NoodleJacuzzi

Active Member
Game Developer
May 20, 2019
738
1,811
I'm a day late posting it here but happy belated valentine's day!

00.png


The basic design motif of the valentines outfits is basic outfit, but red. I also tried to include at least something valentinesy where I could without intruding on other outfits' space. I wanted the characters to feel more visually unified than other holidays.
This presented a problem for characters who already had red in their outfit (lookin at you bluebell
)
  • Angelica gets a red version of her usual outfit, but with a cleavage window. I wanted to do a heart-shaped window at the time but it wasn't working out.
  • Cayenne gets a red sweater. Not very interesting but they're a sleepy little guy so I'm not too broken up about it.
  • For Bluebell I wanted a larger heart on a white apron but I forgor to actually inpaint it onto there and my PC's busy so oh well. Actually, of all the outfits, this one is the most likely to get a replacement, even more than Cayenne's. Bluebell would def go hard on valentines day, maybe I'll try one of those waitress outfits from 80s movies mall shops/diners?
  • Marlow has a sleeveless red dress with a gold collar, very important that he has that tiny flash of sideboob. I wanted to decorate the teeny peenor but the crimbus outfit already has the bow theme and cock rings have a tendency to make the dongol bigger, which would be a crime for the squirrel femboy.
  • Riley, Helena, Nutmeg, and Cinnamon all directly have red versions of their normal outfits
  • Valentine's is Sorbet's favorite holiday, since everyone's wearing green
  • This is the one outfit I might keep for mary-lou's future design, red heart pasties are the one outfit I didn't have any trouble coming up with for our beeg nudist
  • Sharly's got a red nightgown, I had to manually cover her breasts as the nipples show right through. I can't hide her booba behind another character either since she's so short
  • Khanna's is obvi- God dang it I missed a spot on her habit
  • And the foxes have their usual opposite pallete theming going on
For each of the game's major holiday is that when you wake up my plan is to secretly place the player on an alternate map (mainly so I can make holiday-themed locations without needing to make evening/nighttime versions of them) and let the player wander and get some quickie scenes with the characters they've already progressed with a bit, then when they're done wandering they pick one of the characters to spend the rest of the day with to get a longer scene. Of course there'd be ways to replay the holiday without too much fuss.

For valentines in particular I like to think the holiday's purpose is to try and couple people together, directly trying to solve the low rate of breeding. Boys would compete against each other and girls would pick a mate, but now that the player has arrived in town the holiday's kinda shifted to being about courting you.


I'm still hard at work on Hentai University v33, sorry I haven't posted in a bit, but here's just a little bit more stuff from my latest preview post to tide you over.

03.png 04.png 05.png

A potential redesign for Mary Lou that came to me in a dream. I also wanted to do overalls but must abide by the no-pants rule for as long as I can. The hair covering one eye has a different feel from Riley, it makes her look more shy. I'm thinking I'll use the spiral eyes to show her going full crazy-horny.

While this is my favorite of her designs I'll still end up doing a poll later comparing her to my other two favorite alternate designs:
06.png
I like the caprine as purple is an underrepresented color, but the sheep has the advantage of having a very distinct and easy to work with hair and horn shape.


Also I ended up writing some content for Cayenne, so at least I know that Syrup Town v3 won't be far behind the HU update!

10.jpg

Though I can't generate images for it yet as I'm currently training a new illustrious model to see how it ends up looking. Training models is something I can have going on in the background, so it helps keep me from getting distracted generating shortstacks so I can focus on more 'important' things.

With that said though, I've still been trying to stay active so people don't think I died, even if all I can really manage are discord posts...

11.PNG 12.PNG 13.PNG

Good lord I've made 1250 posts with images (and many posts with 5-9 images in them) in the syrup town channel alone...


Also also I've been trying to use controlnet to improve the quality of the locations while also keeping each image's details consistent for morning, evening, and night shots so I can let the player explore the town at nighttime, as well as add seasonal variants to each location for that delicious atmosphere.

Unfortunately pony has a really hard time making scenes actually look dark so there's probably still at least some manual work required ahead of me. Still, here's some examples:

14.png 15.png 16.png 18.png

I also tried a huffslove lora to see how the more cartoony style would look:

21.png 22.png


Also x3 I made a python script to group all my fav fakemon designs together. The final image is too big to upload here so lemme see if this will show up instead:


There's a lot of designs I'm not satisfied with but I'm not about to dive into that endless rabbit hole of designs when I have an update to write... Again.

While I know 3-stage mons are classic, I honestly think I should just drop the first stages on the starters. For whatever reason it's tough for me to make stage 1 starters interesting while appealing to gooners. Plus, let's be real, Charmander is cute, but people only really care about Charizard.

