newbie
Nov 23, 2017
42
35
Huh I didn't realize Belle had started making a new game. It's been a minute since LLTP. I'll reserve judgment on the story since it's still so early but I gotta say the card game is pretty good and the music is amazing, probably the best music I've heard in any game I've gotten from this site.


I find save game management in Ren'py can become a nightmare fast, especially for players who enjoy replaying major scenes (particularly sex scenes) and thus try to save before everything. LLtP attempted to handle some of this through the replay feature, but even that wasn't enough based on feedback I received over the years.
The no saves system seems very strange to me and pretty unnecessary. There's a lot of games on Ren'Py some of which are quite long and complicated and they don't seem to be having issues with using a standard save system. I guess it's not really a big deal, it just seems to me to be a solution in search of a problem.


Rollback is controversial but won't be added to this game. There's no need now that History is here, and it would only cause problems with the card game and the way I handle sounds and transitions. When choices get added to the story, rollback would be doubly dangerous because of the permanence involved.

You'll just have to get used to not having rollback in this title. On the other hand, the game is designed with this in mind.
This on the other hand combined with the whole no saves system is more concerning. If choices are permanent and there are no saves (short of deleting the persistent file and starting from scratch I guess) does that mean we're only able to see the results of 1 choice and are permanently locked on to that branch? Or is the game totally linear with no choices with lasting consequences and the choices that do exist are more just a bit of different dialogue in that particular scene so you can replay that scene and see what would happen if you picked something else without it causing issues in the story? Or is this going to have a weird system where there would be like alternate universes in the scene select with like Path A - Scene 1, Path B - Scene 1, etc.
 

Belle

Developer of Supermodel & Long Live the Princess
Game Developer
Sep 25, 2017
3,215
10,699
I'll reserve judgment on the story since it's still so early but I gotta say the card game is pretty good and the music is amazing, probably the best music I've heard in any game I've gotten from this site.
Thank you! I don't get a lot of feedback about the music, but since I composed all of it myself, it's nice to see someone enjoying it.

This on the other hand combined with the whole no saves system is more concerning. If choices are permanent and there are no saves (short of deleting the persistent file and starting from scratch I guess) does that mean we're only able to see the results of 1 choice and are permanently locked on to that branch? Or is the game totally linear with no choices with lasting consequences and the choices that do exist are more just a bit of different dialogue in that particular scene so you can replay that scene and see what would happen if you picked something else without it causing issues in the story? Or is this going to have a weird system where there would be like alternate universes in the scene select with like Path A - Scene 1, Path B - Scene 1, etc.
A lot of this is up in the air still. The structure of this game is heavily inspired by a mobile game called , and my current thoughts are to follow a similar structure for "permanent" decisions that they do in that game. It's been a little while since I last played it, so the following is from memory and might be slightly off, for the record.

What they did is that you (very rarely) get asked to make a choice, and that choice becomes locked in for a long time. When you get to the end of the main story (which isn't actually anywhere near the end of the game due to its large amount of DLC), your previous choices are unlocked and you're allowed to go back and make different ones to see what would have happened. I like this concept because it gives choices weight while not preventing you from (eventually) seeing the outcomes of alternate choices and unlocking everything.

The obvious downside is that this kind of system gets awkward when the game is released piece by piece as part of crowdfunding. There won't be an end to the story anytime soon, so what do I do in the meantime? I still don't have an answer to that question, and since I have had no strong need for choices at the current stage of the story, I haven't been in a rush to figure it all out. Suffice it to say, I don't want to permanently lock players out of content, but I also want choices to be meaningful.

I'm also toying around with a small sandbox mode that integrates with the story. This would be presented as a chapter banner that you can revisit as often as you like to gradually explore it, and going deeper into the game unlocks more things to do in this mode. This mode would also unlock story chapters. Again, this isn't something I've entirely figured out yet since it comes with significant challenges, but it's something I'd like to do. Basically, you'd be controlling Michael while exploring the STALWART headquarters and trying to discover the secrets hidden within, including visiting the various girls working/living there at your own leisure.
 
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qp39dmzxfg243

Newbie
Nov 23, 2017
42
35
The obvious downside is that this kind of system gets awkward when the game is released piece by piece as part of crowdfunding. There won't be an end to the story anytime soon, so what do I do in the meantime? I still don't have an answer to that question, and since I have had no strong need for choices at the current stage of the story, I haven't been in a rush to figure it all out. Suffice it to say, I don't want to permanently lock players out of content, but I also want choices to be meaningful.

I'm also toying around with a small sandbox mode that integrates with the story. This would be presented as a chapter banner that you can revisit as often as you like to gradually explore it, and going deeper into the game unlocks more things to do in this mode. This mode would also unlock story chapters. Again, this isn't something I've entirely figured out yet since it comes with significant challenges, but it's something I'd like to do. Basically, you'd be controlling Michael while exploring the STALWART headquarters and trying to discover the secrets hidden within, including visiting the various girls working/living there at your own leisure.
Hmmm that's an interesting take but yes an episodically released story heavy game like this would be difficult to square with this kind of system. As for a sandbox mode it sounds ambitious but you have a lot of pretty ambitious systems in this game that are pretty far from the standard run of the mill Ren'Py games so if anybody can pull it off it's you. Well anyway good luck on development.
 
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3.80 star(s) 9 Votes