4.20 star(s) 19 Votes

Blair Winter

Member
Feb 26, 2022
181
362
I haven't paid shit, if you have, no one forced you to do it.
You're right obviously.
But the point this guy makes is that some people paid for a particular product, which changes very much during development.

Imagine you bought racing simulator, Gran Turismo for example. You like simulators, you bought wheel and gear and shit.
Now the dev throws an update that adds guns to add to your cars and racing is no longer this relevant, now you can wreck other players like Carmageddon. You didn't pay for this, you wanted racing sim.

Nobody forced you to buy it tho...
 

alozer

Newbie
Jan 29, 2018
78
99
Progress Update


Uploading Beta version 0.4 for our Patreon today. This version introduces the Status mechanic, though without UI indicators, as I feel there's no need to refine this design further.
I need to announce that, after playtesting, we will be reverting to the original gameplay design (pre-Slay the Spire node map). I believe this approach has reached a dead end. Allow me to explain my reasoning below...
The new design feels overly brainy and disrupts the pacing. When people play this game, they're in a state of 70–95% horniness and 30–5% boredom. The pacing needs to align with the rhythm of our blood flow, if you catch my drift ^O^. Our goal is to solve two main problems: horniness and boredom. But the more I analyze it, the weight leans heavily—81% horniness, 19% boredom.
Our main motivation for this pivot was to lower our "porn grade" from 80 to 73, while increasing fun from 65 to 87. However, after extensive playtesting, I'm less confident in achieving either.
On the fun side, the new design barely reaches 40 at best. To push it from 40 to 87, I estimate it would take five months just to reach 58, and another four months to climb from 58 to 70. Balancing this is beyond my tiny brain's capacity.
As for the porn aspect, I've tried, but without a substantial amount of new graphical assets, reworking game flow, and redesigning transitions and pacing, I just can't make it work. The only content I feel we should focus more on is thrive scenes.
My apology for wasted yet another a month and a half. Sometimes, you just don't know until you try. But through this experiment, I now have a much clearer vision of what we need to enhance our original gameplay—and we're already working on it. I’ll share the final concept of our game in two days.
 

KJay9051

Member
Jun 1, 2022
117
222
Progress Update


Uploading Beta version 0.4 for our Patreon today. This version introduces the Status mechanic, though without UI indicators, as I feel there's no need to refine this design further.
I need to announce that, after playtesting, we will be reverting to the original gameplay design (pre-Slay the Spire node map). I believe this approach has reached a dead end. Allow me to explain my reasoning below...
The new design feels overly brainy and disrupts the pacing. When people play this game, they're in a state of 70–95% horniness and 30–5% boredom. The pacing needs to align with the rhythm of our blood flow, if you catch my drift ^O^. Our goal is to solve two main problems: horniness and boredom. But the more I analyze it, the weight leans heavily—81% horniness, 19% boredom.
Our main motivation for this pivot was to lower our "porn grade" from 80 to 73, while increasing fun from 65 to 87. However, after extensive playtesting, I'm less confident in achieving either.
On the fun side, the new design barely reaches 40 at best. To push it from 40 to 87, I estimate it would take five months just to reach 58, and another four months to climb from 58 to 70. Balancing this is beyond my tiny brain's capacity.
As for the porn aspect, I've tried, but without a substantial amount of new graphical assets, reworking game flow, and redesigning transitions and pacing, I just can't make it work. The only content I feel we should focus more on is thrive scenes.
My apology for wasted yet another a month and a half. Sometimes, you just don't know until you try. But through this experiment, I now have a much clearer vision of what we need to enhance our original gameplay—and we're already working on it. I’ll share the final concept of our game in two days.
tldr: reverting to old gameplay, here's some random numbers and percents that mean nothing :)
 

alozer

Newbie
Jan 29, 2018
78
99
As mentioned in a previous post, we are reverting to the original gameplay, plus something new and simple.
We will explore through a slot machine mechanic. Once clicked, it will trigger an exploration event tied to the hexagon you land on. These exploration events can range from good to bad, common to rare, and can involve resources, dangers, and more.
The new gameplay flow will look like this: Conquer territories > Explore > Find resources > Use resources or convert them into Bonding Desire.
Additionally, there will be two new mechanics: Desire Challenges and Debt.
  • Desire Challenges are similar to modifiers in Balatro, where you can earn additional points when converting resources into Bonding Desire at the end of the season. For example, converting apples might grant an extra point; or winning three battles using only power-class monsters could result in a 30% point bonus.
  • Debt: Each monster offers unique benefits when leveled up, but they can also cause trouble if overused without sufficient bonding.
Hopefully, these will be fun enough to keep us entertained in between unlocking new contents. We will aim to release some very rough prototype (Beta v0.5) first (or second^^) week next month.

Screenshot 2025-02-16 093933.png Screenshot 2025-02-16 085909.png Screenshot 2025-02-16 093315.png
 
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Unboxed

New Member
Jan 4, 2022
6
0
I have played the game when it was flash based , loved it , but now I have switched to Linux and it isnt launching using wine, waiting for official/Cracked linux release
 

[email protected]

New Member
Jan 11, 2024
1
1
When someone leaks it here
In OP still 0.1? I understand we can look and find updates in thread but man.... 104 pages.....
Good afternoon! Any news?
Anyone got the latest link?
Always excited for Tentacles Thrive. Does anyone have the 0.4 Build? Would like to test the new "fun" factor (Gameplay??) he mentioned
i think you people need to check other links on op just not your favorite client or something and there is "spoiler: flash" below of DOWNLOADS where you can find additional links to new versions. there is v0.3 beta in page 104 search pixeldrain
 
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Hese_1

Active Member
Feb 27, 2018
910
763
i think you people need to check other links on op just not your favorite client or something and there is "spoiler: flash" below of DOWNLOADS where you can find additional links to new versions. there is v0.3 beta in page 104 search pixeldrain
I don't have 104 pages but anyway, i don't care if there is or isn't newest update. I will wait until the game is finished or abandoned and then play the game, i have patience to wait.
 

thanh2439879

New Member
Sep 15, 2024
10
34
I don't have 104 pages but anyway, i don't care if there is or isn't newest update. I will wait until the game is finished or abandoned and then play the game, i have patience to wait.
I've waited for almost 8 years, it would be nice to see this game is finished. There are way better games than this to playing while waiting.
 
4.20 star(s) 19 Votes