Played all the available content so far and have suggestion for Spinney 2. I guess you're going to add new girls. Please make them more unpredictable. For now it's just the same story for everyone. Teasing, being naked, blowjob, sex, anal, threesome, etc. Player know what to expect and there's nothing exciting. There was no girl who wasn't overwhelmed by lust, not even Kenzie who's not affected by virus, now all of them are boring sluts without personality and MC don't have to do anything to earn their submission instead of just doing his job. Maybe some plot twist or something thrilling? MC saves someone life directly, because a girl was kidnapped or just lost in the woods and couldn't find a way for few days, before MC found her? The only exciting moments was when MC creampied Jillian and when he noticed that Kyler's a virgin. I had a hope that in some point routine will be broken and for example sex will be initiated "accidentally" for example during sloppy massage when dick slips in. It wouldn't be r*, because girl deeply desired MC and wanted sex, but he was too afraid to "push" them. After Alina situation he should know everything, but he's still so big pussy about it. I really had hope that MC push dick into Kyler when she was teasing him, her virginity taking wasn't romantic anyway (and MC didn't know about it yet).
Also, a thing that convinced me to play game: sandbox management in postapo/dystopian settings. I could play this kind of game even without porn scenes. So, my question is, are you going to develop management part? For now it's managing food and water. It's both extremely easy and is not really any management, player just need to skip-do few things once a while. Zero planning and what's worse you can't manage girls to do something regularly instead of just getting tan and do occasional tasks like cleaning house which don't really affect game. There should be an option to send someone to collect wood, mushrooms, fishing or explore. This NPC would be unavailable for example at morning if going fish, afternoon if exploring, etc, but any time player could remove NPC from task to progress with events. I know it's a porn game and it have to be simple, so I don't expect anything complicated, but could be a lil bit more developed.
Hello,
Thanks for your feedback, it's really interesting.
About your first point, on the background stories of the girls:
When I first started the Spinney 1, I wanted to do more complex things with the girls background. Some girls with an impact on the main story, the "main girls", like Aidra, Vina, Alina, or Kenzie. Some girls as "side" girls, like Vanna, Athena, Jillian.
I wanted to add more choices with the "main" girls, and keep the "side" girls as grinding girls, where you just pass levels(as it is today).
To be honest, I knew I had a lot to do with the game (New UI, new girls, new screen/system like hints, map, replay, etc...), and I didn't want to develop several paths with choices in the game. It would lead to a much bigger game, and one of my first goal is to finish my game. (I don't like unfinished game).
So, I lowered my target and stayed to the basic system of leveling up the girls. I still tried to keep different personalities with the girl, and to made them have an impact on the story (Like Aidra or Alina, for example.). I think I should have pushed the main story sooner, with more links to the girls's stories. For example, at the start, Aidra wasn't planned to be 100% to your side with Emily.
I also added all the exploration events to add specific events with the girls, but it's still side events.
I also think the story needs to be less linear, that's why you can expect something different for the end of the Spinney 1, at least for Kenzie and Haley (I won't spoil more). A few mysteries are still unsolved (military, helicopters, reaction to the lust/corruption as you said, what's going on in the world...). I'm currently working on it, v0.24 is a big version to prepare the v0.25 (focused on main event).
I think I put too many girls in the Spinney 1, and I've been a bit overworked, I focused on giving content for all of them. You have a big pause in the main event, after the discover of the corruption and the end of the game. I think 10 girls instead of 12 should have been better.
About the Spinney 2, I will have a different approach. I want to have less main event/story, but bigger one (MUCH BIGGER ones). You will unlock them when you reach a point in the story with girls.
About girls, I will try to give them more specific content/paths/personality, but I will change the difficulty. Some girls, or group of girls will be really easy to seduce, they will come to you naturally. For the other ones, it will be much more difficult/long. Also, it won't be linear, girls are not interested by the same things. (I won't spoil more).
About your second point and the management part of the game. I'm currently between 2 points of views: People who come here for the girls, and people who like management games. For the first part, management is boring, for the second part (you), management is not pushed far enough. I've lowered the difficulty of the game a few times, and I decided to put a cheat application in the game for the people who don't want to manage the survival part of the game. The impact of the management part of the game is now less important than what I had planned.
For me, the system today is not 100% good, because it's "too easy" to survive, and you can't put a management system in a postap/distopian as a side gameplay of your game, it doesn't seem logic. To be honest, it was really hard to balance the game after the water system.
In the Spinney v1.0, I plan to raise the difficulty of the game. If you're not happy about it, you still have the cheat application to avoid the management part. I also had more ideas, linked to the main story of the game, but I want to finish the Spinney 1.0, so I'm keeping them for Spinney 2. I want to put aside all the bad things of the Spinney 1 and restart from a fresh page in the Spinney 2 on the part.
In the Spinney 2, don't expect to just have to spam things like work in your garden, or collect water, or fishing, etc. I want it to be a management game, and not a farming game, and like you say, the girls are not helping much.
The main part of the management part in the Spinney 2 will be to affect girls to different tasks.
These tasks will be important to progress with the story, and also to unlock side events (like the exploration mode today, it was a first small attempt to involve the girls).
Of course you can still work to help the girls and obtains a few buffs, but you need to choice: To you want to roam around to discover things, talk with girls, or do you want to work?