VN Ren'Py Supermodel: Defenders of Desire [v1.3.0] [Belle]

4.10 star(s) 9 Votes

Legal1709

Member
Aug 25, 2019
181
238
You're entitled to your opinion, of course, and my game won't be for everyone, but I do take umbrage at this part here. I have a decently solid background in fiction writing and the theoretical knowledge to back that up. I don't write filler. That's one of the deadly sins a writer can commit, and I know to avoid it. Nothing here is written to stall for time. If a passage of text appears in this story, it is there for a damn good reason, even if you might not have the underestanding of the plot needed to contextualize it yet.

Criticism is fine, but keep it respectful, please.
I don't think I said anything unrespectful besides the truth and the truth often hurts, those mind monologues that don't amount to anything? That IS stalling for time, maybe not for you but I know it is because I played dozens of VN's that does that (not necessarily NSFW ones, but the pattern is easily to see)
 

Belle

Developer of Supermodel & Long Live the Princess
Game Developer
Sep 25, 2017
3,219
10,720
I don't think I said anything unrespectful besides the truth and the truth often hurts, those mind monologues that don't amount to anything? That IS stalling for time, maybe not for you but I know it is because I played dozens of VN's that does that (not necessarily NSFW ones, but the pattern is easily to see)
I have no idea what you're even referring to. Any examples?
 

qp39dmzxfg243

Newbie
Nov 23, 2017
42
36
Huh I didn't realize Belle had started making a new game. It's been a minute since LLTP. I'll reserve judgment on the story since it's still so early but I gotta say the card game is pretty good and the music is amazing, probably the best music I've heard in any game I've gotten from this site.


I find save game management in Ren'py can become a nightmare fast, especially for players who enjoy replaying major scenes (particularly sex scenes) and thus try to save before everything. LLtP attempted to handle some of this through the replay feature, but even that wasn't enough based on feedback I received over the years.
The no saves system seems very strange to me and pretty unnecessary. There's a lot of games on Ren'Py some of which are quite long and complicated and they don't seem to be having issues with using a standard save system. I guess it's not really a big deal, it just seems to me to be a solution in search of a problem.


Rollback is controversial but won't be added to this game. There's no need now that History is here, and it would only cause problems with the card game and the way I handle sounds and transitions. When choices get added to the story, rollback would be doubly dangerous because of the permanence involved.

You'll just have to get used to not having rollback in this title. On the other hand, the game is designed with this in mind.
This on the other hand combined with the whole no saves system is more concerning. If choices are permanent and there are no saves (short of deleting the persistent file and starting from scratch I guess) does that mean we're only able to see the results of 1 choice and are permanently locked on to that branch? Or is the game totally linear with no choices with lasting consequences and the choices that do exist are more just a bit of different dialogue in that particular scene so you can replay that scene and see what would happen if you picked something else without it causing issues in the story? Or is this going to have a weird system where there would be like alternate universes in the scene select with like Path A - Scene 1, Path B - Scene 1, etc.
 
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Belle

Developer of Supermodel & Long Live the Princess
Game Developer
Sep 25, 2017
3,219
10,720
I'll reserve judgment on the story since it's still so early but I gotta say the card game is pretty good and the music is amazing, probably the best music I've heard in any game I've gotten from this site.
Thank you! I don't get a lot of feedback about the music, but since I composed all of it myself, it's nice to see someone enjoying it.

This on the other hand combined with the whole no saves system is more concerning. If choices are permanent and there are no saves (short of deleting the persistent file and starting from scratch I guess) does that mean we're only able to see the results of 1 choice and are permanently locked on to that branch? Or is the game totally linear with no choices with lasting consequences and the choices that do exist are more just a bit of different dialogue in that particular scene so you can replay that scene and see what would happen if you picked something else without it causing issues in the story? Or is this going to have a weird system where there would be like alternate universes in the scene select with like Path A - Scene 1, Path B - Scene 1, etc.
A lot of this is up in the air still. The structure of this game is heavily inspired by a mobile game called , and my current thoughts are to follow a similar structure for "permanent" decisions that they do in that game. It's been a little while since I last played it, so the following is from memory and might be slightly off, for the record.

What they did is that you (very rarely) get asked to make a choice, and that choice becomes locked in for a long time. When you get to the end of the main story (which isn't actually anywhere near the end of the game due to its large amount of DLC), your previous choices are unlocked and you're allowed to go back and make different ones to see what would have happened. I like this concept because it gives choices weight while not preventing you from (eventually) seeing the outcomes of alternate choices and unlocking everything.