And I have a second image for my unused/unnamed designs, which seems to be just barely in the size limit:
24.jpg

Was just on the discord and saw this little number.
And I immediately thought "Helluva Boss". So 'Helvaimp', it makes even more sense when you remember that Blitzo was once a carny so making it a pair? with 'Ms. Jester' the references just keep coming.
How could you do this to me, I'll never be able to unsee that


Hilariously, I'd almost suggest swapping those two poké-plant penises, so that Roserade gets the barbed/thorny one. Feels flavorful, even if the one you have looks great. Also, while there's good odds it's outside the reach of the generator, I feel like a pregnant Spysect would likely have a swollen abdomen rather than a swollen... abdomen. Describing tauric anatomy is hard. (And yeah, it was pretty clear that the boobslime duo make their boobs out of slime. :p)

Bee boi is also a great option! I love all three of those shots, and while the 'tiny cock, huge balls' version is definitely my favorite, I'd be okay with it being used for the goats instead. (Both would be my preferred choice, but variety is probably the right call.)

As for the new Noodlemons:
- Blue Macula is great, but has so much going for it that purple Macula feels outshined.
- Slomask is a great evolution on Slombra's design, could be a second or third stage, if you wanted.
- Ferals aren't so much my thing, but the names are solid.
- Rookrock has a lot going on. Love the concept, head, hair, huge hands, and breastplate. The melding of brown/green slime could be smoother.
- Galackseya and Galacktalia feel like their names are backwards. Solid designs, though it'd be nice to see slightly more change in the main body. (Maybe have the first stage be fully flat-chested?)
- Ms Jester? You fully succeeded at the assignment. The limbless version is definitely cooler, but you could just keep both and make the two be different 'forms'?
- Love Spankee. Domasquita is solid, though the bald+ponytail feels strange. Atlishtie is a very good evo for Fooba.
- . Design is good, though.
- Tombird, Harpella, Siwren.
- I really like Sedushroom and Sedushrio, but I get it if the latter is too tough to generate. I'd suggest not throwing the baby out with the bathwater, though, Sedushroom is solid on her own.
- 10/10. Beauty in simplicity.

Alright, lightning-round over. I'd say that with the newly expanded roster, my top ten are probably, in order, Blorb, Spankee, Ms Jester, Rookrock, Blue Macula, Chiikihorn, Spysect, Sedushroom, Snitties, and Plumpurr. You may be working with limited tools, but you're putting out some pretty fantastic concepts and designs. Now, if anyone needs me, I'll be designing my hypothetical Blorb breeding ranch.
Great feedback, thank you! All of this is pretty useful, especially knowing I basically had an actual pocketman name in there. I ended up using the Tombird name, it's a great one!
 

Endme24

Newbie
Jul 26, 2024
23
16
I'm a day late posting it here but happy belated valentine's day!

View attachment 4555459


The basic design motif of the valentines outfits is basic outfit, but red. I also tried to include at least something valentinesy where I could without intruding on other outfits' space. I wanted the characters to feel more visually unified than other holidays.
This presented a problem for characters who already had red in their outfit (lookin at you bluebell
)
  • Angelica gets a red version of her usual outfit, but with a cleavage window. I wanted to do a heart-shaped window at the time but it wasn't working out.
  • Cayenne gets a red sweater. Not very interesting but they're a sleepy little guy so I'm not too broken up about it.
  • For Bluebell I wanted a larger heart on a white apron but I forgor to actually inpaint it onto there and my PC's busy so oh well. Actually, of all the outfits, this one is the most likely to get a replacement, even more than Cayenne's. Bluebell would def go hard on valentines day, maybe I'll try one of those waitress outfits from 80s movies mall shops/diners?
  • Marlow has a sleeveless red dress with a gold collar, very important that he has that tiny flash of sideboob. I wanted to decorate the teeny peenor but the crimbus outfit already has the bow theme and cock rings have a tendency to make the dongol bigger, which would be a crime for the squirrel femboy.
  • Riley, Helena, Nutmeg, and Cinnamon all directly have red versions of their normal outfits
  • Valentine's is Sorbet's favorite holiday, since everyone's wearing green
  • This is the one outfit I might keep for mary-lou's future design, red heart pasties are the one outfit I didn't have any trouble coming up with for our beeg nudist
  • Sharly's got a red nightgown, I had to manually cover her breasts as the nipples show right through. I can't hide her booba behind another character either since she's so short
  • Khanna's is obvi- God dang it I missed a spot on her habit
  • And the foxes have their usual opposite pallete theming going on
For each of the game's major holiday is that when you wake up my plan is to secretly place the player on an alternate map (mainly so I can make holiday-themed locations without needing to make evening/nighttime versions of them) and let the player wander and get some quickie scenes with the characters they've already progressed with a bit, then when they're done wandering they pick one of the characters to spend the rest of the day with to get a longer scene. Of course there'd be ways to replay the holiday without too much fuss.

For valentines in particular I like to think the holiday's purpose is to try and couple people together, directly trying to solve the low rate of breeding. Boys would compete against each other and girls would pick a mate, but now that the player has arrived in town the holiday's kinda shifted to being about courting you.


I'm still hard at work on Hentai University v33, sorry I haven't posted in a bit, but here's just a little bit more stuff from my latest preview post to tide you over.

View attachment 4555460 View attachment 4555461 View attachment 4555462

A potential redesign for Mary Lou that came to me in a dream. I also wanted to do overalls but must abide by the no-pants rule for as long as I can. The hair covering one eye has a different feel from Riley, it makes her look more shy. I'm thinking I'll use the spiral eyes to show her going full crazy-horny.

