LDiablo135

New Member
Nov 3, 2022
11
1
View attachment 242180

Overview:
"The Last Barbarian" — is a third-person action role-playing game. You are encouraged by the game to proceed with caution, learn from past mistakes, or find alternate areas to explore. If you are not careful, monsters will be able to have sex with you and you will have to start from the very beginning.
“The Last Barbarian” takes place in a fantasy N'ul-realm, plunged into darkness and debauchery after the arrival of the ancient Goddess of Flesh. She gives everyone what they want most. But she distorts all desires and so the whole world is plunged into perversion and violence. Everything around is nourished by sexual energy.
The protagonist of the game woke up in the dungeon after the battle with the orcs in her village. She is the last barbarian from a tribe of local Amazons. They never submitted to anyone and valued only their freedom and love. But now she is driven by a thirst for revenge and a desire to revive her tribe.
Thread Updated: 2024-09-04
Release Date: 2024-08-20
Developer: Viktor Black - - - - - -
Censorship: No
Version: 0.9.38
OS: Windows, Mac
Language: English
Other Games: The Dungeons of N’ul
Collection: Viktor Black's collection of Unity HD Demos
Genre:
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Installation:
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Changelog:
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DOWNLOAD
Win: - MEGA - - PIXELDRAIN -
Mac (v0.9.32): - MEGA - - PIXELDRAIN


Extras: GALLERY - Cheats - Walkthrough
HR 6828 thanks for the link
*This unofficial port/version is not released by developer, download at your own risk.


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are these links safe?
 

cyclad

New Member
Aug 4, 2017
2
0
Argh too bad I didn't check the forum before, I've just finish the prison and the game end and reload the main page for me too :/
 

Viktor Black

Developer of The Last Barbarian game
Game Developer
Jun 15, 2018
832
1,411
The Last Barbarian Rebirth - Brothel Release Notes
I'm happy to announce that I've finished working on another major part of The Last Barbarian Rebirth! The Brothel Location!

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Indoor scenes lights and shaders.
I spent a lot of time working on the lighting workflow for indoor scenes. I aimed to find the best possible balance between quality, performance, and stylization. I hope you'll like what you see. Figuring out the optimal placement for light sources, objects, reflections, and other elements was quite challenging, but I'm personally satisfied with the result.

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Dialogue Component.
In the classic version, I had a rather powerful dialogue component that allowed for checks on various parameters and triggered the necessary events.
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Unfortunately, after two months of searching, I couldn’t find a suitable asset in the marketplace (they were either too overloaded or lacked the necessary functionality). So, I decided to take the simplest available one and add the required functionality by myself.
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Now I have the ability to trigger events and display certain scenes depending on the completed quests, or show the necessary dialogue branch.
For example, in the dialogue with the brothel owner, the dialogue and cutscene change depending on the barbarian's holes condition.

Clothing System
Unlike the classic version, Barbarian doesn't automatically undress before the start of an H-event. Instead, the clothes she’s wearing are moved aside to make her accessible for intercourse.

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I'm also working on functionality for future releases that will allow clothing to impact gameplay.
For example:

  • If the Barbarian is dressed as a civilian of Devenant, the city guards will let her pass without issue.
  • A prostitute's outfit will provide a boost in earning satisfaction points, while shibari attire will earn more points during BDSM scenes or encounters with opponents.
  • On the other hand, the Barbarian won't be allowed into the tavern if she's dressed too provocatively, and the guards might even throw her in jail for appearing indecent in public.
Sex activity journal

It becomes more detailed and I might expand this system further as I add more content.

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For example, a "Cumshots received ml" counter tracks the actual amount of liquid that lands on the Barbarian's skin.
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SEX RPG

Now, all H-scenes will no longer just be a series of animations. Depending on the character's stats and the condition of her genitals, we will earn satisfaction points.

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What are satisfaction points? They are a universal indicator of the success of a particular event.

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In the Brothel, the amount of satisfaction points will directly affect your earnings as well as the popularity of the establishment.
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There can be many scenarios.

For example, do you want to escape from prison by seducing the guard? Make sure you can satisfy his needs, or you’ll end up with an extra week in the cell.

