Liked it. The art and animations are surpisingly good. The translation is good as well, on top of the pretty satisfactory voice acting.
The gameplay is very decent, although it can certainly be better, hence why I dump a star here.
I think the core idea is good, although I'm not sure about the discard mechanic, it seems to be very limiting for later, unless we also get ways to create bigger decks.
Card abilities can be confusing as well, especially with how the UI handles it, between standard effects and discard effects, it could be cleaner here.
Also no gallery unlocker once we beat it, maybe in the final version ? Who knows.
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Full version revision :
I'll give it its star back, because turns out the variety in cards and different runes makes for a much more in-depth and interesting gameplay than the demo.
I'm still not fond of the discard mechanic (yes, even if you can build around it), but it's not as punishing (although it can be at times) as first thought.
The story and writing was also surprisingly decent, certainly not worthy of any kind of award but definitely medium high and kind of open to interpretation on the end.
The different event cutscenes are, for the most part, pretty funny and add to the atmosphere. And the voice-acting of Yuna does such a good job that they're pleasant to follow and smile-inducing.
I'll give credit to the music as well, even though again it's nothing groundbreaking, but I can later see myself listen back to a track or two.
There's 3 endings, so at least there's a little variety although the branching is pretty poorly done. Thankfully the game gives you an option so you don't have to redo the entire game to unlock the other endings.
And again, the scene animations are really good, even though the scenes all share the same one structure and thus feel pretty redundant.
All in all, that's the type of game that make me write up the developper's name so that I can check more of their work. A good enough game that makes me wish for more.
The gameplay is very decent, although it can certainly be better, hence why I dump a star here.
I think the core idea is good, although I'm not sure about the discard mechanic, it seems to be very limiting for later, unless we also get ways to create bigger decks.
Card abilities can be confusing as well, especially with how the UI handles it, between standard effects and discard effects, it could be cleaner here.
Also no gallery unlocker once we beat it, maybe in the final version ? Who knows.
_______________________________________
Full version revision :
I'll give it its star back, because turns out the variety in cards and different runes makes for a much more in-depth and interesting gameplay than the demo.
I'm still not fond of the discard mechanic (yes, even if you can build around it), but it's not as punishing (although it can be at times) as first thought.
The story and writing was also surprisingly decent, certainly not worthy of any kind of award but definitely medium high and kind of open to interpretation on the end.
The different event cutscenes are, for the most part, pretty funny and add to the atmosphere. And the voice-acting of Yuna does such a good job that they're pleasant to follow and smile-inducing.
I'll give credit to the music as well, even though again it's nothing groundbreaking, but I can later see myself listen back to a track or two.
There's 3 endings, so at least there's a little variety although the branching is pretty poorly done. Thankfully the game gives you an option so you don't have to redo the entire game to unlock the other endings.
And again, the scene animations are really good, even though the scenes all share the same one structure and thus feel pretty redundant.
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All in all, that's the type of game that make me write up the developper's name so that I can check more of their work. A good enough game that makes me wish for more.