3.80 star(s) 10 Votes

mswasticsc

Newbie
Jan 16, 2018
47
131
A small CE table (v0.6).
Time and step progress scripts.
Freeze time ptr at any value except 0 (e.g. 0.01). Otherwise, steps will not be counted as completed.
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EthanB86

Active Member
Jun 7, 2020
594
1,081
Have you ever used Cheat Engine Tables? Attach to the game process, activate the script(s), and wait for the address(es) to show up (when the timer function is called, i.e. timer is created).
The second script can be activated when the puzzle is started, it will eventually capture a pointer.
not working for me, dont think the variable adresses are matching
 

YemenBro

New Member
Feb 24, 2018
1
2
{
"levelData": [
{"name": "", "times": [1, 1, 1]},
{"name": "", "times": [1, 1, 1]},
{"name": "", "times": [1, 1, 1]},
{"name": "", "times": [1, 1, 1, 1]},
{"name": "", "times": [1, 1, 1, 1]},
{"name": "", "times": [1, 1, 1, 1, 1]},
{"name": "", "times": [1, 1, 1]},
{"name": "", "times": [1, 1, 1]},
{"name": "", "times": [1, 1, 1]},
{"name": "", "times": [1, 1, 1]},
{"name": "", "times": [1, 1, 1]},
{"name": "", "times": [1, 1, 1]},
{"name": "", "times": [1, 1]},
{"name": "", "times": [1, 1, 1]},
{"name": "", "times": [1, 1, 1, 1]},
{"name": "", "times": [1]},
{"name": "", "times": [1, 1, 1]},
{"name": "", "times": []}
]
}

Just paste this in LocalLow/Himecutstudio in save.json
 

mswasticsc

Newbie
Jan 16, 2018
47
131
not working for me, dont think the variable addresses are matching
It works perfectly fine for me if you follow the steps.
Okay, I made another seemingly simple table (I just had to play with Mono). Open 1 challenge and quit, then turn the Game Manager script on, it should find the right place to inject.
I tried to make a script to win a current challenge, but to make it work you either have to backtrace or examine the code in Assembly-CSharp.dll, which I won't do due to lack of time.

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medhathobo

Newbie
Aug 20, 2017
74
102
A small CE table (v0.6).
Time and step progress scripts.
Freeze time ptr at any value except 0 (e.g. 0.01). Otherwise, steps will not be counted as completed.
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This worked just fine for me.
For anyone who doesn't know how CE works, it needs to actually see the numbers. Since the numbers are a timer, they need to run to make sure they are working.
First, keep the values. Then, turn on the Time and Progress scripts. Start a puzzle.
The value with a float should be on whatever the timer is at in the game, with more decimals unless you got insane timing. The 4 byte value should be 1 since you just started. In Value, change the float of time to 1, or even 0.5, or whatever.
Change the value of the progress 4 byte to however many steps are needed in the sequence you are doing.
Now, when you beat a puzzle, it will get the red target done, and you'll have it covered by a red tongue.
 
Last edited:

medhathobo

Newbie
Aug 20, 2017
74
102
This fucking game reminds me of the old newgrounds dating games. It asked players to do college level questions. I had an easier time with that than fucking kakurasu. My autistic ass can't process it at all, or it's broken. If it works like sudoku, I have absolutely solved some and it wouldn't progress.
 
3.80 star(s) 10 Votes