there will be a cuck or ntr ending based on prudence value
anyway this story is better than any other game in the site
That is true, a bunch of people start using KK as a tool for development, and i believe one of the reasons is this game.
Now the 2 bars " Anxiety / Prudence" although i like the idea, they are so far in game kind of useless.
There is no way for any to reach 100% and no consequences even if they did, idk maybe for instance if anxiety reachs 100% they split or Asuna/inoda status are lowered, but so far nothing.
The things i dont like much in the game are the pacing, and the story/plot be too linear stuck in rails.
Here the anxiety bar would be a nice touch, why you are informed of Asuna location and changes if you cant do nothing about it the game should allow the palyer free movement to go there even if you cant interfere or see anything, the anxiety rises and that make Asuna to come after you to check if you saw or know anything, or you having new options to interact with her, there is several options how to use these mechanics.