The obvious downside is that this kind of system gets awkward when the game is released piece by piece as part of crowdfunding. There won't be an end to the story anytime soon, so what do I do in the meantime? I still don't have an answer to that question, and since I have had no strong need for choices at the current stage of the story, I haven't been in a rush to figure it all out. Suffice it to say, I don't want to permanently lock players out of content, but I also want choices to be meaningful.

I'm also toying around with a small sandbox mode that integrates with the story. This would be presented as a chapter banner that you can revisit as often as you like to gradually explore it, and going deeper into the game unlocks more things to do in this mode. This mode would also unlock story chapters. Again, this isn't something I've entirely figured out yet since it comes with significant challenges, but it's something I'd like to do. Basically, you'd be controlling Michael while exploring the STALWART headquarters and trying to discover the secrets hidden within, including visiting the various girls working/living there at your own leisure.
 

qp39dmzxfg243

Newbie
Nov 23, 2017
42
36
The obvious downside is that this kind of system gets awkward when the game is released piece by piece as part of crowdfunding. There won't be an end to the story anytime soon, so what do I do in the meantime? I still don't have an answer to that question, and since I have had no strong need for choices at the current stage of the story, I haven't been in a rush to figure it all out. Suffice it to say, I don't want to permanently lock players out of content, but I also want choices to be meaningful.

I'm also toying around with a small sandbox mode that integrates with the story. This would be presented as a chapter banner that you can revisit as often as you like to gradually explore it, and going deeper into the game unlocks more things to do in this mode. This mode would also unlock story chapters. Again, this isn't something I've entirely figured out yet since it comes with significant challenges, but it's something I'd like to do. Basically, you'd be controlling Michael while exploring the STALWART headquarters and trying to discover the secrets hidden within, including visiting the various girls working/living there at your own leisure.
Hmmm that's an interesting take but yes an episodically released story heavy game like this would be difficult to square with this kind of system. As for a sandbox mode it sounds ambitious but you have a lot of pretty ambitious systems in this game that are pretty far from the standard run of the mill Ren'Py games so if anybody can pull it off it's you. Well anyway good luck on development.
 
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Belle

Developer of Supermodel & Long Live the Princess
Game Developer
Sep 25, 2017
3,219
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Update4.jpg

Supermodel Update 4 - Under Siege

This release is available to backers at the $5 level and above at either my or pages. You can find the download links in this and this . The previous release ( / ) is now free to download for everyone.


This update removes the bonus card scenarios that were always meant as placeholders and replaces them with actual scenarios with unique art and mechanics. It also adds three new scenarios, one each for Blink, Seraphim, and Vanguard. Since these still represent some of the first matches you'd play in the full game, they don't go too crazy and stick close to the scenarios you already know. The difference lies in a few replaced challenge cards and the introduction of a couple of new ones. These were deliberately picked to introduce complications for some of the strategies I've seen developed for each character and should keep you on your toes without getting too challenging.

There is also a brand new story chapter for Anna Morgenstern called "Under Siege" that hints at the overarching story conflict while also serving as a bridge to Update 5's new type of card scenarios.

In addition to the new content, Update 4 also makes some balance changes to certain underutilized cards, hopefully making them more appealing to use. We also get a few quality-of-life improvements, including reversed sorting for scenario banners (placing the newest chapters at the top of the list instead of the bottom) and alphabetical sorting of cards in the deckbuilder.

Enjoy!


Changelog:
  • New Anna story chapter: "Under Siege"
  • 3 new card game scenarios, one for each of Blink, Seraphim, and Vanguard.
  • 7 new challenge cards for use in the new scenarios. Only some of these are used in this version.
  • Reversed sorting order for scenarios, showing the latest first instead of last.
  • Added a Concede button in card matches.
  • Difficulties are now defined per scenario, allowing for nearly infinite customizability during scenario design in the future.
  • The card collection in the deckbuilder is now sorted alphabetically.
  • Reduced the cost of playing the Epic cards Passion, Resourcefulness, and Resolve from 20 to 16 Heat.
  • Increased Heat Gain from the "Turned On" card from 6 to 7.
  • Lowered Trust requirement to play "One More Time" from 4 to 3.
 

cxx

Message Maestro
Nov 14, 2017
70,097
35,586
still can't make heads or tails on this and for sure no idea what happens next.

