Collection Video TheCount Collection [2024-08-03] [TheCount]

5.00 star(s) 4 Votes

Willis12

Newbie
May 18, 2018
32
52
Count posted this:


Quick Update
New
12 hours ago
Hi, i just wanted to let you know why D.va X Tracer is still not in early access yet because i was certain that i could have it out at the beginning of this month and we have the 17th now...
The reason is a bunch of unexpected errors in Tracers animation that need more time to be fixed and Somehow D.vas Hair physics broke and there is a bunch of clipping going on with her now. This project is starting to drive me insane.

I would say it needs another week of work (Taking into account other things that i need to take care of) but thats just another guess. If it happens to take much longer than that ill be pausing all pledges untill its finally out.

A huge factor of why this is dragging on for so long is something i realized whyle working on the Juno animation. Because working on that felt like a breeze. I was making progress at a rate that felt crazy to me and boosted my confidence that i could do the same with this animation which lead to me overestimating my self on how quick i could finish it.
Because the diffrerence was that i was super excited about the juno animation and compleatly burned out on this one so im constantly hitting mental blockades that make things that should take me a day or two go up to over a week to get it done and i didnt want to just shelve it like i did with the "Hard Choice" project. Because you have already bin waiting an insane ammount of time for this and now its so close to completion. If i wanted to shelve this i should have done it many many months ago.
So one thing is clear, D.va X Tracer Part2 is comming out no matter what.
Also i will no longer be afraid to put a project on hold if its still early in production and i realize the drive for it is already fading to prevent a situation like this from happening again.
I made "Casting call" (a 10 minute animation) in 6 months and a roughly 1 minute loop animation is somehow taking me 8!? Even with the increase in quality, complexity of the scene and sideprojects i made along the way this should not be happening and i feel deeply ashamed for it.
I hope this clarifys some things and the next post will be the finished animation.
 

cowstho

Newbie
Jul 30, 2020
29
88
Count posted this:


Quick Update
New
12 hours ago
Hi, i just wanted to let you know why D.va X Tracer is still not in early access yet because i was certain that i could have it out at the beginning of this month and we have the 17th now...
The reason is a bunch of unexpected errors in Tracers animation that need more time to be fixed and Somehow D.vas Hair physics broke and there is a bunch of clipping going on with her now. This project is starting to drive me insane.

I would say it needs another week of work (Taking into account other things that i need to take care of) but thats just another guess. If it happens to take much longer than that ill be pausing all pledges untill its finally out.

A huge factor of why this is dragging on for so long is something i realized whyle working on the Juno animation. Because working on that felt like a breeze. I was making progress at a rate that felt crazy to me and boosted my confidence that i could do the same with this animation which lead to me overestimating my self on how quick i could finish it.
Because the diffrerence was that i was super excited about the juno animation and compleatly burned out on this one so im constantly hitting mental blockades that make things that should take me a day or two go up to over a week to get it done and i didnt want to just shelve it like i did with the "Hard Choice" project. Because you have already bin waiting an insane ammount of time for this and now its so close to completion. If i wanted to shelve this i should have done it many many months ago.
So one thing is clear, D.va X Tracer Part2 is comming out no matter what.
Also i will no longer be afraid to put a project on hold if its still early in production and i realize the drive for it is already fading to prevent a situation like this from happening again.
I made "Casting call" (a 10 minute animation) in 6 months and a roughly 1 minute loop animation is somehow taking me 8!? Even with the increase in quality, complexity of the scene and sideprojects i made along the way this should not be happening and i feel deeply ashamed for it.
I hope this clarifys some things and the next post will be the finished animation.
So finished by 2026 maybe?
 

Adson123

Member
Jun 29, 2020
283
836
Count posted this:


Quick Update
New
12 hours ago
Hi, i just wanted to let you know why D.va X Tracer is still not in early access yet because i was certain that i could have it out at the beginning of this month and we have the 17th now...
The reason is a bunch of unexpected errors in Tracers animation that need more time to be fixed and Somehow D.vas Hair physics broke and there is a bunch of clipping going on with her now. This project is starting to drive me insane.

I would say it needs another week of work (Taking into account other things that i need to take care of) but thats just another guess. If it happens to take much longer than that ill be pausing all pledges untill its finally out.