How are satisfaction points calculated?
For instance, in the missionary position:
After each thrust, a virtual D20 die is rolled, adding the sex skill to the result against the sex partner's level. If the roll is successful, a second roll is made using the Vaginal Sex Skill. If both rolls are successful, you earn a satisfaction point. This continues until her partner reaches orgasm. The speed of orgasm reaching depends on how tight the Barbarian is.

How to level up the skill?
Whenever the Barbarian performs an action, she levels up that skill. It's that simple.
Currently, a basic mechanic has been implemented, which needs to be balanced and expanded.

Standard for H-Scenes
I've finished working on the template for H-events. Now, each scene will allow you to switch between first-person view and free camera mode

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Additionally, for each scene, there will be options for inside and/or outside money shot.
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Scenes can be varied and offer choices between positions and penetration options. They can also be influenced by the Barbarian's stats and items. For example, if the Barbarian inserts a butt plug, anal penetration will be unavailable.

Gloryhole scenes and "training" do not add satisfaction points, as they are focused on "leveling up" skills.

AI for NPCs
I’ve been working on making NPCs more than just static quest givers; they will now perform certain routines.


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When entering the brothel, the client can drink beer, relax in a chair, use the glory hole, or relieve himself.

The dialogue with the clients changes depending on the action they are performing. Additionally, you can interact with the client while they are using the glory hole.

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Saving System
I've opted out of automatic saving. Therefore, in the new version of the game, all saves will be done manually. Currently, there is one available slot, as I haven't completed everything yet. I plan to finish it by the next release.

Release Limitations
This is a very early build, so I want to address a few nuances right away.
  • When starting the game, press ESC and then the Reset button to create a save slot. (I haven’t fully figured this out yet, but I'm confident I will.)
  • To save progress, press Save.
  • If a client bumps into the Barbarian, they will push her away. (I'm still working on pathfinding for NPCs, which is quite a labor-intensive task.)
  • In the game, you will see blue boxes; these are interaction points for NPCs (it will be removed in shipping build). Glory holes with beds are currently unavailable for interraction.
At the moment, the release is available for Priest+ patrons.
It will become accessible for Cultists on October 6.
I don’t plan to publish this release publicly just yet.
P.S. There will also be some updates for the Priest, Demon, and Angel tiers soon.
P.P.S. The changes will mainly focus on working with the UE5 version.
 

Viktor Black

Developer of The Last Barbarian game
Game Developer
Jun 15, 2018
832
1,411
The Last Barbarian R - Dungeon Devlog
Hello everyone!
The main mechanics are created, and it's time to combine them into a working level to see how they will work together. As usual, I'll start with the first level of the game—the dungeon

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This won't be just a transfer of the entire classic version to the UE5 engine, but rather a rethinking of the story. Its restructuring and, in some places, changes.
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As before, we will have several ways to solve problems: with weapons in hand and by using one's lust.
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I am also working on redesigning the enemies and NPCs. You've already seen the half-orc in . The Letel’s cultists will also get an updated appearance. Unlike the classic version, they will be clothed, though the setting and game lore impose their own fashion rules. Barbarian will encounter them in the first location, but we'll get to fight them later (I still need to finish the ranged attack module).
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There will be more traps that the Barbarian can fall into. These will be varied scenes with "endings."
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Despite the fact that UE5 allows for the creation of large, seamless open worlds, I will stick to the old development concept: transitions between locations with a semi-open world. The locations will become larger, and the structure of the world from the classic version will be changed.


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The reason is that I want to avoid the problem of "empty large worlds," as well as issues with lighting. I’m not using Lumen and Nanite techniques because I want the game to be playable for as many players as possible while still maintaining decent visual quality.
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In large open spaces, it would be practically impossible to properly place light sources, bake them, and apply reflections in a way that looks decent.
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In any case, adventures await us! And I hope they pleasantly surprise you and don't turn your GPU into a grill.
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More news about the old and new versions of the game coming soon!
Stay tuned!
 

alan4

Newbie
Jun 14, 2018
71
11
How can i get Step 33. done?" Close all 4 walls in initiation room and finish ritual." In "Servant of Gods"
I brought 4 purple Ladies and change them Faith. And then...?

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3.90 star(s) 57 Votes