While this is my favorite of her designs I'll still end up doing a poll later comparing her to my other two favorite alternate designs:
View attachment 4555463
I like the caprine as purple is an underrepresented color, but the sheep has the advantage of having a very distinct and easy to work with hair and horn shape.


Also I ended up writing some content for Cayenne, so at least I know that Syrup Town v3 won't be far behind the HU update!

View attachment 4555464

Though I can't generate images for it yet as I'm currently training a new illustrious model to see how it ends up looking. Training models is something I can have going on in the background, so it helps keep me from getting distracted generating shortstacks so I can focus on more 'important' things.

With that said though, I've still been trying to stay active so people don't think I died, even if all I can really manage are discord posts...

View attachment 4555465 View attachment 4555466 View attachment 4555467

Good lord I've made 1250 posts with images (and many posts with 5-9 images in them) in the syrup town channel alone...


Also also I've been trying to use controlnet to improve the quality of the locations while also keeping each image's details consistent for morning, evening, and night shots so I can let the player explore the town at nighttime, as well as add seasonal variants to each location for that delicious atmosphere.

Unfortunately pony has a really hard time making scenes actually look dark so there's probably still at least some manual work required ahead of me. Still, here's some examples:

View attachment 4555468 View attachment 4555469 View attachment 4555470 View attachment 4555471

I also tried a huffslove lora to see how the more cartoony style would look:

View attachment 4555472 View attachment 4555473


Also x3 I made a python script to group all my fav fakemon designs together. The final image is too big to upload here so lemme see if this will show up instead:


There's a lot of designs I'm not satisfied with but I'm not about to dive into that endless rabbit hole of designs when I have an update to write... Again.

While I know 3-stage mons are classic, I honestly think I should just drop the first stages on the starters. For whatever reason it's tough for me to make stage 1 starters interesting while appealing to gooners. Plus, let's be real, Charmander is cute, but people only really care about Charizard.

And I have a second image for my unused/unnamed designs, which seems to be just barely in the size limit:
View attachment 4555486



How could you do this to me, I'll never be able to unsee that




Great feedback, thank you! All of this is pretty useful, especially knowing I basically had an actual pocketman name in there. I ended up using the Tombird name, it's a great one!
It's alive!
 

NoodleJacuzzi

Active Member
Game Developer
May 20, 2019
738
1,811
It's alive!
Haha surely it hasn't been that lo-

dated.PNG

O_O

... Anyways I've already found more uses for the collage script I used for the fakemon dex.

expressions2.png

I'm feeling pretty #3 right now

And here's each character's set of outfits! Some aren't finished yet due to fur pattern, whisker, or eye transparency issues:

grid-core.png grid-meat.png grid-veggie.png
It's neat that I can now see which ones still need work from my files at a glance. I'd almost forgotten about how many of Marlow's are missing due to his ears being incorrectly colored.

Not much effort was put into Mary-Lou's since I realized pretty quickly she'd need a redesign.

Speaking of redesigns, here's the stages of how dialogue sprites have evolved:

6 - art.png

While the new artstyle is better put together and easier to work with, there are still elements I'll miss of easyfluff. It has this floofier, sunset vibe feeling that I think works out well. Maybe some future model will recapture that.
 

Endme24

Newbie
Jul 26, 2024
23
16
Haha surely it hasn't been that lo-

View attachment 4556142

O_O

... Anyways I've already found more uses for the collage script I used for the fakemon dex.

View attachment 4556145

I'm feeling pretty #3 right now

And here's each character's set of outfits! Some aren't finished yet due to fur pattern, whisker, or eye transparency issues:

View attachment 4556146 View attachment 4556147 View attachment 4556148
It's neat that I can now see which ones still need work from my files at a glance. I'd almost forgotten about how many of Marlow's are missing due to his ears being incorrectly colored.

Not much effort was put into Mary-Lou's since I realized pretty quickly she'd need a redesign.

Speaking of redesigns, here's the stages of how dialogue sprites have evolved:

View attachment 4556153

While the new artstyle is better put together and easier to work with, there are still elements I'll miss of easyfluff. It has this floofier, sunset vibe feeling that I think works out well. Maybe some future model will recapture that.
It's always fascinating seeing old concept/testing models and art compared to the larger full thing we have today.
 

TeakOxls

Newbie
Apr 12, 2022
27
44
Happy that my feedback could help! (I still like 'Siwren' as a name, but completely understand if it didn't fit your vision of the monster.)

Starting with the Syrup Town stuff, the huffslove style might work well for the event versions of the town? It would help to distinguish them, and I feel like the more 'cartoony' style also makes it feel a tad festive. Worst case, the different style would also help to hide any inconsistencies in the appearance of each area. I also find myself wondering how the current Mary-Lou would look with the 'shy hair', since I actually kind of like the current design, aside from the baldness.

The mood collages are fun, even if I've been feeling pretty 4 for a while now, and I almost think that the original style of dialogue sprites would make for good trophy or achievement images, rather than just a normal full-body sprite.

