Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
2,150
6,198
Know what a bigger deal is? Releasing more than one update a year. Dude legit thinkin hes building the mausoleum
Having myself worked in the headspace of “Oh, we gotta impress everybody with a remaster of our game assets, that’ll really show people we mean business!”, I do *get* it, but yeah… people don’t really care is what I’ve learned.

A big takeaway having worked the last 6 years in this industry, starting with Taffy Tales in fact, is that people just want the new and aren’t heavily invested in your personal progress as a developer. It’s not exciting to them in general, updates are exciting. More content to beat off to is exciting. Redux’s and remakes are the mind killer for porn games, very often.

Knowing now that my team’s new game will have placeholder assets ahead of time is good, so this way we’ve designed the game to be streamlined in a way where we can put out monthly patches QUIETLY while still producing and creating new content for actual updates. The people just don’t wanna wait for shit and it only makes sense.
 
May 16, 2018
27
58
Having myself worked in the headspace of “Oh, we gotta impress everybody with a remaster of our game assets, that’ll really show people we mean business!”, I do *get* it, but yeah… people don’t really care is what I’ve learned.

A big takeaway having worked the last 6 years in this industry, starting with Taffy Tales in fact, is that people just want the new and aren’t heavily invested in your personal progress as a developer. It’s not exciting to them in general, updates are exciting. More content to beat off to is exciting. Redux’s and remakes are the mind killer for porn games, very often.
The revamp is probably best for the game, but from outside perspective seems better to finish a project then remake it. similar to summertime saga tech update been about 2 years on going IIRC?
 

Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
2,150
6,198
The revamp is probably best for the game, but from outside perspective seems better to finish a project then remake it. similar to summertime saga tech update been about 2 years on going IIRC?
Exactly the point of the problem with StS right now, yes.
 

sometowell

Newbie
Jul 17, 2020
81
131
Having myself worked in the headspace of “Oh, we gotta impress everybody with a remaster of our game assets, that’ll really show people we mean business!”, I do *get* it, but yeah… people don’t really care is what I’ve learned.

A big takeaway having worked the last 6 years in this industry, starting with Taffy Tales in fact, is that people just want the new and aren’t heavily invested in your personal progress as a developer. It’s not exciting to them in general, updates are exciting. More content to beat off to is exciting. Redux’s and remakes are the mind killer for porn games, very often.

Knowing now that my team’s new game will have placeholder assets ahead of time is good, so this way we’ve designed the game to be streamlined in a way where we can put out monthly patches QUIETLY while still producing and creating new content for actual updates. The people just don’t wanna wait for shit and it only makes sense.
There are some problems here:
1. This is the second time the game gets a rework, the first one took 8 months and changed the first part of the game
2. They're using AI for art and updates are taking the same time
3. People get better with practice but if each time there's a huge improvement, they're gonna do the same material again and again there are gonna be complains, for instance imagine a manga artist remakes their whole work because they are better at it now
 

Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
2,150
6,198
There are some problems here:
1. This is the second time the game gets a rework, the first one took 8 months and changed the first part of the game
2. They're using AI for art and updates are taking the same time
3. People get better with practice but if each time there's a huge improvement, they're gonna do the same material again and again there are gonna be complains, for instance imagine a manga artist remakes their whole work because they are better at it now
Agree with all three points
 
Feb 24, 2019
20
46
There are some problems here:
1. This is the second time the game gets a rework, the first one took 8 months and changed the first part of the game
2. They're using AI for art and updates are taking the same time
3. People get better with practice but if each time there's a huge improvement, they're gonna do the same material again and again there are gonna be complains, for instance imagine a manga artist remakes their whole work because they are better at it now
1st one is kinda why I'm complaining, more so because ppl are giving this dude money monthly for him to rework it 2 times now. At some point you need to just focus on working with what you have and publish whatever update/release you feel is correct. 8 months is just ridiculous tbh for content they havent even seen.
 

Ragnar

Super User
Respected User
Former Staff
Aug 5, 2016
5,208
14,455
Having myself worked in the headspace of “Oh, we gotta impress everybody with a remaster of our game assets, that’ll really show people we mean business!”, I do *get* it, but yeah… people don’t really care is what I’ve learned.

A big takeaway having worked the last 6 years in this industry, starting with Taffy Tales in fact, is that people just want the new and aren’t heavily invested in your personal progress as a developer. It’s not exciting to them in general, updates are exciting. More content to beat off to is exciting. Redux’s and remakes are the mind killer for porn games, very often.

Knowing now that my team’s new game will have placeholder assets ahead of time is good, so this way we’ve designed the game to be streamlined in a way where we can put out monthly patches QUIETLY while still producing and creating new content for actual updates. The people just don’t wanna wait for shit and it only makes sense.
Well, I'm sure you were trying to master your craft with your remakes but TT is a different story imo.
TT started like a rip-off of Summertime Saga. Updates didn't take a year and it became popular fast.
With popularity and money came the slow updates, like it happens with many wegs.

