- Sep 25, 2018
- 2,394
- 5,213
Trying to change certain things in character creation crashes the game (booty, lips or peepee), apparently the animations cause something to happen and my understanding of code is the level of potato.
Trying to change certain things in character creation crashes the game (booty, lips or peepee), apparently the animations cause something to happen and my understanding of code is the level of potato.
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First off, thanks as always for the update drop Bob69.*Stuff about combat rebalancing*
*Stances this, AI that*
So what you're saying is that despite that Hiro did NOT consent to a situation, because he seems like he enjoyed it, it's not rape?You only get killed, I think, three times out of a hundred endings. And being a fucktoy is not really bad as mc can get away most of the time, but he doesn't want to. It's a bed end from the perspective of him ending his quest before meeting the final goal and defeating the Demon King. But opening a bakery or staying a whore is as much of a bad end as marrying centaur or becoming a merchant's toy for pegging. It's all by consent, even though it involves losing dignity and all. Just a bitter pleasure.
I think the only time you're actually resisting your treatment and not having any fun with it is when Urka is accusing you in being cowardly and defeats you. You bite her hand at that. Anything else is fine.
What are you talking about. Most of the changelogs don't include many combat changes, and small numeric changes don't require much time at all anyway. You are just... entirely, factually wrong about this - I'm not sure what universe you're posting this from. In this one, a frequent complaint - in fact, a complaint that was brought up multiple times on this forum in the week before this update dropped, ironically, is that not enough has been updated about the combat system lately. The rest of your post is this hyperbolic strawman about the Cum Cannon spell with overly complicated calculations that... doesn't resemble anything in ToA, at all. But I'm sure Angry Video Game Nerd would be proud.First off, thanks as always for the update drop Bob69.
Am I the only one baffled by how much work seems to be dedicated to the combat system? Every changelog at this point is like 80% about changing up numbers in the endless combat feature bloat. Its getting ridiculous at this point.
There's just no way to please everyone, that's the true sisyphean struggle.What are you talking about. Most of the changelogs don't include many combat changes, and small numeric changes don't require much time at all anyway. You are just... entirely, factually wrong about this - I'm not sure what universe you're posting this from. In this one, a frequent complaint - in fact, a complaint that was brought up multiple times on this forum in the week before this update dropped, ironically, is that not enough has been updated about the combat system lately. The rest of your post is this hyperbolic strawman about the Cum Cannon spell with overly complicated calculations that... doesn't resemble anything in ToA, at all. But I'm sure Angry Video Game Nerd would be proud.
I have one update with a bunch of combat changes exactly to address the issues in your post (simplistic strategies being too effective, variation of what's effective against each enemy type), and I'm talking about AI to address the issues in your post (not having unique AI per character), and... you yadda yadda over that to complain about it. Brilliant.
Now that is a reference I haven't heard in a long time.But I'm sure Angry Video Game Nerd would be proud.
Is this when I complain about the extreme lack of my particular fetish, or the lack of updates geared towards my favorite girl?There's just no way to please everyone, that's the true sisyphean struggle.
You make Selkie cum, she's erect and ready to cum in you again. Sisyphean struggle.There's just no way to please everyone, that's the true sisyphean struggle.
Jess is the only Dark Magician who still knows that magical spell, one day she'll teach it to Trudy if she can stop fucking with him.The rest of your post is this hyperbolic strawman about the Cum Cannon spell with overly complicated calculations that... doesn't resemble anything in ToA, at all.
BRRRHHHIGGGGAAAAHHHNNNDDDDIs this when I complain about the extreme lack of my particular fetish, or the lack of updates geared towards my favorite girl?![]()
What are you talking about. Most of the changelogs don't include many combat changes, and small numeric changes don't require much time at all anyway. You are just... entirely, factually wrong about this - I'm not sure what universe you're posting this from. In this one, a frequent complaint - in fact, a complaint that was brought up multiple times on this forum in the week before this update dropped, ironically, is that not enough has been updated about the combat system lately. The rest of your post is this hyperbolic strawman about the Cum Cannon spell with overly complicated calculations that... doesn't resemble anything in ToA, at all. But I'm sure Angry Video Game Nerd would be proud.
