gbhappiness :
Quick bug/continuity report. For the Help Clara quest, the description of the issue is: "I need at least 3 servings."
This was frustrating because I constantly had more than 3 servings when I went to help her. (Current attempt is 6. Basically burned all my time for the day cooking meals.)
But then I look at the code, and you have it set to EXACTLY 3 servings.
So please, either update the code, or update the description so that the conditions match.
Code in question:
Code:
# events_labels_2.rpy line 876
"Help her." if spend_time_clara_first_time_in_bar and girlBook['Clara']['affection'] == 3:
if dish == 3:
*Edit: Actually, after finally finishing playing through the game as it stands now, a lot of the quests seem to have hidden dependencies that aren't named. For example, in theory "Decoding my memories" hints show me I need to go talk to Lagune at the lake during the morning time slot. However, there is an underlying dependency to tie up some quests with Eliza that aren't mentioned anywhere. Even the tying up loose ends bit of the Eliza/Jeff quests prior aren't mentioned in any of the quest tracking. It was only a fluke after cycling days of trying to goto the lake that I happened to go talk to Eliza. And some of the Sara quests run parallel, but are actually dependent on one another. One of the final Lagune quests actually shows prerequisites for completing it. It might be worth taking the time to ensure that other quests show prerequisites as well.
Overall, I enjoyed the game enough to fight through the frustrating UX. I look forward to trying the game again in the future when things have been polished up. Keep up the good work!