Moving onto fakemon, it's time for another lightning round, because that's a lot to go through.
- I completely get what you mean about the first stage starters. I really like all three of their designs, especially Clitily, but none of that is in a horny way.
- (Mistyped 'Clitily' as 'Slitily' at first, and, y'know, that does fit within the line's naming scheme. Branching evo, maybe?)
- Looking at Macula again, I stand by my earlier points. Maybe giving FeMacula something around her thigh or abdomen would solve the issue? Or a 'weapon' hanging off of a belt?
- Blorb may still be in contention for my favorite mon, but I definitely think Maverde is the best designed of the Magi trio.
- Fondmoth is fun, and Mechasect is fucking rad, though not in a fuckin' way, y'know?
- I know that I said ferals aren't my thing earlier, but Peipiggy and Pankyflank are doing things to me. So, well done?
- Zorralure is an excellent name. As is Jolliputian.
- Tubesawk is... one of the designs of all time. Like a mammalian like-like.
- Shlilico and Schlanta are fun designs. I almost feel like Schlanta should have a vibe strapped to the thigh opposite her bag.
- Mogudjinn has an alarming number of pointy bits... Still not necessarily a pass, until I see the dex entry.
- I genuinely can't tell if Lazzi is accidental influence, convergent design, or a truly fantastic bit.
- Hmm... 1-3 and 1-4 could be 'Shokat'? For both 'electrical shock' and 'temperature shock'? Assuming they're meant to be different forms of the same creature like Macula, anyway.
- I feel like there's definitely room for a ground+pound joke in the names of 'Buttlet' and its evo, but I can't make it work.
- Big fan of the 1-7 and 1-8 designs, but I got nothing for naming 'em.
- 'Firett' feels too easy a name for 1-9, but it also kind of works? Then 2-1 could be something like 'Lonferno' or 'Lonfire'.
- 2-2 could be... 'Go-Goo'? 'Goo-Go'? 'Slimech' also comes to mind, but that feels like it better fits something bigger. Maybe if she got a second stage?
- At least I have a really solid name for 2-7. Now hear me out on this one... 'Charmeleon'. I'm not sorry.
- It may be a bit too close to 'Brathander', but 2-9 feels like a 'Demanhandle', or something similar.
- I've got nothing for row 3, but I do really like the design of 3-2.
- Rookrock's relatives... 'Bishard', 'Stoknight', and... 'Pawbble'? 'Pawnble'? I feel like there's a way to make pawn+pebble work, but my brain is staring to burn out. Got nothing for the queen, but maybe 'Bouldereign' for the bigger queen?
- No idea where the names come from, but Cantomachi and Decantomachina have great designs.
- The Socyutette evo could be something like 'Seductette' or 'Soductiv'?
- 6-2, 6-3, 6-4, and 6-6 are also pretty great, though somehow 6-6 gives me Cyclizar vibes. Might be the tail?

Aaanyway, I'm slowly melting into goo at my desk, so I'm gonna call it here. If my brain spits out anything else, I might tack it on in the future. Thanks for sharing the cool designs, Noodle! And making the fun, silly porn games!
 

NoodleJacuzzi

Active Member
Game Developer
May 20, 2019
738
1,811
I plan on releasing HU v33 on the 28th so just a quick (hopefully) post here to stay active. Here's some female pov shots I whipped up!

1012273-1596059506-score_9, score_8_up, score_7_up, score_6_up, score_5_up, score_4_up,  _lora...png 1012285-742833976-score_9, score_8_up, score_7_up, score_6_up, score_5_up, score_4_up,  _lora_...png 1012348-1883161786-score_9, score_8_up, score_7_up, score_6_up, score_5_up, score_4_up, _lora_...png 1012369-3420591783-score_9, score_8_up, score_7_up, score_6_up, score_5_up, score_4_up, _lora_...png helenataker.png rileytaker.png

It's hard to make the shots avoid feeling samey, and I'll need to add alt versions to account for the player's skintone. Off the top of my head I should try to make a standing/from above cunnilingus shot, head grab (where you smoosh the character's face deeper), and one where they're recoiling slightly as you squirt on them.

I'm not sure how well the model will do at from-side shots either, but if they work out I could do a lot of things from that angle.

On top of that have some male taker pov shots as well:

1012381-2528516584-score_9, score_8_up, score_7_up, score_6_up, score_5_up, score_4_up, _lora_...png 1012479-4141895693-score_9, score_8_up, score_7_up, score_6_up, score_5_up, score_4_up, _lora_...png 1012406-3078562924-score_9, score_8_up, score_7_up, score_6_up, score_5_up, score_4_up, _lora_...png 1012425-2754183134-score_9, score_8_up, score_7_up, score_6_up, score_5_up, score_4_up, _lora_...png

I noticed I had to make the dick pretty small or it'd mess with the scene layout or become pretty blurry, and getting the dick to rest on the belly was something the AI struggled with. Luckily I could just grab decent looking shots from my training data and layer them on.

Doing frottage shots between a humanoid/canine penis was exactly the hassle I expected but it turned out alright in the end.

Also also, I made a mistake with Bluebell's eyes, I forgot to put it through another pass of img2img to clean up the blur of erasing her old eyes, but I kinda like the result? I've wanted to add catnip as a drug for a while and having blurry eyes be the signifier could be neat.