I have one update with a bunch of combat changes exactly to address the issues in your post (simplistic strategies being too effective, variation of what's effective against each enemy type), and I'm talking about AI to address the issues in your post (not having unique AI per character), and... you yadda yadda over that to complain about it. Brilliant.
Again, this very update added more to the weapon grip system, which is meant to add a layer of strategy to trying to disarm your opponent or avoid being disarmed. The same way that your shield takes damage from blocking whenever using a skill that has block on it (not just skills which exclusively use block), your weapon grip takes damage from parrying part or all of an attack. This means that using skills which parry (including just about any attack, since almost all attacks have 1 Parry and 1 Evade by default) puts you at risk of being disarmed, which can be capitalized on by an opponent, and vice versa. Since enemies also behave differently when disarmed - some try to re-equip their weapon, giving you time during which they're defenseless, some will change their strategy, like Urka wrestling you, and some will enrage, like the Ogre - this also ties into having different strategies for different characters. Note, the behavior I'm listing already exists, but there's more to come.Like I said, sorry If I come of like a presumptuous dick, but I still stand by my points. And I thought I lined out pretty well what my criticisms are. The cum cannon was intended as a humorous umbrella hyperbole for my frustration with the pointless feature bloat in the combat system over the years. Not in this specific update, but accumulated over the years. These features add little to nothing, but take up dev time with updates that dont adress the core issues. I can give examples in detail.
-After parry was implemented which was a simple "dodge and remove weapon from enemy if they attack into you during the stance" skill, it was overhauled with a weapon grip strength number tracking system which no doubt took a lot of thinking, code and testing to add. What for?
-The magic system for some reason was overhauled from a simple and easy stance and spell system to multiple levels of incantation, as well as multiple spell elements that in effect just mean more/less damage here and there. Once again (I assume) lots of work, for what? You changing it once again in this changelog illustrates my point. No doubt to be changed again afterwards after some time.
-The berserk stance an was added for some reason (again work) and exists in limbo since then
I can continue listing more of these examples that accumulated over the years of development. Haymaker, Wrist shot, Head shot, Ashi, Stonewall, the 50+ Sex stances, whatever. I don't even remember all the exact iterations they went through. I just wanted to illustrate that you dont seem to have a strategic design goal for the combat system.
These features add little. Instead, they persist and take up time when they are changed again and again and again. This changelog updated the haymaker, stonewall and whatever stance. Why do they exist in the first place? What do they add to the core aspects of the game? I can't imagine returning to an older version of the game and thinking "damn, things are just not the same without Haymaker!". Guys, does anyone here give a single fuck about Haymaker? The update where the magic attack was split into three elements and three stances? Why?
My criticism was that right now you could remove like 80% of all abilities that were added in the last 5 years and nobody would care. And I dont think the solution should be working around these abilities and tweaking their numbers to make them fit like you do now. Even if after countless iterations you find the sweet spot where picking haymaker, or going deep incantation+lightning is actually the optimal strategy, what purpose did it serve? It't an erotic game. I picked the drunk spell as an example because it is one of the few abilities that have an interesting premise. Same goes for the grappling stances and seducing stances. But they just get overshadowed by all the efforts to make the bloat work. My "strawman" was pretty apt tbh. Adding an unnecessary, overly complicated feature that doesnt add anything to the core erotic aspects of the game and ties up devtime with countless iterations is what happened time and time again. You could have replaced the "cum cannon" with "parry" and the "cum meter" with the "grip strength meter". I hope my examples cleared up what I meant.
Yeah, an optional tutorial battle that'll walk you through a basic battle you can access from the Help menu is something we have planned, but it's lower priority.Counterpoint: I like how you've cleaned up the UI/made character reactions/actions more responsive, and would love to see a more in depth tutorial once the gameplay is in a state you think will be final.
knowing is half the battle