Then the project was almost killed by the patreon debacle but Subscribestar was like a SpaceX launch.
So now they're back to business as usual, slow updates, remakes, AI, Steam early access...
He's making plenty of money so there is no reason to make new content when people pay you for some AI backgrounds :WeSmart:
 
Last edited:

Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
2,150
6,198
Well, I'm sure you were trying to master your craft with your remakes but TT is a different story imo.
TT started like a rip-off of Summertime Saga. Updates didn't take a year and it became popular fast.
With popularity and money came the slow updates, like it happens with many wegs.
Yeah, I've often wondered this, because as an individual dev and as a member of a team, I've never had access to so much money as the guys who often stall out and just coast off easy money. That's so weird, I'd get bored. It's almost like this porn game curse that befalls any person who starts making a livable wage. I'd love to be able to do this full time, that's the goal, I couldn't dare just sit back and let pointless money roll in. Some sorta Vow of Renouncing War ass cycle all these devs seem to go through though...

Screenshot 2024-11-20 at 6.00.25 AM.png
 

Leo D. Marstone

Well-Known Member
Nov 2, 2017
1,606
1,802
Having myself worked in the headspace of “Oh, we gotta impress everybody with a remaster of our game assets, that’ll really show people we mean business!”, I do *get* it, but yeah… people don’t really care is what I’ve learned.

A big takeaway having worked the last 6 years in this industry, starting with Taffy Tales in fact, is that people just want the new and aren’t heavily invested in your personal progress as a developer. It’s not exciting to them in general, updates are exciting. More content to beat off to is exciting. Redux’s and remakes are the mind killer for porn games, very often.

Knowing now that my team’s new game will have placeholder assets ahead of time is good, so this way we’ve designed the game to be streamlined in a way where we can put out monthly patches QUIETLY while still producing and creating new content for actual updates. The people just don’t wanna wait for shit and it only makes sense.
Can you blame them from a consumer point of view? Or even from someone who supports them monetarily? I doubt Uber did a Poll for his backers to decide to use AI or make a rework....two times.

As you said, reworks and remasters are the bone killer so to speak for any long ongoing projects. Especially in late development. It's nice to see personal and quality growth of a developer but please for the love of god finish a project first before you show the world with a new game how much you approved.

Also the danger of going full time in making porn games is the fear of loosing income. "What will happen if I finish my game? Do I loose my income or does it shrink?"
Maybe thats why games are getting dragged out like chewing gum and never find an end.

What is your new game if you don't mind me asking?

Also I laughed at the statement of the latest review.
" Suggestion: No suggestions, the game is pretty straight forward and in its final stages, I believe"
I couldn't help myself sry man. The game is far, faaaarrrr from it's final stages.
 
Last edited:

GrubaKielbasa

Newbie
Nov 13, 2024
20
57
Also the danger of going full time in making porn games is the fear of loosing income. "What will happen if I finish my game? Do I loose my income or does it shrink?"
Maybe thats why games are getting dragged out like chewing gum and never find an end.
You can always add more content to the game; that's what the Roundscape guy did. I have no idea what truly causes some devs to do this. You make a great point about consumers though. I believe it's the consumers who bear ultimate responsibility for the bad behavior of some devs. Consumers need to pull their cash when a dev firmly establishes a pattern of laziness; same logic applies to a lot of businesses and services.
 
Aug 13, 2017
370
835
You can always add more content to the game; that's what the Roundscape guy did. I have no idea what truly causes some devs to do this. You make a great point about consumers though. I believe it's the consumers who bear ultimate responsibility for the bad behavior of some devs. Consumers need to pull their cash when a dev firmly establishes a pattern of laziness; same logic applies to a lot of businesses and services.
Even then if you finish a game it's not over. That's just the loser mentality of those devs. If your game is done and you want income, make another game, I'm sure the people who supported you will support that game if you keep doing what you do. You can make alternate scenarios, anything, but they all fall into this trap of thinking "if I delay my game and just make super small updates every year then people will be forced to keep giving me money to see it through to the end". They rather keep their patrons around with sunk cost fallacy than bet on any potential of their own making. A loser epidemic has broken out and it infects the spirits of us all.
 

Vanheller

Newbie
Dec 30, 2021
70
1,088
The news has come out - please publish it)
Okay, because you said please (y)

Hi everyone!
Let’s dive into some updates and discuss our current challenges.

Right now, we’re planning to split all the accumulated content (before SubscriberStar) into three seasons.
The last half-finished update (the one we were working on before we were banned) is still on hold. In theory, we could continue the story right where it left off after the ban, just as we originally intended. For now, though, that’s a distant dream, and our focus is on shaping what we already have into a polished product.

As is common in this type of visual novel, we’ve encountered several familiar challenges and have been tackling them throughout development, with final polishing now underway. These include overly linear plot progression, an empty world, logical parallel character branches, coherent development, days with too few quests, and so on.

Of course, if we’d gone with a more cinematic gameplay style, where the player mostly watches a movie with occasional choices, none of these challenges would have come up. But, as usual, we chose a different path, and we hope you’re enjoying it so far.

Now, I’ve got a question for you: in your opinion, what do you think is the most reasonable price for the first season? Keep in mind that Steam takes a 30% cut.

As always,
Thank you all so much for your support, without you, none of this would be possible!
Love,
-The Taffy Tales Team

My note: What yall think should be the set price for the game?

1732148258723.png
 
3.40 star(s) 387 Votes