And since you're all so patient you can have some femdom pegging, as a treat:

1012402-906823506-score_9, score_8_up, score_7_up, score_6_up, score_5_up, score_4_up, _lora_S...png 1012491-2077348587-score_9, score_8_up, score_7_up, score_6_up, score_5_up, score_4_up, _lora_...png

I think I've settled on adding taker pov scenes to the repeatable scenes, specifically for Riley and Helena at least, with the option to disable any taker POV stuff somewhere in the game so they don't mess with the scenecount/completion crown. Essentially playerdom is the default, with playersub content being optional extras.

If I do a female player route, the opposite will be true, with most of the content being playersub but with optional playerdom content for some characters like Marlow so I don't need to replace him wholesale.

Though, this approach does still mean I'll have to figure out dick size/positioning, as the Angelica and Sharly images for example have the player way too small. The male PC in syrup town is canonically smuggling meatloaf and there's no way to deny it given the player image.

EDIT: Y'know what here's one more why not:
184523-2098627147-score_9, score_8_up, score_7_up, score_6_up, score_5_up, score_4_up, _lora_S...png

It's always fascinating seeing old concept/testing models and art compared to the larger full thing we have today.
Yeah I keep comprehensive (though not as organized as I'd like) archives. It's really neat looking back, though I sometimes find old images in "perfect" folders that make me wonder "what in God's name convinced me that Syrup Town was a good gamble"?

206901-2481966753-_lyco_Syuro_0.9_, syurostyle, anthro, solo, closeup, legs spread, grey body,...png lopunny porn.png

But then I find a few that make me say "Oh, that's why."

206509-721087670-_lyco_Syuro_0.9_, syurostyle, anthro, solo, closeup, rear view, blue fur, fem...png

Especially given how much non-furry sd1.5 models at the time struggled with genitals:

00242-2522865058-Aya Shobon, Shobon, (Masterpiece, Best Quality, High Quality, Highres_1.4), 1...png

I ended up gambling that the better dicks/buttholes of furry models would be more valuable for making a new game than trying to wrangle an anime artstyle into something decent. Plus the chibi artstyle meant I could do corrections more easily if I needed to. I just didn't expect that AI would rocket forward in quality so fast...

Happy that my feedback could help! (I still like 'Siwren' as a name, but completely understand if it didn't fit your vision of the monster.)

Starting with the Syrup Town stuff, the huffslove style might work well for the event versions of the town? It would help to distinguish them, and I feel like the more 'cartoony' style also makes it feel a tad festive. Worst case, the different style would also help to hide any inconsistencies in the appearance of each area. I also find myself wondering how the current Mary-Lou would look with the 'shy hair', since I actually kind of like the current design, aside from the baldness.

The mood collages are fun, even if I've been feeling pretty 4 for a while now, and I almost think that the original style of dialogue sprites would make for good trophy or achievement images, rather than just a normal full-body sprite.

Moving onto fakemon, it's time for another lightning round, because that's a lot to go through.
- I completely get what you mean about the first stage starters. I really like all three of their designs, especially Clitily, but none of that is in a horny way.
- (Mistyped 'Clitily' as 'Slitily' at first, and, y'know, that does fit within the line's naming scheme. Branching evo, maybe?)
- Looking at Macula again, I stand by my earlier points. Maybe giving FeMacula something around her thigh or abdomen would solve the issue? Or a 'weapon' hanging off of a belt?
- Blorb may still be in contention for my favorite mon, but I definitely think Maverde is the best designed of the Magi trio.
- Fondmoth is fun, and Mechasect is fucking rad, though not in a fuckin' way, y'know?
- I know that I said ferals aren't my thing earlier, but Peipiggy and Pankyflank are doing things to me. So, well done?
- Zorralure is an excellent name. As is Jolliputian.
- Tubesawk is... one of the designs of all time. Like a mammalian like-like.
- Shlilico and Schlanta are fun designs. I almost feel like Schlanta should have a vibe strapped to the thigh opposite her bag.
- Mogudjinn has an alarming number of pointy bits... Still not necessarily a pass, until I see the dex entry.
- I genuinely can't tell if Lazzi is accidental influence, convergent design, or a truly fantastic bit.
- Hmm... 1-3 and 1-4 could be 'Shokat'? For both 'electrical shock' and 'temperature shock'? Assuming they're meant to be different forms of the same creature like Macula, anyway.
- I feel like there's definitely room for a ground+pound joke in the names of 'Buttlet' and its evo, but I can't make it work.
- Big fan of the 1-7 and 1-8 designs, but I got nothing for naming 'em.
- 'Firett' feels too easy a name for 1-9, but it also kind of works? Then 2-1 could be something like 'Lonferno' or 'Lonfire'.
- 2-2 could be... 'Go-Goo'? 'Goo-Go'? 'Slimech' also comes to mind, but that feels like it better fits something bigger. Maybe if she got a second stage?
- At least I have a really solid name for 2-7. Now hear me out on this one... 'Charmeleon'. I'm not sorry.
- It may be a bit too close to 'Brathander', but 2-9 feels like a 'Demanhandle', or something similar.
- I've got nothing for row 3, but I do really like the design of 3-2.
- Rookrock's relatives... 'Bishard', 'Stoknight', and... 'Pawbble'? 'Pawnble'? I feel like there's a way to make pawn+pebble work, but my brain is staring to burn out. Got nothing for the queen, but maybe 'Bouldereign' for the bigger queen?
- No idea where the names come from, but Cantomachi and Decantomachina have great designs.
- The Socyutette evo could be something like 'Seductette' or 'Soductiv'?
- 6-2, 6-3, 6-4, and 6-6 are also pretty great, though somehow 6-6 gives me Cyclizar vibes. Might be the tail?