A huge factor of why this is dragging on for so long is something i realized whyle working on the Juno animation. Because working on that felt like a breeze. I was making progress at a rate that felt crazy to me and boosted my confidence that i could do the same with this animation which lead to me overestimating my self on how quick i could finish it.
Because the diffrerence was that i was super excited about the juno animation and compleatly burned out on this one so im constantly hitting mental blockades that make things that should take me a day or two go up to over a week to get it done and i didnt want to just shelve it like i did with the "Hard Choice" project. Because you have already bin waiting an insane ammount of time for this and now its so close to completion. If i wanted to shelve this i should have done it many many months ago.
So one thing is clear, D.va X Tracer Part2 is comming out no matter what.
Also i will no longer be afraid to put a project on hold if its still early in production and i realize the drive for it is already fading to prevent a situation like this from happening again.
I made "Casting call" (a 10 minute animation) in 6 months and a roughly 1 minute loop animation is somehow taking me 8!? Even with the increase in quality, complexity of the scene and sideprojects i made along the way this should not be happening and i feel deeply ashamed for it.
I hope this clarifys some things and the next post will be the finished animation.
Hes been like a whole year on this animation, and its not even a long one, its just multiple parts where he will merge later on, its bulgingsenpai all over again
 

RebellionDark

Newbie
May 21, 2017
17
66
Count posted this:


Quick Update
New
12 hours ago
Hi, i just wanted to let you know why D.va X Tracer is still not in early access yet because i was certain that i could have it out at the beginning of this month and we have the 17th now...
The reason is a bunch of unexpected errors in Tracers animation that need more time to be fixed and Somehow D.vas Hair physics broke and there is a bunch of clipping going on with her now. This project is starting to drive me insane.

I would say it needs another week of work (Taking into account other things that i need to take care of) but thats just another guess. If it happens to take much longer than that ill be pausing all pledges untill its finally out.

A huge factor of why this is dragging on for so long is something i realized whyle working on the Juno animation. Because working on that felt like a breeze. I was making progress at a rate that felt crazy to me and boosted my confidence that i could do the same with this animation which lead to me overestimating my self on how quick i could finish it.
Because the diffrerence was that i was super excited about the juno animation and compleatly burned out on this one so im constantly hitting mental blockades that make things that should take me a day or two go up to over a week to get it done and i didnt want to just shelve it like i did with the "Hard Choice" project. Because you have already bin waiting an insane ammount of time for this and now its so close to completion. If i wanted to shelve this i should have done it many many months ago.
So one thing is clear, D.va X Tracer Part2 is comming out no matter what.
Also i will no longer be afraid to put a project on hold if its still early in production and i realize the drive for it is already fading to prevent a situation like this from happening again.
I made "Casting call" (a 10 minute animation) in 6 months and a roughly 1 minute loop animation is somehow taking me 8!? Even with the increase in quality, complexity of the scene and sideprojects i made along the way this should not be happening and i feel deeply ashamed for it.
I hope this clarifys some things and the next post will be the finished animation.
Shit happens, as a Graphic Designer/Creative myself some projects really do feel like you're just squeezing water out of a rock.

Here's hoping we get more interesting work once we're done with this D.VA x Tracer series and go back to cool stuff again, imo I think he's really improved the vibes & atmosphere lately like with the recent Juno set.
 
Jun 16, 2022
18
100
Count posted this:


Quick Update
New
12 hours ago
Hi, i just wanted to let you know why D.va X Tracer is still not in early access yet because i was certain that i could have it out at the beginning of this month and we have the 17th now...
The reason is a bunch of unexpected errors in Tracers animation that need more time to be fixed and Somehow D.vas Hair physics broke and there is a bunch of clipping going on with her now. This project is starting to drive me insane.

I would say it needs another week of work (Taking into account other things that i need to take care of) but thats just another guess. If it happens to take much longer than that ill be pausing all pledges untill its finally out.

A huge factor of why this is dragging on for so long is something i realized whyle working on the Juno animation. Because working on that felt like a breeze. I was making progress at a rate that felt crazy to me and boosted my confidence that i could do the same with this animation which lead to me overestimating my self on how quick i could finish it.
Because the diffrerence was that i was super excited about the juno animation and compleatly burned out on this one so im constantly hitting mental blockades that make things that should take me a day or two go up to over a week to get it done and i didnt want to just shelve it like i did with the "Hard Choice" project. Because you have already bin waiting an insane ammount of time for this and now its so close to completion. If i wanted to shelve this i should have done it many many months ago.
So one thing is clear, D.va X Tracer Part2 is comming out no matter what.
Also i will no longer be afraid to put a project on hold if its still early in production and i realize the drive for it is already fading to prevent a situation like this from happening again.
I made "Casting call" (a 10 minute animation) in 6 months and a roughly 1 minute loop animation is somehow taking me 8!? Even with the increase in quality, complexity of the scene and sideprojects i made along the way this should not be happening and i feel deeply ashamed for it.
I hope this clarifys some things and the next post will be the finished animation.
Learning to recognize your own weaknesses and compensate for them is an excellent skill to have, especially for someone frequently on a deadline. Hopefully he's able to find some methods to effectively manage/prevent burnout, as well.

Also...8 months? It's been 14 since he started work on this anim. First WIP was December 2023. I'd also argue there's not a particularly *visible* increase in quality compared to say, his Kai'Sa animation. I'd also call this one or the Juno anim his *least* complex animation, scene-wise (Note: I have zero technical knowledge of animating, so that's just my take. I could be completely wrong).
 
5.00 star(s) 4 Votes