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Belle

Developer of Supermodel & Long Live the Princess
Game Developer
Sep 25, 2017
3,219
10,720
Can I get a sex scene after solving the card game ?
That would be quite sudden. The card scenarios slowly ramp up toward sex scenes, but I'm doing a slow burn with this game and it's still in the early stages, so don't expect too much on that front just yet. Still, Update 4 saw the three main superheroes start getting more risque in their poses and outfits, and you'll see that continue in the future.

The game has one sex scene and one masturbation scene so far.
 
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cxx

Message Maestro
Nov 14, 2017
70,097
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well 1.3 update didn't shed any light except how mc became persona non grata, sybil's 1st story made even less sense than whole game before it.

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Belle

Developer of Supermodel & Long Live the Princess
Game Developer
Sep 25, 2017
3,219
10,720
lets hope this game is even better than the last one
It's a completely different type of game, so comparisons are difficult. If you want freeform gameplay with plenty of choices and reactivity, LLtP will be better by far. Supermodel's two main focuses are:

1) Story. I'm biased, but the reason I made Supermodel linear is because I wanted to tell a much stronger story with more interaction between the various characters. It's hard to see for you guys since we're still in the early parts, but I feel confident that the story will deliver. LLtP had a somewhat simple main story with its focus on individual character arcs instead. Supermodel is more like a traditional novel or TV show in its structure.

2) The card game. LLtP has nothing like this. I wanted to make something that people can return to again and again even after finishing the main story. Eventually, it will integrate with the sexy stuff in a much more significant way than right now.
 

Canto Forte

Post Pro
Jul 10, 2017
21,862
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we no.gif
A clueless start-up main lead who has to decipher some sort of key element to each and every other character in the game, use that revelatory clue to unlock the character paths of every one of the other characters, study and piece together the pieces of evidence needed to further the story (the card game is the RNG replacement for the library reading and piecing together of the pieces of evidence) and then advance the overall plot.
It's a completely different type of game, so comparisons are difficult.
It looks pretty much like a tried and rehearsed story arc to me.
 
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Belle

Developer of Supermodel & Long Live the Princess
Game Developer
Sep 25, 2017
3,219
10,720
A clueless start-up main lead who has to decipher some sort of key element to each and every other character in the game, use that revelatory clue to unlock the character paths of every one of the other characters, study and piece together the pieces of evidence needed to further the story (the card game is the RNG replacement for the library reading and piecing together of the pieces of evidence) and then advance the overall plot.
Ooh, ooh! Me too! I can also use highly selective bullet points to make two different things sound the same. It's an artform!

It looks pretty much like a tried and rehearsed story arc to me.
That's a bold statement about a story arc you haven't seen yet.
 

Canto Forte

Post Pro
Jul 10, 2017
21,862
27,102
o sto.gif
1) Story. I'm biased, but the reason I made Supermodel linear is because I wanted to tell a much stronger story with more interaction between the various characters. It's hard to see for you guys since we're still in the early parts, but I feel confident that the story will deliver.
a ta.gif
 

King Slayer100

Active Member
Aug 20, 2018
701
2,569
Man I really like the concept and you can play in vn mode that a plus . But yeah multiple protagonist is a deal breaker .I like my vn as an immersive story but multiple protagonist is exact opposite of that .
 

cxx

Message Maestro
Nov 14, 2017
70,097
35,586
That's a bold statement about a story arc you haven't seen yet.
canto is partially right since it feels that we are in pitch black big room and when we stumble on something we get glimpse of something which makes little sense or not at all like that goddess thingy.
 

professorx10

Active Member
Game Developer
Jul 22, 2018
684
887
Based on what Belle has done before, I'm very willing to give him a lot more time to develop the story before making judgements. F95 is a place where lots of ungrateful pirates make sarcastic comments based on their own personal preferences being '100% right' and everyone else's opinions are sh*t.

And I'm speaking from the personal position that I personally don't like the card game 'feature' at all. But since that was only 1/2 of the idea behind this game, which so far has shown great production value, I'm sticking with it in the expectation that Belle will produce an exceptional story game. . .eventually. After all, he's done it before.

And before I take any of you 'naysayers' comments seriously, I'd like to see a game any of you have developed as evidence of your abilities so that I can judge what you've done.
 
4.10 star(s) 9 Votes