Aaanyway, I'm slowly melting into goo at my desk, so I'm gonna call it here. If my brain spits out anything else, I might tack it on in the future. Thanks for sharing the cool designs, Noodle! And making the fun, silly porn games!
"the huffslove style might work well for the event versions of the town"

Thank you for the feedback again! Interesting idea, especially since doing too many small embellishments would be a pain while also keeping the core details of the image intact, I was worried the event versions would look too samey. I might just go with that, thank you for the idea!

I almost think that the original style of dialogue sprites would make for good trophy or achievement images, rather than just a normal full-body sprite."

Another interesting idea! Unfortunately for space reasons I don't think I have the models/loras I'd need to generate more like those, so while I might have enough for any Angelica achievements I can think of, I don't have any shots of Riley and the Foxes in that style. I'll give it a looksie after HU v33 though.

"I completely get what you mean about the first stage starters. I really like all three of their designs, especially Clitily, but none of that is in a horny way."

Yeah I hadn't really given it much thought before I designed the dex. While I like them too I prefer having strong individual designs over lines, making evo lines feels pretty limiting. Plus it inherently ties themes that players may not like together, like some people might like Pyrna but not Pyama, it's an issue pokemon faces a lot too that I hadn't thought too much about before making my own dex.
I think I'll move the Wadiva/Wadottess line to being a 2-stage and use Fooba/Atlishtie/Some kind of sea serpent for the water line. I do still think Clitily's design is a bit plain but it's neat that you like it! I'd like to add a flower to her chest or something at least to make her look less blocky.

"Looking at Macula again, I stand by my earlier points. Maybe giving FeMacula something around her thigh or abdomen would solve the issue? Or a 'weapon' hanging off of a belt?"

I agree with your earlier points, she definitely needs something. Once I've got some time I'd like to try torn thighhighs like Mega Lopunny has, maybe a spiked collar and a visibly more crazy look with drool and a longer tongue. Really though, the vibe I want from both purple/blue Maculas is masochism, not dom/sub energy. I think having two flavors of subjuxtaposed is a more interesting/rarer idea.

"Fondmoth is fun, and Mechasect is fucking rad, though not in a fuckin' way, y'know?"

100%, there's a very unexpected dynamic where the design space of pokemon (cool/cute/beautiful/tough/object) conflicts with the design space of sexy. I want all of them to be lewd, but it's tough to find different ways of expressing that lewd to prevent them from feeling samey. It's especially hard with objectmons, though I'm glad the orbs worked out so well.

As a result Mechasect is 100% a pokemon I'd pick in a main game run, but it has the least lewd energy of the bunch.

It's a very fun design challenge though.

"Tubesawk is... one of the designs of all time. Like a mammalian like-like."

Yeah I wanted to hit that maximum weird lewdness I sometimes see when people sexify magnemite/voltorb, or slap tits onto a facehugger.

"I almost feel like Schlanta should have a vibe strapped to the thigh opposite her bag."

That's a good idea!

"Mogudjinn has an alarming number of pointy bits... Still not necessarily a pass, until I see the dex entry."

The name is a pun on Mokujin (the tekken character who's name is already several puns), mogu (japanese sound for munching/chewing), and Djinn. It's the ditto knockoff, though instead of the simple face (which despite being genius is sadly way too iconic for me to copy) it becomes a black goopy version.

It also has some Mimikyu vibes as it stalks humans trying to learn to copy their pokemon so it can sneak onto the team and get that human schmeat. But since it's so obvious it's meant to be more endearing due to how incompetent it is at disguising itself.

The claws and teeth are actually textured like soft rubber, and are there for intimidation when it isn't transformed (and so that I can delineate where its limbs end on its dark body).

"I genuinely can't tell if Lazzi is accidental influence, convergent design, or a truly fantastic bit."

If it helps catch the joke, the L in the name comes from the word Lazy ;)

Okie I should get back to work though. I have a lot on my plate and this post took longer to write than expected. I'll go back through the post later as many of the name suggestions are great!

Almost missed this one: " I also find myself wondering how the current Mary-Lou would look with the 'shy hair', since I actually kind of like the current design, aside from the baldness. "

Unfortunately the images she has in game right now aren't representative of how SDXL generates her, I'll find some images later but it keeps giving her this reddened, humanoid skintone that blotches into the white. Plus the nose, dear God the nose... I personally just really dislike the bovine snout, noselessness looks really weird in SDXL, and more traditional noses like the rest of the cast only work some of the time.

On top of that while none of these are complete dealbreakers, having hooved hands just makes things more annoying to work with, her nudity makes coming up with costumes and outfits a lot harder, and fun fact I accidentally ended up having nearly the same design as a character named Charlotte from Bunny Malone. Charlotte was actually one of the considered names for Mary-Lou (referencing Charlotte's Web, not bunny malone, I've never actually seen that.) That would have been a wild coincidence.
 
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TeakOxls

Newbie
Apr 12, 2022
27
44
Really though, the vibe I want from both purple/blue Maculas is masochism, not dom/sub energy. I think having two flavors of subjuxtaposed is a more interesting/rarer idea.
One was me wanting a nido-esque gender differences mon, these are Brattibat (dom), Brattibat (sub), Macula (dom), and Macula (sub):
View attachment 4479085 View attachment 4479086 View attachment 4479087 View attachment 4479088
I designed them as a female/male combo, but I also think it'd be neat if they weren't gender locked and there was a purple male and blue female one too.
*squints vigorously*

Jokes aside, loving the look of the taker PoV art. It sucks that it's such a pain to generate, but that male stuff is looking pretty solid. It also blows that Mary-Lou is a nightmare to generate - as mentioned, something about the current design does speak to me. Mostly it's the figure and face, I suppose, plus the exhibitionism. But I'm also one guy, hardly the whole audience.

Also, happy that the huffslove idea has legs! Or, well, not legs, since it'll be for backgrounds and not characters, but, well, y'know.

Mogudjinn gets a , then, if the sharp bits aren't too hazardous. The blend of ditto/mimikyu is also a pretty fun, clean idea.

And jokes unaside, the fact that 'Lazzi' comes from lazy is why I considered it a fantastic bit, and not just a regular one. :p
 

NoodleJacuzzi

Active Member
Game Developer
May 20, 2019
738
1,811
just a quick post almost finished with HU been staying up way too late haha, just need to finish writing scenes, the textless ones are already up on the PTR so it should be soon.

I'm fixated on syrup, which while it sucks for working on what I'm supposed to work on and made pushing myself tough, I don't wanna leave HU fans dry just because work on syrup is exciting. Plus past noodle picked some pretty hard characters to write for, since unlike syrup I don't want to use AI to create whole new scenes. The characters I ended up picking for the update, well, it's really hard to avoid showing some serious ugly bastard. Still, almost done, fingers crossed!


I don't have a ton new to show off so here's just some shots I did while working on HU. The new update of that had some stuff that leaned a slightly dommy direction, plus all those fpov shots I did, I figured I'd explore the design space a little more.

I felt inspired and decided that Helena should kabedon you during your first meeting (though I'm hesitant to actually use the word)

hyenaKabedon1.png

From there I had no idea what to do next. Maybe pan lower to see her dick? Show her tail wagging? I really wanted to try a frottage shot where her dick was rubbing against the bulge in your shorts, but I can't really do that without accounting for the player's clothing, which would be an actual nightmare.

Buuut, I can show the player from a front-facing direction! So if I generated a pov kabedon shot, edit the focus character out so it's just a blank wall, then draw the player character over that, then draw a shadow on top of that, it'd look a lot like a cg that accounts for your clothing! I'm redoing the player images anyways in the future, so I'll try to account for this scene. Here's a mockup:

hyenaKabedon2di.png

I probably can't use this one exactly, the player's bulge is waaay too small and there's not enough room for the the proper size.

It does give really hard "this girl is going to peg me" vibes from Helena, which isn't my intention at all. She's meant to be an accidentally cool goofball and any scenes where she does top are optional late game fun scenes. But at the same time, man, I like this shot. Maybe it's a poor fit for male player characters buuuuut for female ones:

hyenaKabedon2pu.png

The version that actually makes it into the game could be a lot more jank though, it depends on how good the shadow ends up looking, and how much effort I put into cropping the clothes properly. Actually showing the player in a game with customization and 2d images is a truly herculean task, but it could really help some people's immersion.

And then from there I got carried away and did an oral sequence:

hyenaOral1.png hyenaOral2.png hyenaOral4.png hyenaOral4a.png hyenaOral5.png hyenaOral6.png hyenaOral7.png

Kinda jank, some parts need fixing. I like to include an alt angle so that small mistakes aren't as noticable between images, when you can quickly thumb through the images every little thing pops out a lot, but I can't use that trick here given they're all pov shots and I can't show the player. Tricky.

... Y'know, these aren't really helping me make my point that Helena's not meant to top the player. Maybe I should stop fighting it? I dunno, once development is back in full swing, hopefully I'll get even more feedback on how she should go.

In a similar situation, I did a lesdom footjob sequence for sharly:

sado lesdom (1).png sado lesdom (2).png sado lesdom (3).png sado lesdom (4).png sado lesdom (5).png sado lesdom (6).png

And a cunnilingus sequence as well:

sadoCunni (2).png sadoCunni (3).png sadoCunni (4).png sadoCunni (1).png

Those two shots in the middle there were me trying to find a way to climatically end the scene, I think I prefer the white impact lines, though the lightning has its own appeal. The impact lines are really easy to apply though, while the lightning can mess with the scene's details a lot in order to get the right effect, and needs to be placed much more carefully.

This shot though, I could definitely find a way to get in an alt angle shot, one from the side having her arch her back. And for the footjob scene, I could try to insert a shot like the one I mentioned above for Helena, where the player's face is obscured a bit behind Sharly's foot, though idk if that would look very good.

I've never done this kind of content before, it's surprisingly fun. My previous games had a very strong dom-leaning audience, and things like human alteration app's sub route didn't have much appeal to them.

Similarly, while a few people were fine with both, a lot of feedback I got from HU was from people only interested in vegetarian content, but for Syrup Town I've noticed a lot more omnivores. Maybe we're all becoming more open to new themes? I hope I haven't completely jumped audiences, I'd feel bad if HU's fans felt left behind.

Before I head back to the mines, I've gotten quite a few questions on how exactly the game's endings will work, especially since Angelica, Cayenne, and Bluebell can be either gender, so I made a diagram:

Syrup Village Ending.png

(I'll eventually add this to the second post, but I used the orange Mary-Lou redesign and I haven't actually done the poll on that yet, and don't want to tilt the results in her favor in case people really like the goat/sheep. Plus this is a good time to catch anything that isn't clear.)

For a direct comparison, the Veggie and Carnivore endings can be compared mechanically to Gou's ending from Hentai University. Using the veggie route as an example, you gain an item that allows for impregnation and use it on each character to get a "corruption" (impregnation) scene, until you've gotten enough, then you're taken to an epilogue with all the characters you selected being shown being fully pregnant.

You can have purple characters with dicks appear in the carnivore ending, change their gender, then have them appear in the veggie ending and vice-versa. This gives you some leeway, in case you don't like Sharly, you can still get that breeding content. I did it this way so that you will still be able give characters the items for the ending they can't appear in, because I don't want to live in a world where girls can't be given magic buttplugs. The item that progresses the veggie route is a special fruit that engages super heat leading to a proper fertilization impregnation scene, but for characters with dicks it just makes them horny and you get a quicke lewd scene.

... I just don't want to write mpreg. I'm sorry.

This means I will need to find a way to switch system character genders in game, preferably without cheats, so that you can get the scenes where Angelica has buttplug with and without her having a dick. I've been entertaining the idea of having special candies like in Human Alteration App. Making neat designs with AI could be fun!

Maybe not the same candies though... Thinking about what the anus-expanding Plug Pop would do to a syrup town character... That's a line I probably shouldn't cross.

... Even if I kinda wanna see what the "hyper anus" tag actually does.




I enjoy the freedom of syrup town a lot. I think a lot of that has to do with being able to output so much thanks to the AI. I've always felt like I release too little content with my updates, that my scenes are too short, etc, which in turn makes it harder to let go and slip into a flow state. Then when I try to do anything mechanically complex or introduce a new character, things slow down even further and all I have to show are short text snippets. I like how here I can try out something neat in just a moment, or run large, bulk tasks in the background while I work on other things.

I hope this streak of passion keeps up. After v33's release I'll definitely need to take a week break or so, I've been pushing myself pretty hard for what always feels like never enough... But thankfully I haven't been pushing myself so hard that I burn out. Thanks as always for your patience!
 
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TeakOxls

Newbie
Apr 12, 2022
27
44
Today I learned that 'kabedon' is a term for a thing. I don't hate it, though. Also, if Helena's not meant to be dominant, there's an obvious solution (at least for the oral scene). Power bottom her. If you make it so that she doesn't grab the player's head until she starts cumming ('Image 5', as opposed to the current 'Image 3') and frame the scene as the player pushing the idea of wanting her dick in their mouth, it still leaves a lot open for the sequence you've got. Even the blacking out part, as this goof gets lost in it and grabs on, not realizing what she's doing.

You're on your own for the Sharly foot scene, though. That's not really my wheelhouse. The cunnilingus scene though, is. First and last shots are solid, but for the 'climax effects', I almost strictly disagree with you. Given the high amount that she's squirting, it really blends into the impact lines near the bottom, which makes it look like even more, and sort of messes with the overall perception of the lines. The lightning has this issue to a much smaller degree.

Oh, and if you want more angles of either one, you could just... 'zoom in'. While seeing their faces is fun, it doesn't have to be in every shot, and when giving someone oral, sometimes you don't really see much above their hips. Not sure how good the generator can do those, but... it's an option.

Also, as someone who's favorite Noodle games were (are?) Rainy DayZ and Anomaly Vault, I'd say you've done pretty good omnivorous content for a while, and it might just be that your audience has expanded. (I also tried the bottom path for HAA, but the art and some of the extreme kinks just weren't to my taste at the time.) On that note, I demand that the Green characters get added to the Carnivore ending! (I'd also request Vegetarian, but pregnancy really isn't my thing, mpreg included, so I'll be passing on that end either way.)

... Even if I kinda wanna see what the "hyper anus" tag actually does.
17e5c5_940bab8ea51242408c5050eadd7d1ff6~mv2.gif
 
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